Class: Major comet UT-451 of the swarm on steady orbit
Size: Huge
Gravity: None
Atmosphere: None
Anomalies: Cold trade – xeno artefacts, mutant infestation, airlocks sealed by Adeptus Mechanicus Specialist Gödel
Speed: — Manoeuvrability: Detection:
Armour: Void Shields: Hull Integrity:
Space: Power: Turret Rating:
Weapon Capacity:
Crew rate:
Power output: +60 – Power used: 36 = +24 reserve
Space used: 46
Essential components
Xeno core, Heretical configuration Pow: +60 Space: 10
(High output, high pollution, risk of malfunction)
Criminal HQ Pow: 1 Space: 3 Gain +5 to criminal trade and barter checks.
Void shield array Pow: 5 Space: 1
Xeno warp launcher Pow: 10 Space: 2, Enables station to flicker between Materium and Immaterium. Xeno tech build by Vile Xenos Psyker. Requires -40 WP check to activate.
M-1.r life sustainer Pow: 4 Space: 2
Voidsmen quarters Pow: 2 Space: 4
M-100 Augur array Pow: 3 Space: 0
Supplemental components:
Main cargo hold Pow: 2 Space: 4, Gain +5 to acquisition
Hidden cargo storage Pow: 1 Space: 2 (Hidden) Somna +4 TF, Kalma +2 TF, Usharillo +3 TF, Blue crystal TF +5 , Spook, Fury
Habitat’s stores Pow: 1 Space: 10, Acquisition +20 gear and consumables
Cloud mining facility Pow: 3 Space: 4, Enables harvesting of resources from a comets.
Xenotech dismantling facility Pow: 2 Space: 3, Heretek, Gain +20 bonus to investigate and activate xeno equipment. Collection of xeno artefacts +4 TF
Xeno habitat Pow: 1 Space: 1, Enables xenos to live at the station. Moral damage.
Upgrade:
Forgery, enables production of forged imperial documents. Stash of forged imperial standard ration coupons +2 TF.
Weapons:
Shard cannon Pow: 0 Space: 3 Cost: 2 Str: 4 Dam: 1d10+2 Crit: 3 Range 3/6/12
Shard cannon Pow: 0 Space: 3 Cost: 2 Str: 4 Dam: 1d10+2 Crit: 3 Range 3/6/12
Epsilon lance Pow: 1 Space: 4 Cost: 3 Str: 5 Dam: 2d5+3 Crit: 4 Range:3/6/12
Components excavated
Hidden cargo storage Pow: 1 Space: 2 (Hidden) Somna +4 TF, Kalma +2 TF, Usharillo +3 TF, Blue crystal TF +5 , Spook, Fury
Habitat’s stores Pow: 1 Space: 10, Acquisition +20 gear and consumables
Forgery, enables production of forged imperial documents. Stash of forged imperial standard ration coupons +2 TF. Forged coupons are burned in front of Ungues Aquilarum
Epsilon lance Pow: 1 Space: 4 Cost: 3 Str: 5 Dam: 2d5+3 Crit: 4 Range:3/6/12
Xeno warp launcher Pow: 10 Space: 2, Enables station to flicker between Materium and Immaterium. Xeno tech build by Vile Xenos Psyker. Requires -40 WP check to activate.
Collection of xeno artefacts +4 TF
Xeno habitat Pow: 1 Space: 1, Enables xenos to live at the station. Moral damage.
Components given away
Voidsmen quarters Pow: 2 Space: 4, Imperial navy
Criminal HQ Pow: 1 Space: 3 Gain +5 to criminal trade and barter checks.
Void shield array Pow: 5 Space: 1,
M-1.r life sustainer Pow: 4 Space: 2
M-100 Augur array Pow: 3 Space: 0
Main cargo hold Pow: 2 Space: 4, Gain +5 to acquisition,
Cloud mining facility Pow: 3 Space: 4, Enables harvesting of resources from a comets. Given to void born clans of Nimbus Extern
Component to be destroyed
Xeno core, Heretical configuration Pow: +60 Space: 10
(High output, high pollution, risk of malfunction)
Xenotech dismantling facility Pow: 2 Space: 3, Heretek, Gain +20 bonus to investigate and activate xeno equipment.
Weapons:
Shard cannon Pow: 0 Space: 3 Cost: 2 Str: 4 Dam: 1d10+2 Crit: 3 Range 3/6/12
Shard cannon Pow: 0 Space: 3 Cost: 2 Str: 4 Dam: 1d10+2 Crit: 3 Range 3/6/12
!GM notes!