
Key Features
Location and Infrastructure
- Ancient STC Arcology: The colony occupies a sprawling, ancient Standard Template Construct (STC) arcology, predating its Imperial foundation. Its immense hive domes were not designed for penal use, leaving most of the arcology desolate. Only Hive Dome 1 is fully operational, housing the colony’s population.
- Toxic Atmosphere: The planet’s atmosphere is poisonous, necessitating life-sustaining infrastructure. The toxic environment also provides a layer of obscurity, making external detection more challenging (-5 to detection checks).
- Mineral Production: Prisoners extract minerals from the equatorial lowlands, which are processed in a chemical facility. These operations are maintained under contract with the Chorda Dynasty, which also supplies the colony with new prisoners.
Population
- Current Inmates: 575,000 prisoners, far below the arcology’s potential capacity of 10,000,000. Most of the domes remain unpowered and unused.
- Social Structure: Prisoners self-govern within the confines of Hive Dome 1, but the colony’s Fortified Rally-point ensures strict control over power and life support.
Operations and Management
Imperial Role
- Supplies replacement crews for Imperial Navy vessels.
- Maintains a chemical processing facility of poor quality for mineral refining.
- Includes a Medicae Deck and Imperial Figurehead for administrative and symbolic purposes.
Governance
- Vladir, Prison Warden: Oversees the colony’s day-to-day operations, maintaining a fragile balance between Imperial oversight and the prisoners’ semi-autonomy.
- Morcutor, Rune-priest: Adds a spiritual and mystical dimension to the colony, potentially stabilizing the volatile population.
Unique Components and Features
- Grand Gladiator Arena: Located in Hive Dome 5, this arena seats 100,000 spectators and serves as a brutal form of entertainment, control, and population management.
- Cult of Alkaline Water: A peculiar faction inhabiting Hive Dome 17, this cult focuses on health and exercise, existing semi-independently with its own power and life support.
- Fortified Rally-point: The heart of operational control, enabling the warden to exert power through life support attrition if necessary.
Challenges and Opportunities
- Underpopulation: Despite its massive capacity, the colony remains severely underpopulated, which limits productivity but allows for future expansion.
- Harsh Environment: The toxic atmosphere and poor-quality chemical processing facility create persistent logistical challenges of high mortality rate.
- Chorda Dynasty Dependence: The reliance on trade and external prisoner supplies ties the colony’s success to the Chorda Dynasty’s stability.
Penal Colony 5728 is a stark, oppressive facility emblematic of the Imperium’s unforgiving nature. While its potential is vast, it remains a barely populated outpost, struggling under the weight of its harsh environment and the burdens of Imperial bureaucracy. Speed: — Manoeuvrability: — Detection: 0 Armour: 10 Void Shields: — Habitat Integrity: 40 Space: 100 Power: 45 Turret Rating: 1 Weapon Capacity: — Crew rate: 25 Population: 575.000/10.000.000 Pow output: +45 Pow consumption: 23 Reserve: +22 Space used: 42/100 Essential components:
- Fusion core Industrial configuration Pow: +45 Space: 6
- Prison HQ/Bridge Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- M-1 life sustainer Pow: 4 Space: 2
- Quard Quarters Pow: 1 Space: 2, +20 to command checks vs mutiny/rebellion
- M-100 augur array Pow: 3 Space: 0
- Chemical procession facility Pow: 4 Space: 6, quality poor
- Medicae Deck Pow: 2 Space: 1
- Imperial Figurehead Pow: 1 Space: 0, donated by Judge Mordechai
- Hive dome 1: Prison dome, each dome can house 1.000.000 convicts
- Hive dome 2: Prison dome
- Hive dome 3: Prison dome
- Hive dome 4: Prison dome
- Hive dome 5: Prison dome Grand gladiator arena, able to seat 100.000 spectators
- Hive dome 17: Health center of Cult of Alkaline Water, over 10.000 ecstatic exercisers, independent power and life support.
- 14X Hive Dome Pow: 1 Space: 80, 19 of them are UNPOWERED
- Luxury quarters Pow: 2 Space: 1
- Lighter Bay Pow: 1 Space: 1
- Fortified Rally-points, concentrated to the control room of the active hive dome.
- Minefield Pow: 1 Space: 0
- Ancient Arcology: was not originally designed to hold prisoners. Fortified Rally-point controls the power and life sustainers and if prisoners do not comply they can be forced with attrition to submission. But within the hive dome the prisoners rule themselves.
- Toxic atmosphere: gives -5 to detection checks of the arcology.
- Easy to spot: Focused augury automatically reveals hive domes as they are visible beyond planetary sphere.