“When uttering the incantation, mark well that the rod is upon and not within the intake. The second incantation should not be uttered until all the fumes have come forth, then the way shall be clear for the sacred words to penetrate unto the heart of the engine. If the mounting be hot say the third rune, if it be cold the fourth rune is more appropriate. For if the wrong rune is used, the wrath of the engine will be aroused… ”
–From the “Book of Five Runes”
Some Forge world Tech-Priests develop an interest in analyzing corrupted machine spirits. Unusually for Tech-Priests, Techsorcists are capable of intuitive thinking, speculation, and improvisation, and are famous for their lateral and often unorthodox process when strict logic and standard procedures fail. This is an invaluable tool for an
Inquisitor trying to understand his foe’s weaknesses. In the service of the Inquisition, a Techsorcist performs all the typical tasks of a Tech-Priest, but has a deeper understanding of how Chaos mutates and adapts technology.
Created by Magos Eremor in the latter half of M36 in response to the reappearance from
the Warp of the Space Hulk Fatum Posterus, the Techsorcists have long been on the front lines whenever heretical technology has been found. The success of this branch within the Calixis Sector has caused their ranks to swell as the demand for trained Daemon-hunting Tech-Priests has grown. In fact a quiet, but popular, joke within the Ordos Calixian is that there are four Ordos of the Inquisition: Xenos, Hereticus, Malleus, and Mechanicus.
This is a view which the Adeptus Mechanicus is more than happy to foster, as it allows their representatives to be the fi rst to deal with any strange technological discoveries found during the course of an investigation.
A trained Techsorcist, if not several, are in the employ of nearly every Ordo Malleus Inquisitor in the sector. On the tidally-locked world of Barsapine the Adeptus Mechanicus has over a dozen highly trained Techsorcists poring over the logs and remains of several technological devices of dubious origin. The Ecclesiarchy keeps a close eye on their research after the Macharian Incident. The call for additional assistance is strong, and many Inquisitors investigating the remains of the devices found there have petitioned for the Tech-Priests in their employ to be trained as Techsorcists.
Becoming a Techsorcist
Becoming a Techsorcist is a simple affair for members of the Mechanicus. First, a petition of transfer must be filed with their superiors, countersigned by the Inquisitor whom they are assigned to. Then, a special mechadendrite is installed that includes hexagrammic data-gates. Finally, the potential is given three hours to access selected records regarding corrupted machine spirits, then three more hours to complete a 7,000-question test. Assuming he passes, the Tech-Priest is now offi cially recognized as a Techsorcist and is given clearance to request additional texts from the Ordo Malleus.
Required Career: Tech-Priest Alternate Rank: Rank 6 or higher (6,000 xp)
Name Cost Type Prerequisites
Common Lore (Imperial Creed) +10 100 Skill Common Lore (Imperial Creed)
Common Lore (Imperium) +10 100 Skill Common Lore (Imperium)
Forbidden Lore (Tech-Heresy) 100 Skill —
Armour of Contempt 100 Talent WP 40
Autosanguine 100 Talent —
Mechadendrite Use (Techsorcist) 100 Talent Tech-Priest,
Sound Constitution 100 Talent —
Forbidden Lore (Adeptus Mechanicus) 200 Skill —
Forbidden Lore (Archeotech) +10 200 Skill Forbidden Lore (Archeotech)
Forbidden Lore (Ordo Malleus) 200 Skill —
Forbidden Lore (Tech-Heresy) +10 200 Skill —
Fearless 200 Talent —
Furious Assault 200 Talent WS 35
Independent Targeting 200 Talent BS 40
New talent: Mechadendrite use (techsorcist)
The Techsorcist has chosen to alter one of his mechadendrites to assist in his duties. This mechadendrite has special electronic wards put in place to resist the effects of corruption from Chaos-infested machine spirits. It also houses a small memory unit for storing proscribed documents and is set to automatically wipe itself upon removal of the mechadendrite or the death of the Techsorcist. When using a mechadendrite the Techsorcist gains a +10 to Forbidden Lore (Tech-Heresy) rolls, and a +10 to all Tech-Use Tests when interfacing with a corrupted machine spirit.