Trials and Travails: Lost Worlds

There are long-lost worlds being discovered all the time by members of the Imperium. The Explorator fleets of the Adeptus Mechanicus chart and record planets, sending that information back to be analysed. Some are worlds that were once part of a Rogue Trader dynasty, now lost to antiquity.
Some are bizarre and upset the laws of physics: rogue worlds torn from their stars to float in the voids, alien constructs, space hulks of enormous size, and other equally strange phenomena. Those who choose to catalogue and explore these lost worlds sometimes return with wealth or knowledge undreamt of; others come back changed, as if they passed beyond the material universe.

Select one of the following options:

Lost Dynasty
Many worlds are claimed in the name of Rogue Traders, and thus the Imperium. Sometimes, however, these worlds go uncatalogued. Perhaps the Rogue Trader was lost before he or she could record the discovery, or maybe something happened within the family that prevented them from returning. Whatever the case may be, you have come across one of these “lost dynasties” and seized it in the name of your family, or re-discovered a lost ancestral claim.
Cost: 400xp
Effect: Add +1 Profit to the group’s total Profit Factor, and gain +1 Fate Point. The player and the GM should work out the details of this lost resource so it can be worked into the campaign story, as needed.

Rogue Planet
The universe is a mysterious place full of darkness and danger. There are forces at work that are beyond human comprehension and occasionally whole worlds are ripped away from their parent systems—cast into the void. You have discovered such a rogue planet (or were part of an expedition that discovered one) and travelled to it. You brought back the treasures and secrets of this world, which you claimed in the name of your family or patron. There are mysteries still to be
unearthed upon this world, and it could be that the planet harbours something dark.
Cost: 200xp
Effect: Gain +3 Willpower and a single Exploration skill of your choice as a Trained Skill. However, travelling to this lost world is an unnerving experience. Gain +1d5 Insanity Points.
It’s up to the player and the GM to work out the details of this lost world and determine what it contains.

Beyond the Pale
You have always been an explorer, travelling to places beyond the edges of the map. This time, however, you may have gone too far. You witnessed something that man was not meant to see and came back changed as a result. Perhaps you somehow survived a warp storm, or maybe you were pulled into some other part of the galaxy where man has yet to set foot. Regardless, the experience has changed you and your perceptions—perhaps not for the better.
Cost: 100xp
Effect: Gain +1d5 Corruption Points and +1d5 Insanity Points. In addition, select two Forbidden Lore Skills (or gain +10 to two Forbidden Lore Skills already possessed).