Career Creation Path

The player may choose one option from each category for a character. Note that some options cost experience points which are reduced from the starting experience available for the character.

Homeworld

“I and my servants have descended to the surfaces of a hundred worlds, but the machine spirits of my data-arrays will forever hold images of the wind-swept, cerasteel spires where I first pledged to the Omnissiah.”
–Magos-Explorator Markus Valgar

Your character may now travel amongst distant stars, but that was not always the case. The type of world a character grew up on affects many of his facets, from physical abilities, skills, and temperament to appearance and the Career Paths he may choose.

Background

Role

Elite Advances

  • Astropath (Enemies Beyond)
  • Inquisitor (DH2)
  • Psyker (DH2)
  • Sister of Battle (Enemy Within)
  • Untouchable (DH2)
  • Mindcleansed (The Inquisitor’s handbook, converted to DH2)
  • Ambassador (Ultima Tectum campaign)
  • Missionaria Galaxia (Ultima Tectum campaign)
  • Ordo Famulous (Ultima Tectum campaign)
  • Living Saint (Ultima Tectum campaign)

Sect of Imperial cult

  • Armormants
  • Astral Saints
  • Ayatani
  • Brethren of the Light:
  • Calendites:
  • Confederation of Light
  • Crusaders of the Emperor’s Light
  • Cult of Pure Form
  • Cult of Sanguinius
  • Disciple of Drusus
  • Ecclesiarch
  • Imperialist “Sol Invictus” cults
  • Lucid
  • Phanacian
  • Pilgrim
  • Polarists:
  • Pyrean
  • Redeptionist
  • Red Redemption Cult
  • Resurrectionist
  • Mendicantine Frater
  • Moritat
  • Mormonite
  • Sisters of the Void
  • Starborn faith
  • Temple of the Emperor’s Wisdom
  • Vitrian Covenant
  • Local variant of Imperial Cult
  • Heretical
    • Horusian
    • Illuminated
    • Church of the Final Ascension
    • Brotherhood of the Phoenix
    • League of the Crimson Hour
    • Temple Tendency
    • Temple of the Saviour Emperor

Cult Mechanicus !Tech-priest only!

Birthright

The Imperium is a vast place, and within it there are countless thousands of life stories. For most, the life a person is born to will be the only one he ever knows.
For some, however, this life is merely the beginning.

Lure of the great Imperium

The void and worlds beyond ones birthplace calls out a select few. Those who answer the call find a life of excitement and horror, for in darkest depths of the blackness of space, “Here be monsters!”

Trials and Travails

The acolytes are far from average. The experiences they have endured help to shape them into what they are.

Motivation

It is not sufficient merely to possess the means and opportunity to venture beyond the borders of the Imperium: one must possess the will to do so. To journey amongst the haunted stars, far from the safety of the Emperor’s domain, requires a sense of purpose so strong that it defines a person—for those who embark on such a voyage may never return.

Sources: Rogue Trader corebook, In to the Storm, Dark Heresy 2. ed, Enemies Beyond, Enemies Within, Enemies Without, edited for Ultima Tectum campaigns