While it’s quite possible to break open any Rogue Trader book and nick the ships within, as there was no separation between Navy and Militarum yet, you’re playing Legionaries, and no doubt you want SOMETHING that makes you feel the part. Included here will be a Space Marine Battle Barge, Strike Cruiser, Vanguard Cruiser, and Escorts, just to get you by until Forge World saves the day with Battlefleet Heresy. Author has no idea if half these ships existed back then though. They’re not all
listed in Horus Heresy Book 3 P. 15, but it offers options, so they are kept it in for now. Many Legiones Astartes Voidships have the following special rules.
Legion Breachers: Command Tests performed during Boarding Actions gain a +20 bonus, and Command Tests performed during Hit and Run actions gain a +10 Bonus.
Bombardment Targeters: Ballistic Skill Tests against planetary based targets gain a +10 bonus.
Legion Strike Craft: Legiones Astartes vessels may hold the following squadrons within their landing
bays, in a combination chosen by the Legionaries, limited only by the strength of the Launch Bay.
Craft Craft Rating Speed Squadron Size
Xiphon Interceptor(Fighter) +12 12 20
Fire Raptor (Bomber) +5 10 10
Stormbird* (Assault Boat) +5 8 10
*A Stormbird possesses void shield banks. Roll 1d10 for every hit suffered from defensive turrets. On a 6+, the hit is negated.
Space Marine raiders allow the Legion a long-range scouting ability, as well as firepower by way of
weight of numbers.
The Hunter-class Destroyer was first pioneered by the Dark Angels Legions, and can function as both a gunboat as well as a torpedo delivery system. With their fragility, Destroyers are often regarded as a death sentence by Excertus Imperialis troops stationed aboard them.
Speed: 12 Maneuver: +30
Detection: +20 Hull Integrity: 30
Armor: 16 Turret Rating: 1
Space: 30 SP: 35
Weapon Capacity: 1 Dorsal, 1 Prow (already filled by component)
Torpedo Specialist: The Hunter-class Destroyer has been designed as a torpedo gunship. The voidship’s prow component is occupied by a Voss-Pattern Torpedo Tube. This Component may not be removed, and has half the usual ammunition capacity. The space required is already taken into account, but when this ship is constructed, it must provide 1 Power to this component.
Space Marine frigates allow Expeditionary Fleets a measure of defense against swarms of enemy vessels, and take up blockade or patrol duties so the larger vessels can break through enemy lines.
The Gladius-class Frigate is an excellent gunboat, customizable for many different roles and operations. Usually equipped with dual macrocannons, it is more than capable of holding its own in an equal fight.
Speed: 10 Maneuver: +25
Detection: +15 Hull Integrity: 40
Armor: 18 Turret Rating: 2
Space: 40 SP: 42
Weapon Capacity: 2 Dorsal
The Nova-class Frigate’s weapon slots have been retooled to hold prototype Lance weaponry, which
many Legiones Astartes Praetors have taken to for their ability to rip through voidship armor. Its
enhanced speed means the vessel will assuredly reach its destination.
Speed: 12 Maneuver: +25
Detection: +15 Hull Integrity: 40
Armor: 18 Turret Rating: 1
Space: 45 SP: 45
Weapon Capacity: 1 Dorsal, 1 Prow
Space Marine Light Cruisers are the first “Workhorse Warship” granted to aspiring void commanders. They possess speed and maneuverability over heavier cruisers, while remaining more than a match for any vessel smaller than itself.
VANGUARD-CLASS LIGHT CRUISER
Vanguard Cruisers, while not as heavily armed as Strike Cruisers, are far faster, and able to provide
support from flanking positions in void operations.
Speed: 8 Maneuver: +20
Detection: +20 Hull Integrity: 55
Armor: 20 Turret Rating: 3
Space: 56 SP: 60
Weapon Capacity: 1 Port, 1 Starboard, 2 Prow (1 Prow Slot already filled by component)
Carrier Vessel: The Vanguard-Class Light Cruiser comes pre-equipped with one Jovian-Pattern Escort Bay, taking up one Prow slot. This Component may not be removed. The space required is already taken into account, but when this ship is constructed, it must provide 1 Power to this component.
Improved Thrusters: When using the Flank Speed Extended Action to increase speed, the Vanguard Cruiser may move an additional 2 VUs for every degree of success on the test, rather than 1 VU.
The most varied of void combat vessels, the Cruisers are thre greatest of the medium-sized warships.
While there are numerous subdesignations, such as Heavy Assault Cruisers, Battlecruisers, Galleasses of War, War Barqes, and Lance Cruisers, all are equally capable of void combat and landing operations.
The Strike-class Cruiser is a relatively new pattern to the Excertus Imperialis expeditionary fleets. They are built for the express purpose of planetary bombardment and landing.
Speed: 6 Maneuver: +15
Detection: +15 Hull Integrity: 60
Armor: 20 Turret Rating: 2
Space: 70 SP: 65
Weapon Capacity: 2 Port, 2 Starboard, 2 Prow (1 Prow Slot already filled by component)
Carrier Vessel: The Strike-Class Cruiser comes preequipped with one Jovian-Pattern Landing Bay, taking up one Prow slot. This Component may not be removed. The space required is already taken into account, but when this ship is constructed, it must provide 1 Power to this component.
The greatest of Praetors head their own Expeditionary Fleets with a Battle Barge or other Battleship. These behemoths are unstoppable in many cases, threatened only by other battleships or celestial phenomena. Including strange classes such as the Shield Bastion, the battleships form unbreakable lines of battle.
While common parlance indicates any battleship under Legion command is a Battleship, amongst the Legions themselves, Battle Barges are customized and retrofitted to specialize in planetary assault and boarding.
Speed: 5 Maneuver: +0
Detection: +15 Hull Integrity: 100
Armor: 20 Turret Rating: 3
Space: 86 SP: 85
Weapon Capacity: 3 Port, 3 Starboard, 2 Prow (2 Prow Slots already filled by components), 1 Dorsal
Battleship: This vessel can equip Cruiser-class components.
Battle-Carrier: The Battle Barge comes preequipped with one Jovian-Pattern Landing Bay and one Mars-Pattern Torpedo Tube system, each taking up one Prow slot. These Components may not be removed. The space required is already taken into account, but when this ship is constructed, it must provide 3 Power to these components.
Fatty: This vessel cannot use the Come to New Heading Maneuver Action.
Source: The Good, the Bad and the Alpha Legion, edited for Ultima Tectum campaign