Ork Savage Gunship
Built with scavenged scrap, massive prow armour, and rough battleguns — inspired by the Savage Gunship and Onslaught variants. Ork ships favour frontal armour and heavy forward weapons and rely on ramming.
Armed with short-ranged but incredibly powerful Heavy gunz, Savages are little threat in open space where they are easily picked off, but come into their own in ambush situations. There, the enemy has little time to react before the Ork ships are in range and pounding them with their formidable firepower.
Speed: 8/14 Manoeuvrability: -10 Detection: +5
Hull Integrity: 55 Armour: F 40 S/P 20 R 10 Turret Rating: 2
Power: /?? Space: 45/45 SP: ??
Weapon Capacity: Semi-dorsal 1 (Firing arc 180 degrees), Prow 1,
Population: 100 Morale: 100 Creed: Green Crew rate: 35
Essential components

- Drive
- Warp Engine
- Gellar Field equivalent, Glyphs of Warding??
- Single Void Shield
- Bridge
- Crude Life Sustainer
- Clan-kin Quarters
- Auger
Supplemental components
- Heavily Armoured Prow: Front Armor 2x, Rear Armor/2, -10 maneuverability
- Boarding Jaws
Upgrades
- Big Red Button: Speed +6 for 3 void combat turns, can be used once per void combat
Weapons
- Prow: Heavy Gunz
- Semi-dorsal: Green Discharge Ray
Looted Imperial Raider
Hazeroth-class Privateer
Dimensions: 1.5km long, 0.25km abeam approx.
Mass: 5 megatonnes approx.
Crew: 22,000 crew approx.
Accel: 5.6 gravities max acceleration
The Hazeroth class comprises a variety of raider vessels of similar size and firepower. Many have been known to operate from the infamous Hazeroth Abyss (hence the name), and are popular with privateers. Most sacrifice cargo space and armor for improved engines and reinforced interior bulkheads, allowing them to flee anything they cannot fight.
Speed:10/16
Maneuverability: +22
Detection: +12
Hull Integrity: 32
Armor: F 28 P/S 14 R 7
Turret Rating: 1
Space: 35
SP: 30
Weapon Capacity: 1 Dorsal, 1 Prow
Essential
- Drive
- Warp Engine
- Gellar Field equivalent, Glyphs of Warding??
- Single Void Shield
- Bridge
- Crude Life Sustainer
- Clan-kin Quarters
- Auger
Supplemental
- Heavily Armored Prow: Front Armor 2x, Rear Armor/2, -10 maneuverability
Upgrades
- Big Red Button: Speed +6 for 3 void combat turns, can be used once per void combat
Weapons
- Prow: Plasma Accelerated Torpedo Tubes
- Short-burn Torpedo
- Guided Boarding Torpedo
- Dorsal: Heavy Gunz
Special