Magos Juris Konstantyn Ambolic
“It is rare indeed to find a kindred spirit, a man whose devotion to all that is right and proper knows no limit nor restraint. Too many of those who maintain the purity of the Imperium quail at the prospect of the necessary acts involved. It is gladdening to see that some still remain who will not hesitate to spill the blood of the innocent so that the guilty may be justly punished.”
–Witch Hunter Calan Rykehuss, Ordo Hereticus
Scarcely little more than scraps of flesh sustained by arcane machinery, Konstantyn Ambolic long ago suffered near-fatal injuries after a confrontation with a cell from the heretek organisation known as the Logicians. Rebuilt thanks to the skill of his colleagues, Ambolic’s resurrection resulted in his being shorn of all emotion save for a fierce loathing for hereteks. Soon after, he took up the mantle of Magos Juris, and began to methodically hunt every heretek known to the Adeptus Mechanicus leadership within the Calixis Sector.
In the four centuries since the beginning of his crusade, Ambolic has been responsible for capturing hundreds of hereteks, leaving a trail of destruction in his wake. Ambolic
has little consideration for the lives of either his servants or the teeming masses of humanity, and will do whatever he deems necessary to accomplish his goals, an attitude that has won him allies amongst the most hard-line of Magi and several extremely ruthless Inquisitors.
Ambolic is almost entirely without emotion, his scorn for criminals aside, and fears nothing. His cybernetic body is extremely resilient and fitted with additional armour plating to reinforce it further, allowing him to shrug off all but the most potent of attacks without difficulty. His appearance is carefully engineered to intimidate, and the sight of bullets and lasbolts pattering ineffectually from his metal skin only adds to the dread he inspires amongst those he chooses to confront personally.
Magos Juris Konstantyn Ambolic
Ws Bs S T Ag Int(12) Per WP Fel
44 49 64 58 21 64 41 48 11
Movement: 2/4/6/12 Wounds: 18
Total Armour: (All 14) Total TB: 5
Skills: Chem-Use (Int), Command (Fel) +10, Common Lore (Adeptus Arbites) (Int), Common Lore (Adeptus Mechanicus) (Int) +20, Common Lore (Imperium) (Int), Common Lore (Tech) (Int) +20, Forbidden Lore (Adeptus Mechanicus) (Int) +10, Forbidden Lore (Archeotech) (Int) +10, Forbidden Lore (Heresy) (Int), Forbidden Lore (Pirates) (Int), Interrogation (WP) +10, Intimidate (S) +10, Literacy (Int) +10, Logic (Int) +20,
Scholastic Lore (Cryptology) (Int), Scholastic Lore (Judgement) (Int) +20, Secret Tongue (Tech) (Int) +20, Speak Language (Explorator Binary) (Int) +10, Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int) +10, Speak Language (Techna-Lingua) (Int) +20, Tech-Use (Int) +20.
Talents: Ambidextrous, Autosanguine, Basic Weapon Training (Universal), Binary Chatter, Chem Geld, Die Hard, Disturbing Voice, Electrical Succour, Electro Graft Use, Energy Cache, Hatred (Criminals), Luminen Blast, Luminen Shock, Machinator Array, Maglev Grace, Maglev Transcendence, Mechadendrite Use (Weapon, Utility), Melee Weapon Training (Universal), Pistol Training (Universal), Prosanguine, Resistance (Cold, Fear, Poison), Rite of Awe, Rite of Fear, Rite of Pure Thought, The Flesh is Weak 5, Total Recall.
Armour: Best Craftsmanship Dragon Scale Armour (All 9).
Traits: Mechanicus Implants.
Weapons: Ryza-pattern Plasma Pistol (30m; S/2/–; 1d10+6 E; Pen 6; Clip 10; Rld 3 Full; Overheat), Sollex-pattern Omnissian Axe (2d10+10 E; Pen 6; Power Field, Unbalanced),
mechadendrite-mounted Hellpistol (35m; S/2/–; 1d10+4 E; Pen 7; Clip 30; Rld 2 Full), mechadendrite-mounted chainsword (1d10+8 R; Pen 2; Balanced, Tearing).
Gear: Full cybernetic resurrection, including two bionic arms, two bionic legs, bionic respiratory system, good craftsmanship cybernetic senses (all), good craftsmanship cortex implant, ballistic mechadendrite with hellpistol, manipulator mechadendrite, optical mechadendrite, utility mechadendrite.
“Omnissiah’s Probe” Mechanicus Cruiser