Imperial habitat “Bullion of Alfmed”

-Mining colony was established 821.M40 by Merchant Alfmed and annexed to Imperial taxation by Judge Mordechai on top of an ancient fallout shelter at the high plateau of the temperate continent of Gravis Major.

Speed: NA
Manoeuvrability
: NA
Detection
: -10
Hull Integrity: 64, Equals space used by installed components
Armour: 5
Turret Rating:
1
Space: No maximum
SP: 0
Weapon Capacity: 1 dorsal weapon platform, core cannot support lance weapons

Notable characters

Power: +20 – Consuption: 6 = Reserves. +14
Space used: 64

Essential Components

  • Fission Core Autonomous configuration (High Pollution, No Maintenance, Long lifetime, Low Power Output, Unstable) Power: +10 Space: 3
  • Commerce HQ Pow: 1 Space: 1, Extra Stuff whilst doing Trade Objectives
  • Clan-kin Quarters Pow: 2 Space: 5, +5% Command, Defend against Boarding and Hit & Run Actions; Reduce Morale Losses by 1 (1 Minimum)

Supplemental Components

  • Archeotech Fallout Shelter Pow: 1 Space: 5, component cannot be targeted with a critical hit, provides long-term protection against atomic and bio-hazard threats.
  • Mineral Processing Facility (poor quality) Pow: +10 Space 6, Rare, Provides bonus to trade objectives and long distance star voyage resources, Bonus +5 to acquisition
  • Hivetower Pow: 1 Space: 40, DAMAGED,
  • Arbitratorial Barracks Pow: 2 Space: 4, Extra Stuff whilst doing Military Objectives (x2), Can station Troops, +20% Command for Boarding/Hit & Run Actions if Troops

Weapons

  • Dorsal: No weapon