-Ice comet that has been carved hollow and installed with essential components of habitation.
-Natural ice armor that disintegrates from damage.
Armour: 20 Ice, Natural armor; see below
Void Shields: –
Hull Integrity: 40 (Equals space used by installed components)
Turret Rating: 0
Weapon Capacity: 1 dorsal Xeno Crystal
Population: 100 Morale: 90 Creed: High
Power output: + 55 – Consumption: 34 = +21 Reserve
Fusion core Pow: +45 Space: 6, Heretech configuration (Fast rerouting, no maintenance, exotic fuel source)
Hexagrammic Plating Pow: 1 Space: 0, (equivalent to a Warp’s bane hull)
Strelov 2 Warp Engine Pow: 6 Space: 12, Heretech modification
Psykana HQ Pow: 2 Space 3, +5 to psyscience checks, +5 to Forbidden lore (Psykers), +5 to focus Power Test for Astropathy and Divination discipline.
Xeno (Eldar) atmosphere generator Pow: 4 Space: 1, morale -10 to Imperials for too pure air, Bonus VS toxic, disease and nanomachines
Cold quarters Pow: 4 Space: 5, Once per Game Session, Reduce one Source of Crew Population loss to 0
W-240 passive detection array Pow: 3 Space: External Component; When Silent Running, may perform any Detection actions without penalty.
Cargo Hold and Lighter Bay Pow: 1 Space: 2, -3 Manoeuvrability, Extra Stuff whilst doing Trade/Criminal Objectives.
Imperial figurehead: The Emperor measuring with a scales Pow: 1 Space: 1, +5 to morale, +1 to WP checks in a service of the Emperor.
Warp Sextant Pow: 4 Space: 1, +20% Perception & Navigation (Warp) in to the and through Immaterium.
Null bay Pow: 1 Space: 2, Holds up to 100 Psykers; Extra Stuff whilst doing Criminal Objectives; -3 Morale when bay is in use.
Hydroponic’s deck Pow: 5 Space: 4, Sustaining: This station suffers no penalties to Crew Population or Morale for remaining in space for an extended period.
Pentagrammic Circle Pow: 1 Space: 1, +10 bonus to attempt of containment against Warp beings.
Daemonology Librarium Vault Pow: 1 Space: 1, Bonus +10 to Forbidden Lore (Daemonology) skill checks
Large Xeno Crystal Pow: +10 Space: 1, xenotech component installation, -5 morale
–Natural armor: Ice 20 Received damage reduces the armor of void habitat until it reaches 0. Armor may be repaired with suitable materials available and successful repair checks.
–Spreading: Size of a habitat is limited only by the power output of a habitat’s core.
–-Low gravity: Outside component areas which are standardized to 1 Terran g with Land Tiles.