Next game notes


-Gathering of acolytes at Footfall

-Introduction of characters.

-Cover story and false cognomens for the retinue.

  • “Imperial geological survey”,
  • “ecclesiarchical cataloguers of miracles”,
  • “merchant retinue”,

-Final purchases with Inquisitor influence.

Star voyage on Steppingstone of Saints

-Shuttle to star vessel (emperor’s macrostatue).

-Welcome depends on the status of he retinue.

-Warning of mutant incursion at the ship.

-Warp translation. Ritual: Salvo of blessed missiles to the Immaterium.

-Stay confined at the quarters and defend it against mutants or try to search the heart of darkness.

First campaign notes

Upgrades available if the ship has a teleportarium
Culexin Assassins
Grey Knights
Stasis boms
Rad-tempest device

About mechanicus ships
Quick to incorporate recently-rediscovered
technology before it is approved for widespread use,
Adeptus Mechanicus vessels place great reliance on
archaeotech that have much higher power
requirements and correspondingly smaller overload
tolerances and redundancy than those equipping
comparable Imperial Navy vessels. Their ships are
crewed with a very high proportion of repair
servitors and tech adepts intimately familiar with the
workings of their vessel. Mechanicus vessels always
add +1D6 to their rolls when attempting to repair
critical damage. However, because these ships are
commonly relied upon to test untried and sometimes
Xenos technology for extended periods of time,
Mechanicus vessels will on occasion suffer adverse,
unanticipated consequences that in some cases may
endanger the entire ship and its crew.

Mechanicus ship components
Laboratory annex
Repulsor shield

Mechanicus ship spirits and past histories
Extended Duty: The Quest for Knowledge can be long and arduous, sometimes seeing the fleet deep in unexplored space far away from logistical support for exceedingly long periods. Roll a D6 for each Mechanicus capital ship. On a 1 it takes D3 damage to Hull Integrity, on a 2 it suffers -10 Command to Lock On Target or Put Your Backs To It extended actions. Rolls of 3+ have no effect.

Xenos Logic: Due to unforeseen phenomena, the complex workings within the capital ships of the Adeptus Mechanicus have become unreliable at best and catastrophic at worst. At the end of warp translation or beginning of void combat roll D10. On 1 random single essential component is unpowered, 2 single random supplemental component is damaged or 3 single random supplemental component is unpowered. 4+ no effect.

Sacred Vessel: The ship is an example of or contains much valued archaeotech and must be protected at any cost. Choose one Mechanicus capital ship in your fleet. This vessel cannot be crippled or destroyed. (+1/-1)

5 The Prize: Reliable sources have confirmed that an enemy ship contains an extremely valuable example of
archaeotech, or possibly remnants of a working STC system! Even if the ship is only crippled, it will grant an easier venture to capture it. Nominate one enemy
capital ship. You must cripple or destroy it. If the ship explodes, no renown is gained or lost. (+1/-2)

Mechanicus upgrades
Mimic Drive: The Adeptus Mechanicus encounter partial STC plans for a drive capable of imitating the signature of a capital ship.

Experimental Ship: Recovered ancient technology or alien artefacts are sometimes retrofitted to a ship to change its performance in one way or another. Sometimes the results are significant, but very rarely can such devices be accommodated without significant cost or sacrifice to the vessel.  This vessel has been recently fitted with an experimental system that has not yet been tested operationally. These modifications are in addition to any refits taken normally by a Mechanicus vessel. Roll a D6 on the following two tables to see how the ship has been altered (Re-roll any result that cannot be applied).

D6 Improvement
1 All weapons (except ordnance) increase maximum range by +15cm.
2 The ship gains +1 Shield.
3 All turrets re-roll misses when defending against ordnance.
4 The ship can turn an additional +45 degrees.
5 All friendly vessels within 15cm gain an additional +1 leadership when the enemy is on special orders (max 10).
6 Dorsal or prow lances ignore shields on a roll of 6.

D6 Side Effect
1 Weapons battery firepower and lance strength reduced by 50% (rounding up).
2 The ship loses 2 hit points.
3 The ship loses 2 turrets (this is after adding the +1 turret all Mechanicus vessels are equipped with).
4 The ship must move an additional 5cm before it can turn.
5 The ship loses 5cm speed.
6 Dorsal or prow lances can only hit targets on a roll of 6.

Castellan robots.
Micro-Warp Jump

Muista lukea tarotit Mordechain ajatuksesta ottaa tähtilapset ja suunnata kohti terraa. Privana.

Lietnant Rick Gaunt  is taken to Mordechai Memorial Hospital.



Extremely valuable cargo shipment is arriving to Canor Sol which require reinforced guarding.

Shipment of diamonds and crystals for Cardinal Humer and glass window of cathedral of immaculate truth.

Admnistrator Ecbert inquires from Specialist Gödel the opinion on positioning of 4 datalooms to handle system’s Imperial records. Proposition: Gravis Major, Avaritas, Sphaera Imperator, Canor Sol

Fishing fleet of Cociliatorix Simion. Gravis Major


Mechanicus fleet, to scavenge archeotech wonders of Gravis Minor. Great operation of Von Trotha and fabricator general of  ??. Lured by Von Trotha with promises of new forge world and used by Von Trotha to experiment with the defences of Skulking City and Gravis Major. Captain of the fleet carries petrified cogitator received from Von Trotha.

Mechanicus cruiser, archeotech labs, mechanicus in command is a minion of Von Trotha

transport, cargo hauler for the loot, trade warrant captain is blinded by profit and has loose lips when drunk.

frigate, captain belongs to cult of haemophilos that worships magnets and blood.

Chorda fleet, to secure Stryxis operation at Peniteus Balteus and Chorda goals at Gravis Major. Captain has mandate from Auspyce Chorda herself.

cruiser, several attack craft bays, captain collaborates with Vladir to start the pit fights at Nothus.

raider, captain is young grand-nephew of the Auspyce Chorda

raider, captain has past as a pirate??

raider, captain is devoted to Imperial creed

Imperial Navy star vessel, safety of drydocks of Canor Sol is imperative, captain is decorated veteran who has burned out for using “the blue” at the front against chaos reavers of Karrad Val. Will collaborate with Warden Vladir from Nothus for fighting pits at the penal colony.


Rogue trader star vessel, charting the sector for Imperial navy, Hired by Arviragus and Mordechai??, charter has been validated by Imperial Navy.

Heavy frigate

If stryxis warp resonator is destroyed eldar vessels are able to enter the Ultima Tectum system. Aim to rescue an ancient and holy plant, lost by renegade eldar, from xenos defilers.


Data-ghost: Noospheric echoes of the previous frequent users of the data manifold.

Braneshield: STC technology able to create pockets of alternative reality unreachable by beings of materium.

Binary apostle: Powerful individuals which travel across galaxy to reclaim lost STC wonders under dominion of Mars.

What happened to incarcerated monsters of Emplastrum Aegis? Up to notes: Shot and burned and ashes spaced out.

Gödel notices scarring anomaly of Nimbus Extern population. Caused by Ugrippa removing mutations with her “blessed” knife.

Tech-priests of Sphaera Imperator re-configurate core to sustain void shields to anticipate pirate threat.? Done. Is power sufficient with military configuration??


Krylov has been hacked by the Jokaero on board and cannot become aware of it’s existence. After each proof Krylov boots himself and continues from the discussion that was going on before mentioning the Jokaero.

Krylov has activated Rite of Duplessence with machine spirit of frigate “Regurgitator”. Krylov is magos without body that has parasitic symbiosis with frigate acting as its body and secondary mind.

When cortex implants arrive Krylov ask Gödel’s help to pacify Captain and his crew.

Cortex controlled Rogue Trader Captain Karfa arrives to denounce testament and claim his warrant back.


“Half Prayer Campaign” ends up with mass rebellion of famished troops. After executing most of the deserters Major Ardman retreats with remaining  soldiers as amount of them is insufficient to continue effective siege against Vault of the Frosty Spire, back to Bastion of Saint Drusus. 100.000 men

Commander Ardman gains In to the Jaws of Hell talent and his troops gain crack troops (+20 to crew rate) level with haunted, survival and resistance (cold) talents.

Commander Ardman requisitions creation of local Imperial Guard regiment of Gravis Major.

Haunted troop trait: -2 to morale, +5 to WP


Hermit ship of Confederation of light. Monastery cruiser.??


Standard nutrient puddy

-Food of choice for hive citizens, void born and any military personnel surviving prolonged siege.


Define Imperial rhinos machine spirit.

As winter becomes colder and hunger deeper people living on the refugee camps start to sell their organs to Chorda med shuttles.


Arrival of Tech Prefecture Magisterium and his hunter-killer clave

-Judgement of Omnisheim

-Judgement of Specialist Gödel for tachyon sensor augmentation.

-Judgement of Rogue Trader Karfa

-Promoting Fortius for his dedication

-Has explorator ship

-Orbits Gravis major while studying EF-118. Will be shot down by Skulking city and crashes to the planet.


Add grenade incident at Bastion of Drusus.


Past fragments:

Space shuttle combat

Mordechai: Scrutiny  check for vox chatter to spot unusual vox bursts transmitting co-ordinates of Urn of redemption.

Gödel: Tech-use check on radar versus stealth of approaching shuttles.

Martün: Psyniscience check as Sixth sense of veteran pilot kicks in to avoid ambush.

2 shuttles attack Urn of Redemption, smuggler after bounty,

Smuggler shuttle Ericius: cargo hold, sensors, fusion drive, crew rate 30
Smuggler shuttle Vulpes: lascannon, void shield, fusion drive, crew rate 30

1: Two smuggler shuttles perceived or ambush by them

2: As urn of Redemption is not armed only way to survive is to escape. Or???


If escape success:

-Fuel low after emergency burns, summon help through vox or suffer long flight attrition.

If escape failed:

-Enemies are destroyed by detonating atomics torpedo. Heavy doses of radiation, systems of shuttle busted, fuel low, sensor range short, flight of thirst and budding insanity, emergency repairs are done, shuttle detected by winterscale/bethel/syndicate