Collection of components used in Imperial habitatations
Listing of a components from Rogue Trader books and parts of home-brew A and B (no detailed description, just statistics)
Ultima Tectum home-brew components and edited descriptions from sources A, B and C , (will be developed and expanded further as the campaign continues).
Component archeotech qualities Stars of Inequity page 86
Official Rogue trader star vessel hulls
Home-brew books containing new hulls and components
-Imperium builds and designs in a modular way. In example, aeon ago design for Imperial brig STC was perfected by Artisans and same design is used in hiveblock, asteroid mine or heavy cruiser.
-Design of habitats (towns, districts, facilities, arcologies, fortresses and space stations) works on similar way as space ship design in Rogue Trader with some differences.
*Available Space is not as grave issue as in space ship so development of of habitat is not restricted by space requirement of component. Only limitation of expansion of habitat is available power and components.
*Habitat cores differ from space ship drives available. More detailed information about habitat cores is available FOR MECHANICUS ONLY.
*Habitats located to life sustaining environment do not require life support system.
*If ship component has different values for Power usage use always values of bigger components as habitats do not have space restrictions.
*Some components have been adjusted to suit habitat setting. In example Reinforced prow to reinforced gate/airlock.
-Component can be acquired by Tax Factor check or spending Tax Factor.
-During Tax Factor check characters can barter using items and components to ease availability of acquired item. If bartered item is same rarity as acquired item becomes one degree more available. If bartered item is higher rarity acquired item becomes same equally more available. If acquisition is failed bartered item is not lost.
-Archaotech, xeno-tech and heretech cannot be acquired by burning tax factor and may require barter item.