Progress of the games

Program for the Great Games of Nothus

Three Days of Blood, Glory, and Opulence


Day One: Clamor Bestiarum (The Call of Beasts)

  • Morning: Grand Opening Ceremony
    • A parade of champions and war-beasts, showcasing the splendor of those who shall fight for glory.
    • Trumpets blare and pyrotechnics light the skies over Nothus Arena.
  • Midday: The Battle of Beasts
    • Feral animals and monstrous creatures clash in primal fury. Expect thunderous roars and the crack of bones.
    • Notable highlights: genetically modified predators, creatures from death worlds, and colossal warbeasts bred for destruction.
  • Afternoon: Duelists’ Arena Opens
    • Guests may take to the sands to challenge one another. Any wager can be made; the stakes are limited only by the imagination (and audacity) of the challenger.
  • Evening: Planetary Contest – Stage One
    • Champions representing wagered worlds enter the fray for the first time.
    • Only champions from lower-value planets fight at this early stage. Their battles are fierce, with many falling by the wayside. The survivors advance to the next stage.
  • Night: Opening Banquet
    • Exotic dishes prepared by renowned chefs from across the Segmentum. The delicacies include rare grox cuts, smoked ambull, and liquors said to be brewed from the tears of defeated rivals.
    • Accompanied by musical performances and holographic light displays.

Day Two: Descensus Alienorum (The Descent of Aliens)

  • Morning: The Xenos Display
    • A parade of captured alien specimens, some trained, others feral, showcasing the diversity of conquered and contrived xenos species.
  • Midday: Xenos vs. Men Battles
    • Thrilling matches pit alien monstrosities against human fighters.
    • Highlights include savage Ork gladiator.
  • Afternoon: Duelists’ Arena
    • Members of the audience step forward to challenge other guests or fight available gladiators. This day, duels are often grudge matches formed over insults during the banquet.
  • Evening: Planetary Contest – Stage Two
    • Champions from mid-value planets take to the sand. These warriors are often gene-enhanced, elite veterans, or armed with advanced weaponry.
    • The stakes rise as they battle to secure their patrons’ worlds. Surviving champions from Day One join the fray, but casualties mount rapidly.
  • Night: Exotic Banquet
    • Dishes crafted from alien fauna, presented with theatrical flair. Wines from forbidden vintages and narcotics rumored to enhance perception are served discreetly to those with refined palates.
    • Entertainers display acrobatics and illusions, adding a surreal touch to the evening.

Day Three: Ultima Vindicta (The Final Reckoning)

  • Morning: The Parade of Champions
    • Survivors of the Planetary Contest and notable duelists are showcased in a final procession. Their victories and glories are celebrated, their failures mocked.
  • Midday: Human vs. Human Fights
    • Blood flows freely as prisoners, mercenaries, and even aspiring nobles enter the arena. The focus is on skill, savagery, and spectacle.
    • Special feature: “Chains of Judgment,” where shackled prisoners fight for a mock “freedom.”
  • Afternoon: Duelists’ Grand Challenge
    • In the final dueling session, only the most daring and prideful step forward.
    • High stakes, often involving houses pledging ships, relics, or even feudal titles.
  • Evening: Planetary Contest – Final Stage
    • The champions representing the most valuable worlds now enter the arena for the climactic battles.
  • Night: The Grand Banquet of Final Victory
    • The last evening’s feast surpasses all others, with every delicacy and indulgence imaginable provided to guests.
    • Surviving champions from earlier three stages also compete, but the elites dominate the battlefield. The final champion wins not only glory but ownership of all wagered worlds, a prize unmatched in its magnitude.
    • Winners bask in their triumphs; losers drown their shame.

Ongoing Entertainment

Throughout the games, between main events:

  • Performances by exotic dancers, acrobats, and fire-breathers.
  • Interactive holographic displays of the battles, including slow-motion replays of kills.
  • Betting stalls and private lounges for high-stakes wagers.

The Great Games of Nothus are not merely a display of brutality but a celebration of audacity and ambition. Each battle pushes champions closer to the ultimate prize: the fate of entire worlds. The sands of the arena shall bear witness to legends forged, wealth won and lost, and alliances shattered. Let the games begin!

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Occupants of upper alcoves

1. High-Judge Gregory Koslow

  • General Appearance: A tall figure in dark judicial robes, adorned with silver embroidery.
  • Retinue: A cadre of aides in matching attire, standing in disciplined formation.
  • Heraldic Symbol of Retinue: A silver gavel crossed with a quill on a black field.
  • Wagered World: Luminis Tertia.
  • Heraldic Symbol of Wagered World: A radiant star eclipsed by a crescent moon.

2. Cardinal Aurelius Thorne

  • General Appearance: An imposing figure in ornate ecclesiastical vestments, glinting with gold.
  • Retinue: Clerics and attendants in red and gold robes, bearing ceremonial staffs.
  • Heraldic Symbol of Retinue: A golden sunburst behind a crimson chalice.
  • Wagered World: Sol Invictus.
  • Heraldic Symbol of Wagered World: A blazing sun with an open eye at its center.

3. Captain Eryx Vane

  • General Appearance: A stern man in a dark naval uniform, decorated with medals.
  • Retinue: Officers in crisp attire, standing at attention with disciplined poise.
  • Heraldic Symbol of Retinue: A black ship’s prow cutting through silver waves.
  • Wagered World: Helion Primaris.
  • Heraldic Symbol of Wagered World: A fortress tower set against a stormy sky.

4. Headmistress Serina Malstrade

  • General Appearance: A dignified woman in scholarly robes, with a high collar and flowing sleeves.
  • Retinue: Scholars and scribes, carrying data-slates and parchments.
  • Heraldic Symbol of Retinue: An open book beneath a silver torch.
  • Wagered World: Lexicania Ultima.
  • Heraldic Symbol of Wagered World: A quill pen crossed over a scroll, set on a starry background.

5. Lord Evander Skathe

  • General Appearance: A robust man in rich, earth-toned garments, with a fur-lined cloak.
  • Retinue: Advisors in practical attire, some holding agricultural implements as symbols.
  • Heraldic Symbol of Retinue: A golden sheaf of wheat over a green field.
  • Wagered World: Destraxis Prime.
  • Heraldic Symbol of Wagered World: A plow crossed with a sickle, encircled by a sun.

6. Magos Tiberian Vrax

  • General Appearance: A figure shrouded in red Mechanicus robes, with metallic limbs and a glowing optic.
  • Retinue: Tech-priests and servitors, adorned with various mechanical augmentations.
  • Heraldic Symbol of Retinue: A cogwheel emblazoned with a skull.
  • Wagered World: Solon Tertius.
  • Heraldic Symbol of Wagered World: A pickaxe and hammer crossed over a mineral-rich mountain.

7. Lord Vance Caledor

  • General Appearance: A nobleman in elaborate attire, with a high-collared cape and jeweled accessories.
  • Retinue: Attendants in livery matching his heraldry, some carrying ornate weapons.
  • Heraldic Symbol of Retinue: A silver hawk in flight over a blue field.
  • Wagered World: Arcaeon IV.
  • Heraldic Symbol of Wagered World: An ancient vault door partially open, with a faint light emanating.

8. Guildmaster Karvos Eldrain

  • General Appearance: A portly man in opulent robes, adorned with numerous rings and a lavish chain of office.
  • Retinue: Merchants and bodyguards, dressed in fine garments, some displaying ledgers and others bearing arms.
  • Heraldic Symbol of Retinue: A golden coin embossed with a merchant’s scale.
  • Wagered World: Sanctus Eterna.
  • Heraldic Symbol of Wagered World: A radiant cathedral spire reaching towards the heavens.

9. Lady Aveline Serra

  • General Appearance: A graceful figure in flowing garments, shimmering in soft light.
  • Retinue: Guards and attendants in muted blue and silver attire.
  • Heraldic Symbol of Retinue: A silver crescent moon entwined with a thorned rose.
  • Wagered World: Crucis Mortem.
  • Heraldic Symbol of Wagered World: A broken chain surrounding a blazing star.