Warhammer Canon Beasts
- Ambull
- Description: Tunnel-dwelling monstrosities with thick, chitinous armor and an insatiable hunger for flesh.
- Natural Weapon: Crushing claws capable of rending through reinforced armor.
- Tactic: Ambush predator that bursts from underground to overpower foes.
- Disadvantage: Poor eyesight, easily disoriented by bright flashes.
- Fenrisian Wolf Pack
- Description: Large, feral wolves with razor-sharp fangs and enhanced senses.
- Natural Weapon: Coordinated pack attacks and devastating bites.
- Tactic: Encircle prey and attack in tandem, overwhelming opponents.
- Disadvantage: Relies heavily on pack cohesion; disrupted packs lose their edge.
- Lictor (Tyranid Species)
- Description: Stealthy, alien predators with chameleonic skin.
- Natural Weapon: Rending claws and flesh hooks that drag prey closer.
- Tactic: Strikes from the shadows to incapacitate foes before retreating.
- Disadvantage: Vulnerable to prolonged, direct combat due to light armor.
- Squiggoth
- Description: Gargantuan reptilian creatures bred for destruction.
- Natural Weapon: Tusked charges and stomping attacks.
- Tactic: Rampages through opponents, using its massive size to dominate.
- Disadvantage: Slow and easily distracted.
Original Beasts
- Voidmire Leaper
- Description: Amphibian-like predator with an elastic, almost boneless body.
- Natural Weapon: Expanding jaws that can devour prey in one bite.
- Tactic: Leaps great distances and strikes unexpectedly, dislocating its body in impossible ways to avoid attacks.
- Disadvantage: Fragile skeletal structure; a well-timed strike can incapacitate it.
- Graveflame Wyrm
- Description: A serpentine creature surrounded by ghostly green fire that consumes not flesh, but life energy.
- Natural Weapon: Fire that drains vitality from those it touches.
- Tactic: Coils around foes, sapping their energy while its flames do the rest.
- Disadvantage: Fire is spectral but fades in proximity to psyker shielding or strong willpower.
- Phantom Fang
- Description: A translucent predator with the ability to become intangible at will.
- Natural Weapon: Ghost-like fangs that tear at an enemy’s spirit rather than their body.
- Tactic: Phases in and out of reality, striking at vital moments to confuse and disable foes.
- Disadvantage: Can only materialize briefly, leaving it vulnerable if forced into sustained combat.
- Ashen Claw Stalker
- Description: A shadowy, feline predator that exudes ash and soot wherever it moves.
- Natural Weapon: Claws that superheat to burn through armor.
- Tactic: Slinks through terrain, using its ash cloud to obscure vision before ambushing.
- Disadvantage: Heat signatures make it detectable in thermal scanning.
- Tempest Strider
- Description: A towering quadrupedal beast that manipulates localized gravity fields.
- Natural Weapon: Creates crushing gravitational zones or disorients enemies by nullifying gravity.
- Tactic: Forces opponents into zero-gravity combat or pins them with intense gravitational fields.
- Disadvantage: Slow and disoriented by abrupt changes in terrain, which interfere with its gravitational abilities.
- Soulshred Manta
- Description: A floating, manta ray-like entity with an aura of unnatural cold.
- Natural Weapon: Emits psychic pulses that cause disorientation and emotional distress.
- Tactic: Hovers above foes, bombarding them with psychic energy while avoiding direct contact.
- Disadvantage: Physically weak and easily damaged if struck directly.
Exotic Alien Life Forms
- Spiral Devourer
- Description: A bizarre, worm-like creature that folds and unfolds through space, appearing in multiple places at once.
- Natural Weapon: Its spatial folds create cutting rifts that sever anything caught in them.
- Tactic: Confuses opponents by splitting its body across dimensions, then strikes from unexpected angles.
- Disadvantage: Vulnerable to attacks that disrupt its spatial integrity, such as sonic waves or psychic attacks.
- Glasswing Revenant
- Description: Insectoid alien with razor-thin wings that shimmer like glass and slice through steel.
- Natural Weapon: Wings capable of creating sonic waves that cut or disorient.
- Tactic: Uses its speed and flight to bombard opponents with a flurry of wing attacks.
- Disadvantage: Fragile body structure, reliant on avoiding direct blows.
- Bloodspore Golem
- Description: A towering, fungal creature that spreads spores toxic to both flesh and metal.
- Natural Weapon: Acidic spore clouds and crushing fists.
- Tactic: Slowly advances while enveloping the battlefield in spores, forcing enemies to suffocate or retreat.
- Disadvantage: Weak against fire or cleansing energies, which neutralize its spore clouds.
- Echo Hound
- Description: A wolf-like predator with the ability to project soundwaves that mimic the cries of its prey.
- Natural Weapon: Sonic howls that confuse and disorient enemies.
- Tactic: Lures foes into traps by mimicking their voices or the calls of their comrades.
- Disadvantage: Poor stamina, unable to sustain prolonged combat.
Mass Horde Creatures
- Plague Swarm
- Description: A swarm of tiny, insect-like creatures that infect flesh and machinery with rapid decay.
- Natural Weapon: Consumes and breaks down everything in its path.
- Tactic: Overwhelms enemies by sheer numbers, eating through armor and flesh alike.
- Disadvantage: Vulnerable to fire or toxic countermeasures.
- Fleshborer Grubs
- Disadvantage: Weak to extreme cold, which immobilizes them.
- Description: Worm-like creatures that burrow into flesh to control their hosts.
- Natural Weapon: Burrowing attacks that take control of an opponent’s body.
- Tactic: Overwhelm by infecting weaker foes, turning them against stronger enemies.