An orphan of the borderland between light and dark, you spent years living by your wits as a scapegrace amidst entertainers, gangers, reclaimators, and other ne’er-do-wells on the fringes
of Imperial society. Your youth was spent in a grey borderland where the near-outcast mingled with shadowed figures risen from the depths and thrill-seekers come down from safer climes. A good scapegrace knows that the law only applies to those caught by the enforcers, that a life is worth only as much as is spent on keeping it. You’ve carried these hard earned lessons on into later life. Survival is best thought of as a game, with pleasure and ease the rewards along the way. A body must eat, drink, and live well, for death can come calling when it pleases.
Effect: You gain Sleight of Hand as a trained Basic Skill, plus a bonus of +3 to your choice of Intelligence or Perception. You suffer your choice of 1d5 Corruption Points or 1d5 Insanity Points.