“Sphaera Imperator”

Population: 110.000

During the era of the Great Adamantium Rush, Sphaera Imperator revealed itself to be one of the richest sources of adamantium, the coveted metal that fueled wars and fortunes afar.

The Void Union, a rising conglomerate among the void clans mining the aseroids, recognized the potential and claimed the asteroid as their own. Their expert prospectors, delving deep into veins of pure adamantium within the rocky terrain, unearthed a stunning discovery – a large shard of adamantium, shaped like the Emperor’s crown. This find was unlike anything they had ever seen, and whispers spread among the miners that the Emperor himself must have blessed this sacred place.

Yet, not all were pleased with this newfound union and the asteroid’s growing importance. The Rogue Trader dynasties, who controlled the major trade habitats of the system, viewed the rising influence of Sphaera Imperator as a threat to their supremacy. They resorted to oppressive tactics, seeking to deny the inhabitants of the habitat their rightful place among the Imperium.

As the asteroid was mined hollow, it transformed into a backward Imperial habitat, becoming the heart of the Void Union’s trading operations. The wealth pouring in from the adamantium prospecting attracted skilled workers and greedy traders from all corners of the system, turning Sphaera Imperator into a thriving hub of mining and commerce across the Penitus Balteus asteroid field..

However, fate had more in store for Sphaera Imperator than just being a center for mining. Penitent Clarissa, a spiritual figure acknowledged within the Confederation of Light, arrived on a journey of servitude that led her to the asteroid. Sensing the immense spiritual power emanating from the shard, she established a way-shrine, inviting pilgrims of void clans to seek solace and guidance in the presence of the Emperor’s blessed shard.

The Void Union, recognizing the significance of Penitent Clarissa’s purity and the sanctity she brought to the asteroid, made a profound decision. They gifted the adamantium shard, shaped like the Emperor’s crown, to her reliquary on Sphaera Imperator.

Amidst the power struggles, a figure emerged to change the course of Sphaera Imperator’s history. Judge Mordechai, a powerful and controversial representative of the Imperium, recognized the potential of the asteroid to become a strategic asset. In the year 817.M41, he officially annexed the void habitat to Imperial taxation, bringing it under the protection and rule of the Imperium.

With the judge’s support, Sphaera Imperator grew even stronger. An astropathic choir was established, allowing seamless communication across the Imperium. An arbitratorial precinct-fortress ensured law and order prevailed within the habitat, safeguarding its inhabitants from further oppression by rogue trader dynasties. And an administratorial data-vault’s imposed  governance, elevating Sphaera Imperator’s importance to new heights.

The Void Union, now backed by the recognition of the Imperium, found power in their exalted influence. The once oppressed and denied habitat blossomed into a center of Imperial trade, bureaucratic exchange and temple of Adeptus Mechanicus. Sphaera Imperator became an envy to many, benefiting the Void Union and frustrating the Rogue Trader dynasties’ pawns seeking to dominate them.

Imperial individuals

Adeptus Mechanicus individuals

  • Adeptus Mechanicus Genetor Metasurgeon Villicus Aediculaen Magos Dominus Auxilia Ordo Arbites Specialist Gödel,
  • Electro-priest Gauss, Rank: 0, Underling of Specialist Gödel, Core guardian
  • Rune Priest Regiomontanus , Rank: 0, Tech-Shrine guardian
  • Adeptus Mechanicus Genetor Tech-deacon Oppolzer, Rank 1, Lecturer of Cult Mechanicus, Overseer of Skitarii production of Sphaera Imperator.

Speed: NA
Manoeuvrability: -45 (-5 from component)
Detection: +5 (+5 from component)
Armour: 40 Metal rich rock
Void Shields: 1 UNPOWERED, insufficient core configuration
Hull Integrity: 68 (-5 from component)
Turret Rating: 0
Weapon Capacity: 1 dorsal weapon platform

Core output: +69 – Consumption: 48 = +10 reserve
Space used: 69

Essential components

  • Fusion core Pow: +30 Space: 6 Military Configuration; Low Maintenance, High Power Output, Low Peak Resistance
  • Void shield array Pow: 5 Space: 1, UNPOWERED, insufficient peak resistance with current core configuration.
  • Exploration HQ, good quality, Pow: 4 Space: 2, (+5 detection, active augury)
  • Vitae pattern life sustainer Pow: 5 Space: 3
  • Voidsmen quarters Pow: 2 Space: 4
  • W-240 passive detection array, good quality Pow: 2 Space: External (may perform augury without being detected)

Supplemental components

  • Auxiliary Plasma Banks (exeptional quality) Pow +12 Space: 6, If Damaged, 1d5 Hull Integrity Damage, Plasma banks on Fire
  • Hydroponics Deck Pow: 5 Space: 4, morale and endurance improved. See below.
  • Medicae Deck Pow: 2 Space: 1, +20% Medicae; IBx3 patients treatable
  • Hold landing bay Pow: 1 Space: 0, -2VU for Attack Craft on first turn; +10% Pilot+Manoeuvrability to land safely, 3 DoF make another attempt, 4 DoF crashed and Component considered Damaged; Requires Main Cargo Hold; -5 Hull Integrity, -5 Manoeuvrability
  • Main cargo hold Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x2.5)
  • Fire suppression system Pow: 1 Space: 1, If Bridge is powered and undamaged, extinguish one fire in a Component -10% Tech-Use; Once per Strategic Turn
  • Small craft repair deck Pow: 2 Space: 2, -10% Tech-Use; 2 Craft per DoS recovered
  • Imperial shrine of Confederation of Light Pow: 1 Space: 1, +5 to Creed AMBIENCE
  • Barracks Pow: 1 Space: 4 MISSING FROM THE MAP
  • Luxury quarters Pow: 2 Space: 1, + 5 Morale, -5 to Creed
  • Administratum Vault Pow: 2 Space: 4 (bonus to ? checks)

_______________________________________________________

Arbitrator Presinct-fortress (good quality) Pow: 1 Space: 4

Components added within precinct-fortress walls:

  • Auxiliary Plasma banks Pow: +10 Space: 6, If Damaged, 1d5 Hull Integrity Damage, Plasma banks on Fire
  • Arboretum Pow: 2 Space: 3, Increase Crew Population Permanently by 2; x2 Time Ship can remain in Void without Crew/Morale Loss, Ptera-Squirrel population harvesting produces additional +? tax Factor
  • Pillars of Law Pow: 1 Space: 1, Extensive display of Ordo Arbites iconography. Bonus +5 to arbitrator command at the courtroom of precinct-fortress
  • Hexagrammic suppression cells Pow: 2 Space: 1, 6 cells, allows separate (safe?) storage of psychic persons or material

_____________________________________________________________________

Components restricted from general habitat population:

  • Astropathic choir Pow: 1 Space: 1,+10% Focus Power Test for Astro-Telepathy; Increase Psychic Powers by 5VU’s
  • Warp Gate Map Pow: 1 Space: 1, Navigation (Warp) to Locate; -20% Navigation (Warp) to Traverse; On Failure, vessel went somewhere else

_______________________________________________________

“Temple of Infinite-valued Logic” Pow: 5 Space: 5, Temple of Knowledge Mechanicus only

_________________________________________________________

Upgrades

  • Atomics, 10 Hits, 1d10+6 Damage; Salvo Rules
  • Administratorial Data-loom

Weapons

  • Dorsal: Voss Pattern Torpedo tubes Pow: 1 Space: 5

Special

Commerce bonus:

+5 Cargo bay

+5 armor

Other:

“Addled Canary”, local bar

Stored components:

2 pcs Fission generators Pow: +2 Siz: 1

Jovian missile battery Pow: 3 Space: 1, UNINSTALLED, No available weapon platform

Timeline:

820.M41 60.000 refugee miners joined to population.

!GM notes!

sphaera-imperator-uusinClass: Major asteroid, high metal content, UT-1183,
Habitat: Void habitat on the heart of the asteroid.
Description: Depleted asteroid riddled with abandoned mining tunnels.
Size: Small, under 10 km
Population 100.000
Gravity: Low, Main tunnels and habitat have standard Terran gravity with Land tiles.
Atmosphere: Tunnels: None, Habitat: Terran
Anomalies: High metal content (adamantium), Riddled with abandoned mining tunnels.

Notable characters:

Speed: NA
Manoeuvrability: -45 (-5 from component)
Detection: +5 (+5 from component)
Armour: 40 Metal rich rock
Void Shields: 1 UNPOWERED, insufficient core configuration
Hull Integrity: 68 (-5 from component)
Turret Rating: 0
Weapon Capacity: 1 dorsal weapon platform

Core output: +69 – Consumption: 49 = +18 reserve
Space used: 73

Essential components

  • Fusion core Pow: +30 Space: 6 Military configuration; low maintenance, high power output, low peak resistance
  • Void shield array Pow: 5 Space: 1, UNPOWERED, insufficient peak resistance with current core configuration.
  • Exploration HQ, good quality, Pow: 4 Space: 2, (+5 detection, active augury)
  • Vitae pattern life sustainer Pow: 5 Space: 3
  • Voidsmen quarters Pow: 2 Space: 4
  • W-240 passive detection array, good quality Pow: 2 Space: External (may perform augury without being detected)

Supplemental components

  • Auxiliary Plasma Banks (exeptional quality) Pow +12 Space: 6, If Damaged, 1d5 Hull Integrity Damage, Plasma banks on Fire
  • Hydroponics Deck Pow: 5 Space: 4, morale and endurance improved. See below.
  • Medicae Deck Pow: 2 Space: 1, +20% Medicae; IBx3 patients treatable
  • Hold landing bay Pow: 1 Space: 0, -2VU for Attack Craft on first turn; +10% Pilot+Manoeuvrability to land safely, 3 DoF make another attempt, 4 DoF crashed and Component considered Damaged; Requires Main Cargo Hold; -5 Hull Integrity, -5 Manoeuvrability
  • Main cargo hold Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x2.5)
  • Fire suppression system Pow: 1 Space: 1, If Bridge is powered and undamaged, extinguish one fire in a Component -10% Tech-Use; Once per Strategic Turn
  • Small craft repair deck Pow: 2 Space: 2, -10% Tech-Use; 2 Craft per DoS recovered
  • Imperial shrine of Confederation of Light Pow: 1 Space: 1, +5 to Creed AMBIENCE
  • Barracks Pow: 1 Space: 4 MISSING FROM THE MAP
  • Luxury quarters Pow: 2 Space: 1, + 5 Morale, -5 to Creed
  • Administratum Vault Pow: 2 Space: 4 (bonus to ? checks)

_______________________________________________________

Arbitrator Presinct-fortress (good quality) Pow: 1 Space: 4

Components added within precinct-fortress walls:

  • Auxiliary Plasma banks Pow: +10 Space: 6, If Damaged, 1d5 Hull Integrity Damage, Plasma banks on Fire
  • Arboretum Pow: 2 Space: 3, Increase Crew Population Permanently by 2; x2 Time Ship can remain in Void without Crew/Morale Loss, Ptera-Squirrel population harvesting produces additional +? tax Factor
  • Pillars of Law Pow: 1 Space: 1, Extensive display of Ordo Arbites iconography. Bonus +5 to arbitrator command at the courtroom of precinct-fortress
  • Hexagrammic suppression cells Pow: 2 Space: 1, 6 cells, allows separate (safe?) storage of psychic persons or material

_____________________________________________________________________

Components restricted from general habitat population:

  • Astropathic choir Pow: 1 Space: 1,+10% Focus Power Test for Astro-Telepathy; Increase Psychic Powers by 5VU’s
  • Warp Gate Map Pow: 1 Space: 1, Navigation (Warp) to Locate; -20% Navigation (Warp) to Traverse; On Failure, vessel went somewhere else

_______________________________________________________

“Temple of Infinite-valued Logic” Pow: 5 Space: 5, Temple of Knowledge Mechanicus only

_________________________________________________________

Upgrades

  • Atomics, 10 Hits, 1d10+6 Damage; Salvo Rules
  • Administratorial Data-loom

Weapons

  • Dorsal: Voss Pattern Torpedo tubes Pow: 1 Space: 5
  • Mine layer bay Pow: 1 Space 4

Special

Commerce bonus:

+5 Cargo bay

+5 armor

Other:

“Addled Canary”, local bar

Stored components:

2 pcs Fission generators Pow: +2 Siz: 1

Jovian missile battery Pow: 3 Space: 1, UNINSTALLED, No available weapon platform

Timeline:

820.M41 60.000 refugee miners joined to population.

!GM notes!