STC power production

 

 

Auxiliary energy production components

-Not suitable to power up void shields, lances, nova cannons or gellar field. This is caused by lack of peak resistance which these components have built in.

Fission genatorium Pow: +2 Space: 1
Flux generator Pow: +5 Space: 4
Auxiliary plasma banks Pow: 8-10 Space: 5-6, In to the Storm page 159
Smelting furnace Pow: +25 Space: 8
Chemical procession facility Pow: +10 Space: 6
Emergency energy reserves Pow: 2-3 Space: 1-2, Hostile acquisition page 73

 

Habitation cores

Even if a core does not need supervision of a tech-priest it’s ignition is a holy rite that any humble technomat willingly leaves to masters of arcane technology.

Fission core, Power: +20 Space: 3, lifetime 50 years
Core traits: Requires supply of a nuclear materials, high pollution, no maintenance, short lifetime, unstable.

Fusion core, Power: +30 Space: 6, lifetime 200 years
Core traits: Low pollution, low maintenance, low peak resistance.

Plasma core, Power: +60 Space: 12, lifetime 1.000 years.
Core traits: High power output, constant maintenance.

Non-standard habitation cores

Tidal core, Power output: 70 Space: 10
Core traits: Requires water-world with moon, archaotech, no pollution.

Tectonic core, Power output: 100 Space: 20
Core traits: Requires volcanic activity, archeotech, no pollution, unstable.

Anti-matter core/drive, Power output: 80 Space: 8
Core traits: Archeotech, requires anti-matter as fuel source, high output, high peak resistance, unstable.

Psi core, Power output: 10 x psyrating Space: 5
Core traits: Requires psykers, archaotech/heretical/xenos origin, high peak resistance, no pollution, risk of malfunction.

Warp core/drive, Power output: Unlimited in theory, depends on a fuel source used. Space: 30
Core traits: Heretical/Xenos origin, requires Forbidden lore (warp) for re-configuration, requires fuel (rituals, sacrifices, bound deamon, Imperial relics etc), high power output, high peak resistance, risk of malfunction, high pollution, unstable.

Black hole core/drive, Theoretical

Gravity core/drive, Theoretical

Perpetual motion core/drive, Lost technology

Configurations of power cores

Autonomous
Basic core traits: No maintenance, long lifetime, low power output

Colony
Basic core traits: No maintenance, high pollution, no peak resistance

Industrial
Basic core traits: Low maintenance, high power output, low peak resistance

Supercharged
Basic core traits: High power output, high peak resistance, constant maintenance, malfunction risk

Military
Basic core traits: High peak resistance, fast re-routing

Extended
Basic core traits: Low peak resistance, long lifetime, low pollution, low maintenance

Innovative/Heretical
Basic core traits: Choose high peak resistance, high power output or fast re-routing. Gain high pollution and risk of malfunction.

 

-Power core may have only one configuration on at a time. Changing of configuration requires skill checks from enginseer or tech-heretic re-configuring the Power core.

 

Core traits

Low power output: Core Power divided by 2

High power output: Core Power multiplied by 1,5

Low peak resistance: 1/10 of core Power can be routed to gellar field, weapons and shields. Powering of lance weapon or nova cannon impossible.

High peak resistance: 1/2 of core Power can be routed to weapons and shields.

No peak resistance: No power can be routed to weapons or shields.

No pollution: No increased risk of mutations in population.

Low pollution: Lower risk of mutation in population

High pollution: Higher risk of mutation in population.

No maintenance: Does not require supervision from a tech-priest after ignition of a core..

Low maintenance: A core does not need constant supervision from a tech-priest.

Constant maintenance: Requires constant supervision of enginseer. Core cannot be left on it’s own devises.

Short life-time: Configuration stresses the structure of a core so that it’s estimated lifetime is halved.

Long life-time: Configuration of a core safeguard it against stress and it’s life time is multiplied by 10.

Fast re-routing: Used in space ships and fortresses to safeguard core against critical malfunctions of components.

Malfunction risk: When core is re-configured 3+ DoF on tech use check causes a core to explode.

If core and configuration include opposite traits, in example Plasma core gives automatic high power output and Autonomous configuration gives low power output, the effects cancel each other.

Archeotech: Repairing and powering up requires Forbidden lore (Archeotech) check.

Unstable: If hit by critical chance of explosion 50%, if explodes 1d10 hull damage and component is set on fire.

Hard-wired: STC configuration of core/drive is set when core/drive is built and it cannot be re-configured.

Star fortress genatorium Rogue Trader page ?

Pow: +50 Space: 6, unique power core which is fitting only for STC star fortresses.

Star vessel drives

List of Drive components from official Rogue Trader books.

Drive configurations cannot be changed as the systems are perfected at dockyard for high power output, high peak resistance and fast-rerouting but require constant supervision.