Upgrades available if the ship has a teleportarium
About mechanicus ships
Quick to incorporate recently-rediscovered
technology before it is approved for widespread use,
Adeptus Mechanicus vessels place great reliance on
archaeotech that have much higher power
requirements and correspondingly smaller overload
tolerances and redundancy than those equipping
comparable Imperial Navy vessels. Their ships are
crewed with a very high proportion of repair
servitors and tech adepts intimately familiar with the
workings of their vessel. Mechanicus vessels always
add +1D6 to their rolls when attempting to repair
critical damage. However, because these ships are
commonly relied upon to test untried and sometimes
Xenos technology for extended periods of time,
Mechanicus vessels will on occasion suffer adverse,
unanticipated consequences that in some cases may
endanger the entire ship and its crew.
Mechanicus ship components
Mechanicus ship spirits and past histories
Extended Duty: The Quest for Knowledge can be long and arduous, sometimes seeing the fleet deep in unexplored space far away from logistical support for exceedingly long periods. Roll a D6 for each Mechanicus capital ship. On a 1 it takes D3 damage to Hull Integrity, on a 2 it suffers -10 Command to Lock On Target or Put Your Backs To It extended actions. Rolls of 3+ have no effect.
Xenos Logic: Due to unforeseen phenomena, the complex workings within the capital ships of the Adeptus Mechanicus have become unreliable at best and catastrophic at worst. At the end of warp translation or beginning of void combat roll D10. On 1 random single essential component is unpowered, 2 single random supplemental component is damaged or 3 single random supplemental component is unpowered. 4+ no effect.
Sacred Vessel: The ship is an example of or contains much valued archaeotech and must be protected at any cost. Choose one Mechanicus capital ship in your fleet. This vessel cannot be crippled or destroyed. (+1/-1)
5 The Prize: Reliable sources have confirmed that an enemy ship contains an extremely valuable example of
archaeotech, or possibly remnants of a working STC system! Even if the ship is only crippled, it will grant an easier venture to capture it. Nominate one enemy
capital ship. You must cripple or destroy it. If the ship explodes, no renown is gained or lost. (+1/-2)
Mimic Drive: The Adeptus Mechanicus encounter partial STC plans for a drive capable of imitating the signature of a capital ship.
Experimental Ship: Recovered ancient technology or alien artefacts are sometimes retrofitted to a ship to change its performance in one way or another. Sometimes the results are significant, but very rarely can such devices be accommodated without significant cost or sacrifice to the vessel. This vessel has been recently fitted with an experimental system that has not yet been tested operationally. These modifications are in addition to any refits taken normally by a Mechanicus vessel. Roll a D6 on the following two tables to see how the ship has been altered (Re-roll any result that cannot be applied).
1 All weapons (except ordnance) increase maximum range by +15cm.
2 The ship gains +1 Shield.
3 All turrets re-roll misses when defending against ordnance.
4 The ship can turn an additional +45 degrees.
5 All friendly vessels within 15cm gain an additional +1 leadership when the enemy is on special orders (max 10).
6 Dorsal or prow lances ignore shields on a roll of 6.
D6 Side Effect
1 Weapons battery firepower and lance strength reduced by 50% (rounding up).
2 The ship loses 2 hit points.
3 The ship loses 2 turrets (this is after adding the +1 turret all Mechanicus vessels are equipped with).
4 The ship must move an additional 5cm before it can turn.
5 The ship loses 5cm speed.
6 Dorsal or prow lances can only hit targets on a roll of 6.
Speed: 5 Manouver: +4 Detection: +15 Hull Integrity: 95 Armor: 20 Turret rating: 5 Space: 100 Speed: 4
Weapons: 1 Prow (Nova Cannon or Lance Battery), 3 port (Lance battery, 2 pcs macromattery), 3 starboard (Lance battery, 2 pcs macromattery), 1 Dorsal (Lance)
Augmented Weapon Relay: Weapon batteries shift left on the gunnery table before all other modifiers are applied. Lance hits count double on rolls of a 6
Repulsor Shielding: Ignore all negative effects of having a blast area or gas clouds in contact with it applies to leadership, movement and repairing critical damage. This effect goes away if the ship suffers “Shields Collapsed” critical damage.
2 Void shield generators
Deep Void Augur Array
Augmented retro thrusters
Mechanicus Enclave: Increases command tests?? Enhanced Data-tether
Temple Of Knowledge
Spur: Increases ramming damage??
Cannot use “Come To New Heading” special orders.
It is equipped with Repulsor Shields and Augmented Weapon
Relays as part of its point cost, and cannot be removed.
“Brutal Strike” encreases caused Boarding damage by?? “Calculated Advance” decreases command of leader of
Advanced Plasma Reactor increases speed, and gives bonus?? to All Ahead, High Energy Turn and Burb Retros actions.
Over many millennia, a large number of starships of various sizes, fitting no specific classification,
have been seen bearing the insignia of the Adeptus Mechanicus. Many of these ships are incredibly
ancient vessels, possibly recovered space hulks, re-commissioned so as to examine their characteristics under normal operation.
A notable few of these are the unimaginably vast, almost mythical Ark Mechanicus vessels, said to
endlessly ply the stellar maine in the Quest for Knowledge. Led by a Venerated Archmagos Explorator, they will follow up any lead that may result in discovering a working Standard Template
Construct, the revered holy grail of the Cult Mechanicus. These vessels are rarely encountered by
others as they perform their missions in the service of those who give life to these behemoths of the
stars. One such vessel is the Omnissiah’s Victory, said to predate even the Great Crusade. While this
cannot be proven, it is known to have taken part in the Noloptis Crusade as far back as M33.
Some have suggested that aspects of its design were lent to both the Retribution battleship as well as the Victory battleship most commonly encountered in Segmentum Tempestus. While the Adeptus
Mechanicus have not been forthcoming regarding the veracity of this information, records exist of the Omnissiah’s Victory spending a considerable amount of time in the vicinity of Bakka and its
surrounding forge worlds.
Muista lukea tarotit Mordechain ajatuksesta ottaa tähtilapset ja suunnata kohti terraa. Privana.
Lietnant Rick Gaunt is taken to Mordechai Memorial Hospital.
Next Mechanicus expedition at Gravis Minor
- Crash site of ancient battleship (gives access to damaged archeotech components),
- mountain of Tastuu tribe (Gives access to power armoured tech assassins),
- alien nanocontrol center (gives control to xenocrystals and orbit speed of Gravis Minor,
- valley of tecnosaurians (gives acces to taming of technosaurians) ,
- Dilapidated HQ of dead Abominable Intelligence (gives control to planet wide giant mechadendrites),
- Hunt of Skulking City (gives control to automated HQ of dead abominable intelligence.
Extremely valuable cargo shipment is arriving to Canor Sol which require reinforced guarding.
Shipment of diamonds and crystals for Cardinal Humer and glass window of cathedral of immaculate truth.
Admnistrator Ecbert inquires from Specialist Gödel the opinion on positioning of 4 datalooms to handle system’s Imperial records. Proposition: Gravis Major, Avaritas, Sphaera Imperator, Canor Sol
Fishing fleet of Cociliatorix Simion. Gravis Major
Mechanicus fleet, to scavenge archeotech wonders of Gravis Minor. Great operation of Von Trotha and fabricator general of ??. Lured by Von Trotha with promises of new forge world and used by Von Trotha to experiment with the defences of Skulking City and Gravis Major. Captain of the fleet carries petrified cogitator received from Von Trotha.
Mechanicus cruiser, archeotech labs, mechanicus in command is a minion of Von Trotha
transport, cargo hauler for the loot, trade warrant captain is blinded by profit and has loose lips when drunk.
frigate, captain belongs to cult of haemophilos that worships magnets and blood.
Chorda fleet, to secure Stryxis operation at Peniteus Balteus and Chorda goals at Gravis Major. Captain has mandate from Auspyce Chorda herself.
cruiser, several attack craft bays, captain collaborates with Vladir to start the pit fights at Nothus.
raider, captain is young grand-nephew of the Auspyce Chorda
raider, captain has past as a pirate??
raider, captain is devoted to Imperial creed
Imperial Navy star vessel, safety of drydocks of Canor Sol is imperative, captain is decorated veteran who has burned out for using “the blue” at the front against chaos reavers of Karrad Val. Will collaborate with Warden Vladir from Nothus for fighting pits at the penal colony.
Rogue trader star vessel, charting the sector for Imperial navy, Hired by Arviragus and Mordechai??, charter has been validated by Imperial Navy.
If stryxis warp resonator is destroyed eldar vessels are able to enter the Ultima Tectum system. Aim to rescue an ancient and holy plant, lost by renegade eldar, from xenos defilers.
Ennegram projector is stolen from Emplastrum Aegis.
Data-ghost: Noospheric echoes of the previous frequent users of the data manifold.
Braneshield: STC technology able to create pockets of alternative reality unreachable by beings of materium.
Binary apostle: Powerful individuals which travel across galaxy to reclaim lost STC wonders under dominion of Mars.
What happened to incarcerated monsters of Emplastrum Aegis? Up to notes: Shot and burned and ashes spaced out.
Gödel notices scarring anomaly of Nimbus Extern population. Caused by Ugrippa removing mutations with her “blessed” knife.
Tech-priests of Sphaera Imperator re-configurate core to sustain void shields to anticipate pirate threat.? Done. Is power sufficient with military configuration??
Krylov has been hacked by the Jokaero on board and cannot become aware of it’s existence. After each proof Krylov boots himself and continues from the discussion that was going on before mentioning the Jokaero.
Krylov has activated Rite of Duplessence with machine spirit of frigate “Regurgitator”. Krylov is magos without body that has parasitic symbiosis with frigate acting as its body and secondary mind.
When cortex implants arrive Krylov ask Gödel’s help to pacify Captain and his crew.
Cortex controlled Rogue Trader Captain Karfa arrives to denounce testament and claim his warrant back.
“Half Prayer Campaign” ends up with mass rebellion of famished troops. After executing most of the deserters Major Ardman retreats with remaining soldiers as amount of them is insufficient to continue effective siege against Vault of the Frosty Spire, back to Bastion of Saint Drusus. 100.000 men
Commander Ardman gains In to the Jaws of Hell talent and his troops gain crack troops (+20 to crew rate) level with haunted, survival and resistance (cold) talents.
Commander Ardman requisitions creation of local Imperial Guard regiment of Gravis Major.
Haunted troop trait: -2 to morale, +5 to WP
Hermit ship of Confederation of light. Monastery cruiser.??
Standard nutrient puddy
-Food of choice for hive citizens, void born and any military personnel surviving prolonged siege.
Define Imperial rhinos machine spirit.
As winter becomes colder and hunger deeper people living on the refugee camps start to sell their organs to Chorda med shuttles.
Arrival of Tech Prefecture Magisterium and his hunter-killer clave
-Judgement of Omnisheim
-Judgement of Specialist Gödel for tachyon sensor augmentation.
-Judgement of Rogue Trader Karfa
-Promoting Fortius for his dedication
-Has explorator ship
-Orbits Gravis major while studying EF-118. Will be shot down by Skulking city and crashes to the planet.
Add grenade incident at Bastion of Drusus.
After Mordechai sold STC ape gonads for Winterscale Conciliatorix Arviragus, he informed the collector seeking them and triggered Jokaero surveillance. As soon as it is inconvenient for Arbotrator Mordechai adventure seed Jokaero Agenda is initiated
-As I was reading Rogue Trader some decades ago origin of Jokaero was only hinted to be created by Slann. Already then I started to imagine that Imperium thinks that Jokaero are xenos but actually they originate from Terran uplifted apes from dark age of technology. They parted from humanity somewhere before age of strife and do their best to distance themselves from it.
-Some years ago I was running sci-fi rpg where center of campaign was star vessel originating from earth around 2300 ad. One of the crew members was uplifted chimpanzee. He was first ape to win physics Nobel prize. He was first to envision apedom free from oppression of humanity and populating their own worlds of monkey utopia.
-Even that uplifted ape keep their distance humanity they still continue hunting down and exterminating AIs from dark age of technology.
-Also if they encounter STC apes from planets terraformed by STC standards they are rescued and placed to primitive jungle world to live free of humanity.
*Retinue of Ungues Aquilarum gain hoard of STC apex gonads while exploring
*As Apex gonads end up for sale at Ultima Tectum following story-line is triggered
*Vox signal is received as Rogue Trader Karfa having failure with warp engine and falling inside of mandeville point of Ultima Tectum.
*As frigate takes extensive damage from involuntary drop from warp space nearer to suns gravity than would be safe Karfa’s star vessel.
*Engines are damaged and vessel falls towards center of star system without control.
*Falling directory of Karfa’s star vessel is almost without even slightest distortion towards Gravis Major.
*As star vessel approaches orbit of Gravis major there is system malfunction and all shuttles and drop pods are launched unmanned towards surface of the planet.
*Rogue trader Karfa’s star vessel falls towards atmosphere of the Gravis Major. Without daring technical assistance vessel is doomed to burn to smithereens before impacting planet surface.
*Jokaero agent that has been traveling on the star vessel has landed on arctic continent and seeks for STC apex roaming the continent. As soon as Jokaero has located those beings he begins building Jokaero star vessel.
*To fulfill Jokaero’s need of raw technical material he trains apex guerillas to raid imperial technology from imperial colonists.
* When Jokaero star vessel is ready it escapes with STC apex to monkey dimension and safety.
*Source of STC apex gonads is lost for Imperium.
-Effect of Apex Gonads: Failed stamina check +1d10 to maximum lifespan. Successful stamina check +1d50 to maximum lifespan. Effects of eating gonads is not cumulative but each time gives possibility to new stamina check and if result improves it is accounted
Space shuttle combat
Mordechai: Scrutiny check for vox chatter to spot unusual vox bursts transmitting co-ordinates of Urn of redemption.
Gödel: Tech-use check on radar versus stealth of approaching shuttles.
Martün: Psyniscience check as Sixth sense of veteran pilot kicks in to avoid ambush.
2 shuttles attack Urn of Redemption, smuggler after bounty,
Smuggler shuttle Ericius: cargo hold, sensors, fusion drive, crew rate 30
Smuggler shuttle Vulpes: lascannon, void shield, fusion drive, crew rate 30
1: Two smuggler shuttles perceived or ambush by them
2: As urn of Redemption is not armed only way to survive is to escape. Or???
If escape success:
-Fuel low after emergency burns, summon help through vox or suffer long flight attrition.
If escape failed:
-Enemies are destroyed by detonating atomics torpedo. Heavy doses of radiation, systems of shuttle busted, fuel low, sensor range short, flight of thirst and budding insanity, emergency repairs are done, shuttle detected by winterscale/bethel/syndicate