GM Sacris – Feudal Homeworld of the Storm Wardens

Classification: Feudal World · Adeptus Astartes Homeworld · Forbidden World
Location: Sacris System, Drusus Marches, Calixis Sector, Segmentum Obscurus
Population: Tribal warbands; precise numbers unknown
Affiliation: Imperium (ancestral home of the Storm Wardens Chapter)


Planetary Landscape & Culture

  • Sacris is a world of rugged highlands, storm-wracked moors, and vast swamplands, cloaked in mist and peril.
  • Tribal clans wage constant war over honor and territory, wielding great Sacris Claymores in blood-feuds that define social order.
  • The people daub themselves in woad face-paint and uphold a martial code of duty, endurance, and judgment, venerating the Emperor as a stern warlord-god.
  • Tribal life is brutal but deeply bound by honor, providing a crucible of warriors who embody both loyalty and ferocity.

The Storm Wardens Chapter

  • The Storm Wardens, a loyalist Chapter of the Adeptus Astartes, recruit almost exclusively from Sacris.
  • Neophytes undergo savage rites of passage: surviving the hazards of the moors, fighting rival aspirants, and proving their courage before trials at Highcastle, the moon-orbital fortress of the Chapter.
  • Claymores are sacred objects—carried in life, borne into battle, and returned upon death, binding warrior to world and Chapter alike.
  • The Chapter’s martial culture is inseparable from Sacris itself; its values of endurance, secrecy, and oaths are the direct inheritance of its people.

Forbidden Status & Quarantine

  • Sacris is officially designated a quarantined world, with orbiting beacons proclaiming a “virulent plague” as the cause.
  • In truth, this is a ruse maintained by the Storm Wardens, who zealously guard their homeworld from Imperial interference.
  • The true reason lies in the Nemesis Incident, a secret pact made by Chapter founder Owin Glendwyr. His hidden stasis—kept on Sacris—is one of the Chapter’s greatest and most perilous secrets.
  • No off-worlders are permitted to set foot upon Sacris; its skies are patrolled by Storm Wardens vessels, and its surface is closed to outsiders.

Hazards & Trials

  • The wilds of Sacris are infested with peril:
    • Fen-Trolls and swamp predators lurk in the marshes.
    • Swamp leeches and quicksand pits claim the unwary.
    • Toxic mists and noxious gases rise from the boglands, choking hunters and travelers.
  • Such dangers are central to the initiation trials of aspirants, who must endure the moors and reach Highcastle, proving survival, strength, and martial cunning.
  • Many perish, but those who succeed embody the resilience that defines both the tribes of Sacris and the Storm Wardens themselves.

Summary:
Sacris is a forbidden feudal world, sealed by quarantine but revered as the ancestral home of the Storm Wardens. Its storm-shrouded moors and deadly swamps forge tribes of warriors steeped in honor and violence, a culture that shapes the Chapter’s identity. Guarded by secrecy since the Nemesis Incident, Sacris remains closed to outsiders, a world of tribal warfare, sacred claymores, and the hidden oath of Owin Glendwyr.