So, you’ve always wanted to become a necromancer — to command the dead, harness the restless spirits, and let fear walk beside you. In the Warpcraft system, necromancy is not a single discipline, but a fusion of multiple projection spheres, each contributing to the mastery of death and undeath. Now, the power is close at hand.
Control Matter: Animate the Corpses
With Control Matter, the necromancer can reanimate the dead by treating flesh, bone, and sinew as manipulable material. Corpses become puppets of war, responding to the caster’s will like crude golems. Advanced users may raise entire battalions, binding them to gestural commands, spoken rites, or mental focus.
Applications:
- Raise skeletal or flesh-bound servitors
- Reinforce corpses with warp-hardened materials
- Craft amalgamations of multiple bodies into monstrous constructs
Control Mind: Command Ghosts and Possession
Necromancers use Control Mind to interact with the souls that linger — the lost, the angry, the betrayed. These ghosts can be coerced, bargained with, or bound into service. Some are used to frighten the living, while others can be driven into corpses or unwilling living hosts, creating terrifying revenants or possessed host bodies.
Applications:
- Interrogate the dead for knowledge
- Use spirits as sentries or assassins
- Cause supernatural terror in living minds
Create Warp: Fuel the Dead with Unnatural Energy
Through Create Warp, the necromancer imbues corpses with unstable warp essence, animating them not through mechanics, but through raw metaphysical force. These constructs often burn with malevolence, and while unstable, they can strike with greater strength or strange unnatural effects.
Applications:
- Create warp-fueled revenants
- Forge persistent undead immune to conventional decay
- Bind fragments of the Warp into corpse-hosts
Daemonology: Host of the Damned
Those who delve into daemonology may go further, creating Daemonhosts by binding Warp-entities into the dead. These corpse-vessels channel the power and malice of the daemonic intellect inside them, though at terrible risk. If containment fails, the consequences are apocalyptic.
Applications:
- Forge daemon-bound champions
- Use the dead as prisons for dangerous warp-entities
- Empower necromantic creations with daemonic abilities
Control Electricity: Nerve Fire and Flesh Sparks
Even a Master of Electricity has a place in necromancy. The body, freshly dead, can be manipulated through electrical impulse, forcing it to twitch, walk, speak, or fight — a grotesque simulacrum of life. Before rigor mortis sets in, a skilled wielder can puppet a corpse as though still alive.
Applications:
- Interrogate corpses by manipulating voice
- Walk the freshly dead through secure areas
- Use temporary undead for infiltration or deception