The Grand Organ

The Angelic Choir is neither metaphor nor ecclesiastic flourish—it is a vast, humming cathedral-engine, a fusion of industrial majesty and sacred symbolism. Housed in a reinforced cathedral chamber near the Ignis Aeternus’ spine, it is built around a massive, steam-powered organ, whose vox-pipes reach five decks high and can be heard—or felt—across most of the ship.


Confessor-abbot Malchior of Sthel

The Grand Organ

  • Driven by boiler-fed pistons and reliquary turbines, the organ’s bellows wheeze like the breath of a titan.
  • Its pipes are forged from sanctified adamant-brass, etched with prayer script, purity seals, and old High Gothic canticles.
  • It emits not melody, but vibrational liturgies—tones so deep and vast they reverberate through steel corridors and crewmen’s bones.

The Choir of Cherubim

Floating above and around the organ are hundreds of cherubim—clone-vat servo-infants mounted with vocal augmentation modules, vox-thuribles, and hymn-scrolls. They sing in layered harmonics, weaving sacred words into the deeper waves emitted by the organ.

  • Their voices are imperfect and trembling, yet beautiful in their dissonance—like innocence straining to reach divinity.
  • Some carry censers of sedative incense; others beam encoded psalm-commands via short-range vox-chorals.

Function: Hypno-Doctrination Engine

The Angelic Choir serves a specific and subliminal purpose: hypno-indoctrination.

  • The sub-audible vibrations generated by the organ interact with cortical implants, subconscious patterning, and stress synapses.
  • When played during designated shipboard cycles or combat-preparation phases, it reinforces obedience, dampens hesitation, and induces loyalty through a blend of sound, faith, and frequency programming.

Crew exposed exhibit during a sermon:

  • Faster reaction times to command, +5 bonus to defensive Command checks on board
  • Reduced insubordination, re-roll failed morale-check for the crew
  • Heightened receptivity to orders and doctrine +5 to crew rate
  • A sermon lasts for three hours or 3 Void Combat turns until organ needs to be re-pressurized.

In rare cases, excessive exposure may induce euphoric zealotry or glassy-eyed religious frenzy—outcomes the Confessor-abbot Malchior of Sthel considers acceptable side-effects.