WS 43 BS 43 S 36 T 46 Ag 36 Int 51 Per 37 WP 59 Fel 43
Movement: 3/6/9/18 Wounds: 16
Skills: Awareness (Per)+10, Barter (Fel), +10, Charm (Fel), Ciphers (Acolyte, Underworld, War Cant) (Int) +20, Ciphers (Inquisition) (Int) +10, Command (Fel) +20, Common Lore (Adeptus Arbites, Administratum, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperium, Underworld) (Int) +10, Common Lore (Machine Cult, Tech, War) (Int), Deceive (Fel) +20, Dodge (Ag) +10, Drive (Ground Vehicle, Hover Vehicle) (Ag), Evaluate (Int), Forbidden Lore (Cults, Heresy, Inquisition, Ordos) (Int) +10, Forbidden Lore (Daemonology, Mutants, Psykers, Warp) (Int), Inquiry (Fel) +20, Interrogation (WP) +10, Intimidate (Str), Literacy (Int) +20, Logic (Int) +10, Navigation (Surface) (Int), Scholastic Lore (Archaic, Bureaucracy, Cryptology, Legend) (Int) +10, Scholastic Lore (Imperial Creed, Judgement, Philosophy) (Int), Scrutiny (Per) +20, Search (Per) +10, Secret Tongue (Acolyte, Administratum) (Int) +20, Secret Tongue (Ecclesiarchy) (Int) +10, Secret Tongue (Gutter, Military) (Int), Security (Ag) +10, Shadowing (Ag) +10, Speak Language (High Gothic, Low Gothic) (Int) +20, Swim (S).
Talents: Air of Authority, Armour of Contempt, Basic Weapon Training (Bolt, Las, SP), Fearless, Foresight, Good Reputation (Administratum, Inquisition), Hardy, Heightened Sense (sight), Into the Jaws of Hell, Iron Discipline, Iron Jaw, Light Sleeper, Melee Weapon Training (Power, Primitive), Mental Fortress, Peer (Adeptus Arbites, Administratum, Government, Inquisition), Pistol Training (Bolt, Las, SP), Resistance (Poisons, Psychic), Strong Minded, Touched by the Fates† (3 Fate Points), True Grit.
† See Disciples of the Dark Gods page 188 for details of this new Talent.
Armour: Bodyglove (all 1), Flak coat (all 3, 5 vs blast) or Best quality enforcer light carapace (Arms 6, Body 6, Legs 6) with Hexagramatic Wards and Rosarius (see page 189 of The Inquisitor’s Handbook for full details).
Weapons: Best Quality Boltgun (90m; S/2/–; 1d10+5 X; Pen 4; Clip 24; Rld Full; Never Jams), one spare clip, good quality Power Sword (1d10+8† † E, Pen 6; Balanced, Powerfield, +5 to attack Tests).
Gear: Auto quill, antique chron, heavy robes, filtration plugs, micro bead, data slates, 3 doses of de-tox with injector, seal of office as an Inquisitor.
- “Hammer’s” mission is to gather evidence on co-operation of Cardinal Humer and Headmaster Idiomias which ultimately leads to Inquisitor Grand-master Aurora Orlov.
- “Anvil’s” mission is to gather evidence on operations of “Ungues Aquilarum“, an arbitratorial task force founded by Aurora Orlov.
Jenell Leversee, brute, spokesman
Caius Bierkortte, savant, assists the squad with insights (Dark Heresy: Adept career)
Jodee Kern, telekinetic, barrage of neeedles
Sanitation Specialist Komuk, enlisted 820.M41 by team Anvil.
Augmentist Serobyn, enlisted 821.M41 by team Hammer