GM Great Games of Nothus

The Great Games of Nothus: Pawns in a Game of Fate

The Great Games of Nothus are a deadly theater of intrigue and ambition, orchestrated by Tzeentch to manipulate mortal fates. Inquisitorial acolytes must infiltrate this grand spectacle, navigating alliances, betrayals, and sabotage in their pursuit of Captain Bosa Sennan. However, every action—whether calculated or impulsive—risks furthering the inscrutable schemes of the Architect of Fate.

The acolytes face a paradox: while their sabotage and betrayals undermine competitors, they also ensure that only those “destined for greatness” rise, advancing Tzeentch’s designs. Balancing trust and treachery becomes critical as the acolytes forge alliances, spread chaos, and maneuver to gain prominence. Their ultimate goal—to draw the attention of Bosa Sennan—requires audacious actions that will test their resolve, sanity and morality.

Captain Bosa Sennan, hidden aboard the invisible Nightjammer, manipulates the Games through his agents, who move unseen among the participants. His servants, indistinguishable from common servants, gather intelligence and relay it to their master, ensuring the Games proceed as planned. Infiltrating this network and confronting Sennan is the acolytes’ only hope, but doing so draws them deeper into a web of manipulation and chaos.

The acolytes may resort to extreme measures, such as interrogating—or torturing—an inquisitor to gain critical access. Each act, while bringing them closer to their goal, risks their faith and unwittingly serves Tzeentch’s plans. As they advance through the Games, the acolytes must ask themselves: are they shaping destiny or merely pawns in the Architect’s labyrinthine designs?

In the end, the Great Games of Nothus are a perilous crucible where every victory carries the weight of unintended consequences. To confront Bosa Sennan is to risk not just failure but the very fate of their destinies.

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