Class: Xenos merchant trader
Dimensions: approx. 2.0-5.0 km long, approx. 0.3 km abeam
Mass: 7-14 megatonnes approx.
Crew: 5,000-20,000 crew approx. (most will be non-Stryxis, mainly )
Accel: 2.3 gravities max acceleration
The Stryxis caravan vessel is not so much a specific type of ship as it is a general class named by human xenographers. The Stryxis “vessel” often consists of several scavenged ship hulls from any number of races, towed in a line by a vessel augmented with additional engines. Sometimes the Stryxis will even sell individual hulls off their “caravan.” However, beneath its benign exterior, the ships can often hold hidden dangers.
Past history: Inhuman experiments
Machine spirit: Enslaved Imperial drive
Speed: 4 Manoeuvrability: +0 Detection: +40
Void Shields: 2 Armour: 13 Hull Integrity: 40
Morale: 95 Crew Population: 100 Fanaticism: ? Crew: Competent (30)
Turret Rating: 1 Weapon Capacity: Dorsal: 1 Ghost-light macroweapon, Prow: 1 Ghost-light macroweapon
Space: 40/40 Power: 40/40
Xenos warp engine Pow: 8 Space: 10
Phase-reality field (counts as a Gellar Field) Pow: 1 Space: 1
Scavenged Lathe Pattern Class 1 Drive Pow: +40 Space: 12
Ghost-field Array (provides two void shields) Pow: 6 Space: 3
Xenos component. Can be installed to any ship class including raiders and frigates.
Scavenged Commerce Bridge Pow: 1 Space: 1
Extra Stuff whilst doing Trade Objectives.
Stryxis environmental architect Pow: 3 Space: 2
Pressed-crew quarters Pow: 1 Space: 2
Decrease Morale Permanently by 2
Ghost-eye scanner Pow: 3 Space: 0
Xenos component. Detection +20. External Component; May perform any Detection actions without target being aware.
Multiple Cargo Holds Pow: 3 Space: 4
Xenos component. The Stryxis make use of the holds on all their scavenged hulls. Although unlikely, should this ship be involved in working towards a Trade objective, it earns an additional 100 Achievement Points towards completing that objective. If this ship is attacked and looted while this Component is undamaged, it grants an additional 1d10x10 Achievement Points towards any one of the Explorers’ current Objectives or 1d10 tax/profit factor.
Dorsal and Prow Ghost-light Macroweapon Pow: 2 Space: 1
(Macrobattery: Strength 4, Damage 1d10+2, Crit 6, Range 5)
Xenos component. Whenever a hit from a ghost-light macroweapon hits a ship and is not absorbed by void shields—even if it does not do damage to Hull Integrity—it does 1 damage to Crew Population. In salvos, each individual hit still does 1 damage to Crew Population. This damage is in addition to all normal effects from macrobatteries.
Augmented Retro-thrusters Pow: 4 Space: 0
+5% Manoeuvrability, External Component
Slave and Brute Barracks Pow: 3 Space: 3
Xenos component. Extra Stuff whilst doing Military Objectives (x2), Can station Troops, +20% Command for Boarding/Hit & Run Actions if Troops stationed to barracks. Extra Stuff whilst doing Military Objectives (x2). Should this ship be involved in working towards a Military or Trade objective, it earns an additional 50 Achievement Points towards completing that objective.
Warp Resonator Pow: 3 Space: 1
Xenos component. Prevents the Eldar to enter a star system where warp resonator is active. Tainted by Slaanesh?