
Machine spirit: Unknown
Past histories: Isolated
Speed: — Manoeuvrability: Detection:
Armour: 30 Void Shields: 3 Hull Integrity: 100
Space: 100 Power: 100 Turret Rating: 3
Weapon Capacity: 2 dorsal (launch bays)
Officers
Essential componen
- Anti-Matter Core Autonomous configuration
- Multiple Void Shield (3)
- Armored Command Headquarters
- Ancient Life Sustainer, bonus vs toxins
- Fallout Quarters, bonus vs radiation damage.
- W–240 Passive Detection Arrays, passive detection
Supplemental components
- Barracks,
- Fortified Rally Points
- Genetic Engineering Facility
- Incubation Halls
- Advanced Medicae Bay
- Datavault, Data: Genetic patterns, Noospheric warfare, Archeotech tech-weapons
- Modified Cogitator Interlink
- Emergency Energy Reserve
- Habitat Stores
- Armored Gate
- Armored Walls
- Reinforced Walls
- Tenebro Maze, prevents teleportation attacks
- Aqua Reservoir
- Extended Supply Vaults
- Hydroponics
- Manufactorum
- Munitorium
- Minefield
- Pneumatic Arterial
- Servitor Production Facility
- Fighter Bay: Assault boats, may hit and run up to 4 void units.
- Fighter bay: Assault boats,
- Garage: Jetbikes,
- Garage: Automatons,
- White code generator, protects the vault from the approxhing technsaurians
- Hololithic Arena, +10 to crew rate
- Scholana progenium: Tactical assault Squad
Upgrades
- Tachyon Lenses
- Servitor Crew: Servitor Hordes (100.000 servitors)
!GM notes!