It represents a psyke’rs personal psychic focus, a bonded item that amplifies their powers and can be enchanted with powerful effects.
What Is a Talisman?
A talisman is a psychically charged item permanently attuned to a psyker. It:
- Enhances projecting totals when relevant power effects align with the talisman.
- Can be opened for enchantment with Warp Essence.
- Can be instilled with multiple effects.
- Can be attuned with special shape and material bonuses.
How to Create a Talisman
1. Choose the Item
Pick an object that you want to make into your talisman. This should be:
- Durable and personal (staff, ring, amulet, wand, sword, etc.)
- Ideally symbolic of your powers or personality
- Made from materials that have helpful Shape & Material Bonuses
Example: A silver staff provides bonuses for control, leadership, or auras.
2. Open the Item for Enchantment
Use Warp Essence to prepare the item as a psychically charged item.
- Spend 1 pawn of warp essence per 10 levels of material capacity.
- The maximum warp essence you can use = Magic Theory × 2 per season.
- Opening takes 1 season.
Example: A wooden staff might require 4 pawns of warp essence and be opened over 1 season.
3. Attune the Item as Your Talisman
After it’s opened, spend 1 season to attune it as your talisman.
- This doesn’t cost vis.
- You may only have one talisman at a time.
- Once attuned, you can:
- Instill effects into it
- Add shape and material bonuses (see below)
- Use it to boost your projecting totals
4. Instill Effects
Over time, you can add psychic effects to the talisman just like any invested device.
- Uses Lesser or Greater Enchantment lab rules
- Talisman gets +5 to your Lab Total for effects using your own Arts
5. Add Shape and Material Bonuses
Each season, you can attune one new shape or material bonus to your talisman.
- Choose a shape/material bonus appropriate to the object
- Add the bonus as a bonus to projection totals when applicable
- Max bonuses = Magic Theory score
Example: Attuning “silver” for +3 against demons, or “staff” for +4 control.
Summary of Time & Cost
| Step | Time Cost | Warp Essence Cost |
|---|---|---|
| Open item for enchantment | 1 season | Depends on size |
| Attune as talisman | 1 season | None |
| Instill psychic effects | Variable | Per invested effect |
| Attune shape/material bonus | 1/bonus | None |
Talisman Benefits
- Permanent psychic investment that grows over time
- +5 Lab Total when enchanting your talisman
- Add attuned bonuses to relevant projection totals
- Can be made Arcane Connection to and from you (if enchanted)