GM vessel “Omnissiah’s Probe”

Hull: Cruiser
Class: Unique Mechanicus research vessel
Dimensions: 5.1 km long, 0.7 km abeam approx.
Mass: 6.4 megatonnes approx.
Crew: 19,000 approx.
Accel: 4.6 gravities max sustainable acceleration
The fleets of the Adeptus Mechanicus are often far more sophisticated than those of the Imperial Navy, utilising technologies that are deemed too sacred for the masses of humanity to use. In many cases, archeotech systems are placed aboard starships
solely to test them, so that their effectiveness can be properly determined and studied. The Omnissiah’s Vigil is one such vessel, fitted with ancient targeting systems and plasma reactors as part of one extensive research project.
Assigned to the service of Magos Juris Ambolic, this swift and perceptive vessel is well-suited to pursuing heretek starships from one side of the sector to the other, and crushing them in battle when the pursuit is over.

Speed: 5 Manoeuvrability: +7 Detection: +20
Void Shields: 2 Armour: 20 (22 prow) Hull Integrity: 74
Morale: 100 Crew Population: 100 Crew Rating: (40) Crack
Turret Rating: 1 Weapon Capacity: Port 2, Starboard 2, Dorsal 1

Power output: 84 – Consumption: 81  = +3 reserve
Space used 71/75

Essential components:
Modified Jovian Pattern Class 4 Drive Pow: +75 Space: 10
Strelov 2 Warp Engine Pow: 10 Space: 10
Multiple Void Shield Array Pow:  7 Space: 2
Vitae Pattern Life Sustainer Pow: 5 Space: 3
Voidsmen Quarters Pow: 2 Space: 4
Exploration Bridge Pow: 5 Space: 3, shielded component
Auto-stabilised Logis-targeter Pow: 5 Space: 0, +5 detection, +5 ballistic skill

Supplemental components:
-Barracks Pow: 2 Space: 4 These barracks are typically full of Classiarii, adding a bonus to boarding and Hit and Run actions (see below).
-Laboratorium Annexes Pow: 5 Space: 2 These extensive laboratories allow the Vigil to conduct extensive research into up to 3 topics simultaneosly. +20% on Tests to identify, analyse and repair artefacts of Ancient/Xenos origin.
-Auxiliary plasma banks Pow: +9 Space: 7, shielded component
-Manufactorum Pow: 2 Space: 1, +10 tech-use for extended repair, +10 acquisition.
Broadside macro turrets Pow: 2 Space: 6
Tenebro maze Pow: 2 Space: 3

Upgrades:
Crew Reclamation Facility: Due to the largely servitor makeup of the Vigil’s crew, the bonuses for this Component are already combined with those of the servitor crew.
Murder Servitors: The Vigil possesses a large stock of Lathe-pattern Murder Servitors.
Servitor crew: (best quality)

Weapons:
2 Port and 2 Starboard: Vx22 “Sunwrath” Lance Batteries (Lance, Strength 2, Damage 1d10+3, Crit Rating 3, Range 6) Pow:  6 Space:  3, Accurate

1 Dorsal: Vx23 “Sunwrath” Extended Lance (Lance, Strength 1, Damage 1d10+3, Crit Rating 3, Range 10) Pow: 8 Space: 4, Accurate

Actions (see below), and allowing the Vigil to choose any result between 1 and 6 for the Crit.
Barracks: These barracks are typically full of Classiarii, adding a bonus to boarding and Hit and Run actions (see below).
Laboratorium Annexes: These extensive laboratories allow the Vigil to conduct extensive

Shielded Component: Pow 1/Space 1 increase in component, ignore first critical hit to the shielded component

Complications and special rules:
+10 to Command Tests involving boarding actions.
+30 to Command Tests involving Hit and Run
+5 ballistic skill
All losses to Crew Population halved.
This ship gains +5 to Detection when using Active Augury.