GM “Sphaera Imperator”

Class: Major asteroid, high metal content, UT-1183,
Habitat: Arcology on the heart of the asteroid.
Description: Depleted asteroid riddled with abandoned mining tunnels
Size: Small
Population 15.000
Gravity: Low, Main tunnels and habitat have standard Terran atmosphere
Atmosphere: Tunnels: None, Habitat: Terran
Anomalies: High metal content, exotic minerals (psycrystals), riddled with abandoned mining tunnels.
Notes: Void Union HQ, Population protected from psychic load caused by sun of the system by enormous adamantium coated psycrystal.

Notable characters:
Gurney, agitated Void union demagogue,
-Lost his father because of The Company’s production quota.
-His father among the fifteen other leaders of society were lobotomized and cyborgized by Fornius to make workforce more effective.
-Void union Chain holder.
Memillius, inspiring Spokesperson of habitat
-Leader of the habitat.
-Straw boss of Void union.
-Winterscale shadow operative.
Thurio, enforcer
Teresa, Astropath acolyte
Pupil of Astropath Martün Underberg
Low rank mechanicus
Underling of Specialist Gödel

Speed: — ManoeuvrabilityDetection:
ArmourVoid ShieldsHull Integrity:
Space: PowerTurret Rating:
Weapon Capacity:
Crew rate:

Core output: +67 – Consumption: 41 = +26 reserve
Space used: 61

Essential components:
Fusion core Industrial configuration Pow: +45 Space: 6
Void shield array Pow: 5 Space: 1
Exploration HQ, good quality, Pow: 4 Space: 2(+5 detection, active augury)
Vitae pattern life sustainer Pow: 5 Space: 3
Voidsmen quarters Pow: 2 Space: 4
W-240 passive detection array, good quality Pow: 2 Space: 0(may perform augury without being detected)

Suplemental components:
Plasma reserve banks (exeptional quality) Pow +12 Space: 6
Astropathic choir Pow: 1 Space: 1
Techno-Shrine of Omnisiah Pow: 1 Space: 1
Hydroponics Deck Pow: 5 Space: 4
Medicae Deck Pow: 2 Space: 1
Warp Gate Map Pow: 1 Space: 1
Hold landing bay Pow: 1 Space: 0
Main cargo hold Pow: 2 Space: 4
Fire suppression system Pow: 1 Space: 1
Way-Shrine of the Emperor Pow. 1 Space: 1
Small craft repair deck Pow: 2 Space: 2
Enormous crown shaped adamantium nugget figurehead Pow: 1 Space: 1
Barracks Pow: 1 Space: 4
Luxury quarters Pow: 2 Space: 1

Arbitrator Presinct-Fortress (good quality) Pow: 1 Space: 4
Plasma reserve banks Pow: +10 Space: 6
Arboretum Pow: 2 Space: 3
Pillars of Law Pow: 1 Space: 1


Voss Pattern Torpedo tubes Pow: 1 Space: 5

Temple of Knowledge  Space 5, Power 5, Ship Points 10, Archeotech, edited for Ultima Tectum campaign
Appropriate hull type: Can only be put in a Habitat, Heavy Frigate, sufficiently sized Transport (Space and Hull both of at least 40), Light Cruiser, Cruiser, or Larger ship.
This Temple is a fantastic piece of archeotech and engineering, kept lovingly updated by some of the most powerful members of the Imperium, placing what would normally be many more components, usually spread throughout a fleet in anything other than an Ark Mechanicus, so that a single ship can usefully do a myriad tasks befitting exploration and the obtaining of knowledge.

It has a myriad linked components:

  • A Shrine of the Emperor in his guise of the guiding light of human knowledge, or as his incarnation as the Omnissiah, as well as various Imperial saints associated with blessings of sanctioned, appropriate individuals towards tasks of learning and discovery for the greater humanity.
  • A Librarium where, rather than being stocked mainly with books and scrolls, writings can be etched microscopically onto durable disks of sapphire or diamantine for later storage and retrieval, including facilities necessary to transfer traditional media onto this method.
  • A Laboratorium, where small artefacts can be studied.
  • A small-batch rapid prototyping Manufactorum, with the curious, lost-to-time name of a ‘Skunkworks’.
  • A small research Hospital where humans can be treated or ailments investigated or upgrades installed to the flesh.

Some of the capabilities are less compared to their larger, dedicated equivalents, but the sheer usefulness more than make up for it.
+10 bonus to crafting or repair checks of small items or small batches of items, including via Trade checks, as well as medicae tests, all non forbidden lore investigation tests, as well as forbidden lore archeotech, and, at GM’s discretion, any forbidden lores directly associated with sanctioned Imperial technology, like Mechanicum, Astartes, Ecclessiarchy, or Inquisition (when dealing with Mechanicum/Space Marine/Sororitas/Inquisitorial technology, for example).
Further, at GM discretion, sometimes extended actions such as Triage may work for more crew than otherwise when making use of this component, and other similar benefits.
Counts as having Good Quality Superior Damage Control for this component only, even if that component and upgrade are not otherwise on the ship.
Cannot be made Best Quality; is already Archeotech *+25 to all endeavors due to the multi-faceted utility.

The Void Union

-Goal: To make Void born clans of system independent from strangle hold of Rogue trader dynasties. To have succesful petition of charter route for adamantium between Footfall and Ultima Tectum.
-Union is funded, equipped and steered by Winterscale rogue trader dynasty to cripple production of Peniteus Balteus asteroid mining.
-As strikes at Peniteus Balteus flame up plan backfires for Winterscale minions when Solidarity Heresy reaches Nimbus Extern void clans.