STC power production

Auxiliary energy production components

-Not suitable to power up void shields, lances, nova cannons or gellar field. This is caused by lack of peak resistance which these components have inbuilt.

Habitation cores

Even if a core does not need supervision of a tech-priest it’s ignition is a holy rite that any humble technomat willingly leaves to masters of arcane technology.

  • Fission core, Power: +20 Space: 3, lifetime 50 years
    Core traits: Requires supply of a nuclear materials, high pollution, no maintenance, short lifetime, unstable.
  • Fusion core, Power: +30 Space: 6, lifetime 200 years
    Core traits: Low pollution, low maintenance, low peak resistance.
  • Plasma core, Power: +60 Space: 12, lifetime 1.000 years.
    Core traits: High power output, constant maintenance.

Non-standard habitation cores

  • Tidal core, Power output: 70 Space: 10, Lifetime: Unlimited
    Core traits: Requires water-world with moon, archaotech, no pollution.
  • Tectonic core, Power output: 100 Space: 20, Lifetime: Unlimited
    Core traits: Requires volcanic activity, archeotech, no pollution, unstable.
  • Anti-matter core/drive, Power output: 80 Space: 8, Lifetime: Unknown
    Core traits: Archeotech, Requires anti-matter as fuel source, High power output, High peak resistance, unstable (x5).
  • Psi core, Power output: 10 x psyrating Space: 5, Lifetime: Unknown (psykers TB amount of years?)
    Core traits: Requires psykers, Archeotech/Heretical/Xenos origin, High peak resistance, No pollution, Risk of malfunction.
  • Warp core/drive, Power output: Unlimited in theory, depends on a fuel source used. Space: 30, Lifetime: Unknown
    Core traits: Heretical/Xenos origin, requires Forbidden lore (warp) for re-configuration, requires fuel (rituals, sacrifices, bound deamon, Imperial relics etc), high power output, high peak resistance, risk of malfunction, high pollution, unstable (x3).
  • Black hole core/drive, Theoretical
    Core traits: Unstable (x10), Archeotech
  • Gravity core/drive, Theoretical
    Core traits: No pollution, Archeotech
  • Perpetual motion core/drive, Lost technology
    Core traits: No maintenace, No pollution, Archeotech

Configurations of power cores

  • Autonomous
    Gain core traits: No maintenance, Long lifetime, Low power output
  • Colony
    Gain core traits: No maintenance, High pollution, High power output
  • Industrial
    Gain core traits: Low maintenance, High power output, Low peak resistance
  • Supercharged
    Gain core traits: High power output, High peak resistance, Constant maintenance, Malfunction risk
  • Military
    Gain core traits: High peak resistance, Fast re-routing
  • Extended
    Gain core traits: Low peak resistance, Long lifetime, Low pollution, Low maintenance
  • Innovative/Heretical
    Gain core traits: Choose high peak resistance, High power output or Fast re-routing. Gain High pollution and Risk of malfunction.

-A power core may have only an one configuration on at a time. The changing of a configuration requires Tech-Use or Forbidden Lore (Archeotech) skill check from a technomat, an enginseer or a tech-heretic activating the reconfiguration of a power core.

Core traits

  • Low power output: Core Power divided by 2
  • High power output: Core Power multiplied by 1,5
  • Low peak resistance: 1/10 of core Power can be routed to gellar field, weapons and shields. Powering of lance weapon or nova cannon impossible.
  • High peak resistance: 1/2 of core Power can be routed to weapons and shields.
  • No peak resistance: No power can be routed to weapons or shields.
  • No pollution: No increased risk of mutations in population.
  • Low pollution: Lower risk of mutation in population
  • High pollution: Higher risk of mutation in population. Regular waste deposits of radiactive etc. materials.
  • No maintenance: Does not require supervision from a tech-priest after ignition of a core.
  • Low maintenance: A core does not need constant supervision from a tech-priest.
  • Constant maintenance: Requires constant supervision of enginseer. Core cannot be reconfigured to autonomous, colony or extended configurations.
  • Short life-time: Configuration stresses the structure of a core so that it’s estimated lifetime is halved.
  • Long life-time: Configuration of a core safeguard it against stress and it’s lifetime is multiplied by 10.
  • Fast re-routing: Used in space ships and fortresses to safeguard core against critical malfunctions of components.
  • Malfunction risk: When core is re-configured 3+ DoF on tech use check causes a core to explode.
  • Archeotech: Repairing and powering up requires Forbidden lore (Archeotech) check.
  • Unstable: If hit by critical chance of explosion 50%, if explodes 1d10 hull damage and component is set on fire.
  • Hard-wired: STC configuration of core/drive is set when core/drive is built and it cannot be re-configured.

If core and configuration include opposite traits, in example Plasma core gives automatic high power output and Autonomous configuration gives low power output, the effects cancel each other.

Star fortress genatorium Rogue Trader corebook page ?

Pow: +50 Space: 6, unique power core which is fitting only for STC star fortresses.

Star vessel drives

List of Drive components from official Rogue Trader books. Effects of drive configuration already included to a drive stats.

Star vessel or fortress drive configurations cannot be changed as the systems are perfected at dockyard for Hardwired, High power output, High peak resistance and Fast-rerouting but require Constant supervision.