“Golden Fury”

Past histories
Unregistered production: For some reason a ship is lacking any engravings or serial stamps indicating the world that has produced this hull type of an uncommon raider class STC design.

Machine spirit
Evasive: +10 to Disengage void combat pilot checks, +10 to Silent Run,

Speed: 10 Manoeuvrability: +28
Detection: +10 Armour: 16
Void Shields: 2 Hull Integrity: 30
Space: 34/35  Power: 41/45
Turret Rating: 1
Weapon Capacity: Dorsal 1, Prow 1

Crew population: 100  Morale: 98 Crew rate: 35 Creed: Average

Essential Components

  • Jovian Pattern Class 2 Drive, Pow: +45 Space: 10,
  • Strelov 1 Warp Engine, Pow: 10 Space: 10,
  • Warpsbane Hull Pow: 3, +10% Navigation (Warp); Roll Twice on Warp Travel Encounters, Pick One
  • Single Void Shield Array, Pow: 5 Space: 1
  • Best quality Armoured Command Bridge Pow: 0 Space: 3, +5% Command, +5% Ballistic Skill Tests to fire Weapons; On Critical Hit 3+ on 1d10 becomes unpowered, (best quality) Self-sustained power thus component cannot be unpowered.
  • Vitae Pattern Life Sustainer, Pow: 4 Space: 2,
  • Voidsmen Quarters, Pow: 1 Space: 3,
  • M–100 Auger Array, Pow: 3 Space: 0,
    • Augmented Retro-thrusters Pow: 3 Space: 0, +5% Manoeuvrability
    • Stowage Bays Pow: 1 Space: 1, Fast smuggler ships do not often bother with true cargo holds, preferring smaller bays where valuable cargo can be stored. Small: This Component allows for Trade Endeavours, but provides no bonus.
    • Cargo Storage (Best quality, space -2) Pow: 1 Space: 0, Contains: ??
    • Best quality Astropathic Relay Pow: 1 Space : 0, Best quality (-1 space and pow), See below
    • Armour Plating Pow: 0 Space 1 local variant +1 Armour, -2 Manoeuvrability, +25 to all save checks versus solar radiation.
    • Dorsal: Mars Pattern Macrocannons, Pow: 4 Space: 2, Str 3 Dam 1d10+2 Crit 5 Range 3/6/12
    • Prow: Sunsear Laser Battery, Pow: 6 Space: 4, Str 4 Dam 1d10+2 Crit 4 range 4.5/9/18

golden fury

Syndicate Runner confiscated 818.M41 by Ordo Arbites and upgraded by Judge Mordechai. Last seen to depart Sphaera Imperaor 820.M41.
Hull: Raider
Class: Cold trade vessel of Unknown type
Dimensions: approx 1.7 km long, 0.3 km abeam.
Mass: 6.5 megatons approx.
Crew: 18,000 crew, approx.
Acceleration: 5 gravities max sustainable acceleration

Cold-trade smugglers are known for using whatever vessels they can lay their hands on. If possible, they prefer light, fast raiding ships to unload fast and flee quickly. Speed is essential, since few smuggler vessels can stand toe-to-toe with a true warship.

Officers

  • Jacta Carilli, Captain , +5 to all, +10 to command, Charter from Judge Mordechai
  • Korey, Pilot, +5 to all, +10 to pilot
  • Piston, Mechanicus, +5 to all, +10 to tech-use, Charter from Specialist Gödel
    • Jovian Pattern Class 2 Drive, Pow: +45 Space: 10,
    • Strelov 1 Warp Engine, Pow: 10 Space: 10,
    • Warpsbane Hull Pow: 3, +10% Navigation (Warp); Roll Twice on Warp Travel Encounters, Pick One
    • Single Void Shield Array, Pow: 5 Space: 1
    • Best quality Armoured Command Bridge Pow: 0 Space: 3, +5% Command, +5% Ballistic Skill Tests to fire Weapons; On Critical Hit 3+ on 1d10 becomes unpowered, (best quality) Self-sustained power thus component cannot be unpowered.
    • Vitae Pattern Life Sustainer, Pow: 4 Space: 2,
    • Voidsmen Quarters, Pow: 1 Space: 3,
    • M–100 Auger Array, Pow: 3 Space: 0,

    Supplemental Components

    • Augmented Retro-thrusters Pow: 3 Space: 0, +5% Manoeuvrability
    • Stowage Bays Pow: 1 Space: 1, Fast smuggler ships do not often bother with true cargo holds, preferring smaller bays where valuable cargo can be stored. Small: This Component allows for Trade Endeavours, but provides no bonus.
    • Cargo Storage (Best quality, space -2) Pow: 1 Space: 0, Contains: ??
    • Best quality Astropathic Relay Pow: 1 Space : 0, Best quality (-1 space and pow), See below
    • Armour Plating Pow: 0 Space 1 local variant +1 Armour, -2 Manoeuvrability, +25 to all save checks versus solar radiation.

    Upgrades

    • Best quality Shield Overload Capacitors, Once per day/combat encounter, void shields are refreshed after being overloaded; Increase Void Shields permanently by 1
    • Distributed Cargo Holds, Only identified on 4 DoS, cannot be targeted by Critical Hit; Extra Stuff whilst doing Criminal Objective; Decrease Morale Permanently by 2; -10% Repair

    Weapons

    • Dorsal: Mars Pattern Macrocannons, Pow: 4 Space: 2, Str 3 Dam 1d10+2 Crit 5 Range 3/6/12
    • Prow: Sunsear Laser Battery, Pow: 6 Space: 4, Str 4 Dam 1d10+2 Crit 4 range 4.5/9/18
    HIDDEN COMPONENTS

    Supplemental components

    Trophy Room (Best quality Pow: -1, Space: -1) Pow: 0 Space: 0, HIDDEN