Psychic Disciples and Powers

Biomancy

Haemmorage Destroy Life Lvl 20

  • momentary +0,
  • individual +0,
  • voice +2,
  • medium damage +2,
  • If this damage successfully kills the target, the psyker may immediately recast this psychic power as a Free Action on any legal target within 5 metres of the original target.

Damage Psy Rating + targets DoF on T test.

Enfeeble Destroy Life Lvl 20

  • momentary +0,
  • individual +0,
  • voice +2,
  • medium damage (stun + fatigue) +2

Warp Speed Control Life Lvl 20

  • Diameter +1
  • Individual +0
  • Self +0
  • Moving quickly +3

Contour Features Control Life 15

  • Concentration +1
  • Individual +1
  • Touch +1
  • Slightly change appearance +0

Shape flesh Control Life Lvl 25

  • Wake +2
  • Individual +1
  • Touch +1
  • Utterly change appearance +1

Smite Create Forces lvl 30

  • Momentary +0
  • Individual +1
  • Voice/Glare +2
  • Heavy damage 2d10 + PR +3

Life Leech Control Life Lvl 25

  • Diameter+1
  • Individual +0
  • Voice/Glare +2
  • Light characteristic damage (1d10+PS) +1
  • Gain Unnatural Toughness (1) +1

Iron Arm Control Life lvl 25

  • Diameter +1
  • Individual +0
  • Personal +0
  • Gain Unnatural Toughness (2) +2
  • Gain Unnatural Strength (2) +2

Invigourate


The psyker draws upon the energies of the Warp to galvanise the
flesh, a possibly hazardous endeavour but one that can be essential
to continue the warband’s efforts. Newly empowered, the Acolytes
can continue afresh.
Value: 100 xp
Prerequisite: Toughness 30
Action: Half Action
Focus Power: Challenging (+0) Willpower test
Range: 1 metre
Sustained: No
Subtype: Concentration
Effect: The psyker can remove a number of levels of Fatigue from
himself and allies within range. He can chose how many levels to
reduce per character, but the sum of all levels removed from all
characters cannot exceed his psy rating. This power is very taxing
and requires at least 12 hours of recovery before it can be used again.