Homeworld: Footfallen

“The term ‘Footfallen’ refers to those who are from the settlements of the Koronus Expanse—especially places like Footfall. The people who live on these worlds and settlements truck with all manner of blasphemers, from renegade psykers and xenos, to heretics and cultists.
You live in a den of iniquity, and you have learned to be cunning, and devious, organising deals and a web of contacts across the Expanse.”

While the Imperium of Man may claim imminent domain over the entire galaxy, the truth is that there are numerous gaps on the map where the light of the Golden Throne does not shine. It is within these places that corruption, greed, lawlessness, and villainy often take root. Perfect examples are the Koronus Expanse, a region of unexplored space within the Halo Stars, and the settlement of Footfall that serves as a gateway to the greater Expanse beyond.
In the Koronus Expanse, the few waystations and habitations established by humans have become hubs for exploration. They also serve as critical connections that link the scattered human settlements and enterprises in the greater Koronus Expanse beyond. There are many such outposts, but the most famous is the void-station of Footfall, which has in turn given those who
live in such places their name—the Footfallen.
Footfallen are the proverbial trail-blazers of this region and no one knows it better than they. They tend to be devious, cunning, and suspicious; they have learned to protect what advantages they have that can speed them along the road to riches and glory, and they have a different moral outlook than their contemporaries across the border. Footfallen also associate with what Imperial citizens would consider to be blasphemers—recidivists, xenos, mutants, and worse. Despite these generalities, however, if it’s one thing the Footfallen know, it’s the Koronus Expanse!

LIFE AS A FOOTFALLEN
The Footfallen are often referred to as “the true children of the Expanse.” These men and women, descended from the settlers and Rogue Trader vassals who came to this region long ago, have spent the majority of their lives interacting with all manner of denizens within the Koronus Expanse.
Whatever their birthplace, they all tend to have similar outlooks and mannerisms, and are used to dealing with all manner of inidivduals: religious fanatics, cultists, recidivists, spies, assassins, narco-tribesmen, nomads, fugitives from Imperial justice, merchants, xenos, renegade psykers, Rogue Traders and their crew, and even worshipers of the Ruinous Powers. These worlds are giant melting pots of cultures and beliefs, and only through them can one get useful information
on the Koronus Expanse.
Recently, there is something else that sets the Footfallen apart, even from other denizens of the Expanse who have grown up in the same circumstances. Over the last few decades, a disturbing trend has emerged amongst some of those born in the Expanse. A number of them have been
known to exhibit a strange “sixth-sense” which, while not a true psychic ability, quite possibly
stems from the warp.

Footfallen Characters
You have spent your entire life living within the walls and habitats that make up the settlement of Footfall, or another human settlement within the Koronus Expanse. Wherever you have grown up, you have learned that it’s not necessarily survival of the fittest, but survival of the smartest. You are cunning, devious, and perhaps a little deceitful. You have learned to embrace these traits, however, because this is how you survived—relying on your wits and charm rather than the hollow protection of a gun.
You have spent your entire life socialising with both the bottom rungs and upper tiers of society, building a web of contacts that may extend across the entire Expanse. You consider yourself to be a peerless dealer in secrets and information, and perhaps that is how you made it out of the cesspit that was your home. You may be serving—or commanding—a Rogue Trader’s ship because of your peerless knowledge of the Expanse and the dark secrets that dwell within it. Or you may simply be along for the ride, acting as a guide to the unexplored corners of the far void.
On the Origin Path chart, Footfallen may be taken instead of Void Born.

Characteristic Modifiers: –5 Ballistic Skill; –5 Toughness; +5 Agility; +5 Fellowship
Starting Skills: Footfallen characters begin with Common Lore (Koronus Expanse) (Int) as a trained Skill.
Street Knowledge: As a result of their living on the ‘streets,’ the Footfallen suffer a —5 penalty on all Scholastic Lore Tests except those that involve information on the Koronus Expanse (whether or not a given Scholastic Lore Test involves the Koronus expanse is up to the GM).
Web of Contacts: As they learn to survive, Footfallen generate a web of contacts that can extend throughout the Koronus Expanse. All Footfallen characters gain a Peer Talent chosen from the following list (choose one): Astropaths, the Insane, Underworld, Void Born, Workers.
Port of Call: Because many of the settlements Footfallen call home have numerous factions, and even species, they tend to pick up the different types of postures and body languages of thousands of travellers that cross their paths. As such, all Footfallen characters begin with the Polyglot Talent.
Sixth Sense: Though they cannot explain it, the true Footfallen have a strange attunement to the Expanse that borders on the supernatural. All Footfallen characters gain Psyniscience as a Trained Skill, although they do not count as psykers. However, they are of an interest to the Inquisition,
and begin the game with the Rival (Inquisition) Talent.
Starting Wounds: Footfallen characters double their starting Toughness Bonus and add 1d5 to the result to determine their starting Wounds.
Starting Fate Points: Roll 1d10 to determine a Footfallen character’s starting Fate Points. On a roll of 1–4, he begins with 2 Fate Points; on a roll of 5–7, he begins with 3 Fate Points; on a roll of 8–10, he begins with 4 Fate Points.