Minor guests at the Games of Nothus

Magistrate Jorlan Dreyne, The Gambler

  • Gender: Male
  • Appearance: A portly, finely dressed official in ornate robes of office, his fingers heavy with rings. His face is flushed, either from excitement or the strong amasec in his hand. His eyes dart constantly, seeking opportunities for profit.
  • Position: Mid-tier judiciary official in a hive city, responsible for overseeing local Arbites enforcement and settlement disputes.
  • Backstory: Jorlan Dreyne’s love of gambling has brought him to the arena, where the high-stakes betting pits fuel his addiction. While technically still a magistrate, his duties have long been neglected in favor of chasing increasingly dangerous thrills. His debts to unsavory figures are mounting, and his presence at the games is a desperate attempt to win enough to stay alive.
  • Vice: Gambling, thrill-seeking, and consorting with criminal elements.
  • Reason for Attending the Games: The games provide the perfect venue for high-stakes betting and allow him to network with underworld figures who feed his addiction.

“Ah, esteemed guests! Magistrate Jorlan Dreyne, at your service—though tonight, let us leave talk of law and duty at the door. This is a time for indulgence, after all, and what better venue than a grand banquet to revel in the pleasures of the Games?
The arena, as some of you may know, holds a particular charm for me. The high stakes, the clash of champions—it’s a spectacle that calls to those of us who appreciate the art of risk and reward.
But do not mistake my enthusiasm for carelessness. One must always calculate carefully when the stakes are high—be it in governance or at the betting pits. Now, tell me, who among you shares my appreciation for the thrill of a wager? Perhaps we might exchange insights, or better yet, lay our own little bets on tomorrow’s contests. What say you?”


Scribe Elona Rath, The Aspirant

  • Gender: Female
  • Appearance: A wiry, pale woman in simple, unadorned robes. Her ink-stained fingers twitch nervously, and her spectacles glint in the arena’s harsh light. She carries a data-slate, constantly recording everything she observes.
  • Position: A junior scribe in the Administratum, responsible for cataloging logistical reports for a sector’s tithe.
  • Backstory: Elona’s obsession with the lives of the wealthy and powerful has led her to the arena, where she hopes to gain access to influential figures. While outwardly meek, she harbors ambitions of escaping her mundane life and joining the upper echelons of Imperial society. Her growing fixation on the games has begun to compromise her work, as she neglects her duties to indulge her fantasies.
  • Vice: Social climbing, voyeurism, and reckless ambition.
  • Reason for Attending the Games: She hopes to ingratiate herself with nobles and other elites, seeing the games as her ticket out of mediocrity.

“Good evening, honored guests. I am Scribe Elona Rath of the Administratum, a humble chronicler, here to observe the grandeur of these Games and the remarkable individuals who grace this banquet. It is truly an awe-inspiring gathering—so many figures of influence and renown in one place.
Forgive my boldness, but I cannot overstate what an honor it would be to learn from such esteemed company. The wisdom of those who guide the Imperium, those who shape its future, is invaluable. I am eager—desperate, even—to better understand your triumphs, your insights, your paths to greatness.
Might I impose upon your generosity, even briefly? To hear your stories, to record even a fragment of your knowledge, would be the greatest privilege of my career. Please, do not hesitate to seek me out—I am at your service.”


Rogue Trader Volrik Tassos, The Debauched Explorer

  • Gender: Male
  • Appearance: An extravagantly dressed man in fine void-silk, his cloak embroidered with star charts. His pale face is gaunt from excess, and he carries an exotic cane that doubles as a concealed weapon.
  • Position: A disgraced Rogue Trader clinging to the remnants of his charter, operating on the fringes of Imperial space.
  • Backstory: Once a celebrated explorer, Volrik squandered his fortune on indulgences and ill-conceived ventures. The arena is his escape from the shame of his declining fortunes and a place to indulge in forbidden pleasures far from Imperial oversight. He is frequently seen in the company of xenos smugglers and heretical merchants who cater to his every desire.
  • Vice: Hedonism, xenos consorting, and addiction to exotic substances.
  • Reason for Attending the Games: The games provide a lawless environment where he can indulge his vices and plot ways to restore his fortunes.

“Ah, my esteemed companions, Volrik Tassos at your service—or perhaps, more aptly, at your indulgence. I find myself drawn here not merely for the spectacle of the Games, though they are a delight, but for the company of those who appreciate the finer, more… liberating aspects of existence.
Once, I charted the stars, my name spoken with reverence across Segmentum Obscurus. Now, I am a connoisseur of life’s more unorthodox pleasures and opportunities—an explorer still, though now of fortunes and ventures that elude the grasp of Imperial rigidity.
Might I suggest that after we have toasted to triumphs here, we convene among those who truly seek to grasp the edges of ambition? A quieter setting, away from formalities, where ideas flow as freely as the amasec. After all, the real treasures are found not in spectacle but in the bonds forged between visionaries.”


Preacher Morak Aven, The Fallen Cleric

  • Gender: Male
  • Appearance: A ragged figure in tattered ecclesiastical robes, his once-proud aquila medallion tarnished and dull. His eyes are bloodshot, and his breath reeks of rotgut.
  • Position: A lapsed preacher of the Ministorum, assigned to a backwater shrine world.
  • Backstory: Morak’s faith shattered after a failed crusade in which he witnessed unspeakable horrors. Turning to drink and self-loathing, he abandoned his congregation and drifted to the arena. Here, he revels in the bloodshed and depravity, a far cry from the pious sermons he once delivered. His presence is tolerated only because his knowledge of scripture occasionally proves useful to the arena’s lords.
  • Vice: Alcoholism, nihilism, and voyeurism of violence.
  • Reason for Attending the Games: He seeks to numb his despair by watching others suffer, believing it to be a reflection of the universe’s cruel nature.

“I am Morak Aven, a preacher in name only, once a servant of the Emperor’s light, now a witness to the shadow that devours His Imperium. Do not look to me for hope or redemption—I have seen too much, horrors that no prayer can cleanse, no faith can withstand.
The Games… they are honest in a way the universe rarely is. Blood spilled, flesh torn, lives extinguished—it is a reflection of the Emperor’s truth. A galaxy built on suffering, endless and eternal. Those who fight here are no different from the billions who die nameless in His wars, but at least they do so in the open, with no pretense of salvation.
Judge me as you will; I do not care. Let the blood flow, and may it drown this cursed galaxy in its truth.”


Lieutenant Themis Jorrik, The Deserter

  • Gender: Female
  • Appearance: A scarred veteran in a threadbare officer’s coat, her once-pristine uniform now a shadow of its former glory. Her right arm is replaced with a crude cybernetic limb.
  • Position: Former Imperial Guard officer, now a deserter hiding among the arena’s unruly patrons.
  • Backstory: Jorrik abandoned her post after a disastrous campaign left her regiment decimated. Marked as a coward by the Commissariat, she fled to the edges of the sector. The arena offers her anonymity and a chance to drown her guilt in the carnage she witnesses. Despite her disgrace, she retains her martial instincts and often offers tactical advice to gladiators in exchange for drink or coin.
  • Vice: Cowardice, alcoholism, and an addiction to adrenaline.
  • Reason for Attending the Games: The games are a refuge from the shame of her past and a way to vicariously experience the glory she once sought.

“Lieutenant Themis Jorrik… formerly of the 34th Imperial Guard, though that title holds little weight these days. I’ve seen the worst this galaxy has to offer—hellish battlefields, comrades torn apart, and victories that taste of ash. The Emperor demands much, doesn’t He? And sometimes, He demands too much.
The Games remind me of those fields, in a way. The brutality, the chaos… the fleeting glory. It’s easier to stomach when you’re not the one bleeding out in the mud.
I’m not here to reminisce, though. I’ve got skills—tactical acumen, battlefield experience, even if the Commissariat would spit on the thought. If you need someone who knows how to get things done, no questions asked, I’m your woman. This galaxy is merciless, and so am I.”


Technographer Helix Varn, The Opportunist

  • Gender: Male
  • Appearance: A tech-priest clad in patched and stained robes, his augmetics clearly outdated and poorly maintained. His data-cogitator hums faintly, always scanning for opportunity.
  • Position: A minor functionary of the Adeptus Mechanicus, tasked with cataloging technological relics on a backwater forge world.
  • Backstory: Helix Varn is a scavenger at heart, frequently skimming off recovered relics to sell on the black market. He attends the games to cultivate connections with hereteks, rogue traders, and arena lords, all of whom have a taste for forbidden technologies. His presence is tolerated by the arena’s masters, who value his ability to maintain and modify their war machines.
  • Vice: Greed, heretical curiosity, and disregard for Mechanicus doctrine.
  • Reason for Attending the Games: The games are a lucrative marketplace for forbidden tech, and Varn relishes the chance to profit from his expertise.

Blessings of the Omnissiah upon this grand assembly. I am Technographer Helix Varn, humble operator of Helix Analytical Services—a small but efficient operation specializing in… technological problem-solving.
The Games, of course, are a marvel of engineering ingenuity and adaptive combat systems. I am here to observe and… collaborate. Should any of you require assistance with acquisitions of particularly… unorthodox components, or perhaps wish to refine existing systems to more efficient specifications, my services are most adaptable.
I value discretion, naturally, and those who share that virtue will find me an ally of considerable utility. Seek me quietly if your needs lie outside the… approved schematics. The Omnissiah’s path is vast, after all, and not all innovations fit neatly into the official archives.”

He subtly taps his cogitator, flashes a quick series of cold trade symbols etched into his augmetics, and ends with a faint, knowing smile.


Comptroller Valeria Drak, The Gilded Miser

  • Gender: Female
  • Appearance: A severe-looking woman dressed in opulent robes trimmed with gold. Her fingers are adorned with jeweled rings, and her sharp gaze betrays her ruthless nature.
  • Position: A high-ranking Administratum official overseeing the tithe quotas for her sector.
  • Backstory: Valeria’s obsession with wealth and power has made her one of the most feared and hated bureaucrats in the sector. She siphons funds from the Imperium’s coffers to finance her lavish lifestyle, using the arena as a front to launder her ill-gotten gains. She enjoys the games as both an escape and a reminder of her dominance over others.
  • Vice: Greed, arrogance, and cruelty.
  • Reason for Attending the Games: The games allow her to flaunt her wealth and solidify her corrupt alliances while indulging in the suffering of others.

“Ah, greetings, esteemed company. Comptroller Valeria Drak, at your service—or rather, at the Imperium’s service, as my duty demands I oversee the lifeblood of this sector: its tithes and tributes. A weighty responsibility, of course, but one I bear with grace, as you can plainly see.”
She lifts her jeweled hand, the gold rings catching the light as her sharp eyes scan the room.
“The Games are such a delight, aren’t they? Not just for the spectacle but for the… insights they offer. One cannot help but admire the resilience—or lack thereof—of the human form under certain… pressures. It’s quite instructive, truly. I’ve been curious, though. Have any of you experimented with… persuasion techniques? How much can a subject endure before they break? And, once broken, is it better to dispose of them or leave them alive to serve as an example? It’s a fascinating moral quandary, don’t you think? Perhaps something we might discuss in greater detail later—after all, who better to muse on such matters than those of influence and intellect?”
She finishes with a thin, cold smile, her gaze lingering a moment too long on those seated nearby.

Archivist Leto Vyne, The Unseen Witness

  • Gender: Male
  • Appearance: A wiry man in worn Administratum robes, his skin pale from years spent in subterranean archives. His hands constantly fidget with a data-slate, and his haunted eyes dart nervously around the arena.
  • Position: A mid-level archivist responsible for cataloging Imperial records of destroyed hive cities and derelict manufactorums.
  • Backstory: While sorting old records in a sealed archive, Leto stumbled upon an incomplete file detailing classified planetary purges. Moments after reading the file, a random system surge shut down the archive, locking him inside for three days. By the time he was freed, the file had mysteriously vanished, and his supervisors dismissed the event as a malfunction. Shortly after, he received a ticket to the arena from an unknown sender, with no indication of who provided it.
  • Weird Coincidence: The “system surge” that locked Leto inside the archive occurred at the exact time a nearby Inquisitorial retinue purged a heretical cult in the same city.
  • Reason for Attending the Games: Unable to understand why he received the ticket, Leto attends out of paranoid curiosity, hoping to uncover clues about whoever sent it.

“Ah, greetings. I am Leto Vyne, archivist of the Administratum, tasked with cataloging the forgotten ruins of the Imperium’s endeavors. A humble role, perhaps, but the past holds truths that even the present can scarcely comprehend.”
He pauses, his fidgeting hands tightening briefly on his data-slate, his eyes scanning the faces of those around him.
“It is, I must admit, unusual for someone in my position to attend such an event. My work is solitary, confined to archives deep below the surface. Yet, a curious opportunity presented itself—a ticket, delivered without explanation, inviting me here. Unasked for, unexpected, but clearly… deliberate.
Tell me, have any of you received such invitations? Perhaps you know the benefactors who arrange such matters? I find myself wondering why someone would extend such generosity to an archivist of no particular consequence. Could it be mere coincidence?”

His nervous smile fades as his eyes flit about again, searching for any hint of recognition or reaction among the crowd.


Ianna Trel, The Forgotten Acolyte

  • Gender: Female
  • Appearance: A woman of noble bearing dressed in simple but elegant robes. She carries herself with rigid discipline, though her eyes betray a profound sense of disillusionment.
  • Position: Former aspirant to the Adepta Sororitas, now the steward of her family’s estate on a backwater agri-world.
  • Backstory: On the day of her induction into the Adepta Sororitas, the chapel bell rang out mid-ceremony—a supposed bad omen. Minutes later, an astropathic message redirected the entire shrine’s resources to a crusade, delaying her induction indefinitely. The delay was never resolved, and she was returned to her family. Years later, she received an arena invitation marked with the same sigil as the chapel bell, leading her to wonder if her life was manipulated by a force beyond comprehension.
  • Weird Coincidence: The sigil on her invitation matched one she once saw etched into the bell during her failed induction ceremony.
  • Reason for Attending the Games: Drawn by the unanswered questions about her past, she attends in search of purpose—or closure.

Karvos Thal, The Byproduct Survivor

  • Gender: Male
  • Appearance: A broad-shouldered man in battered worker’s garb, his arms and face covered in faded scars. His demeanor is tense, as though always expecting disaster to strike.
  • Position: Overseer of a now-defunct munitions manufactorum, where he supervised plasma reactor operations.
  • Backstory: Karvos was one of the few survivors of a catastrophic manufactorum explosion that claimed hundreds of lives. He emerged from the wreckage without significant injuries, despite being closest to the blast. Weeks later, he found an engraved coin in his coat pocket bearing the name of a distant arena, which he had no memory of receiving. Haunted by his survival and the coin’s unexplained presence, Karvos feels compelled to attend.
  • Weird Coincidence: The coin matches one given as a commemorative token to the arena’s founding over 500 years ago, long before Karvos’ time.
  • Reason for Attending the Games: Seeking answers about the coin and his improbable survival, Karvos hopes the arena will provide some clarity—or at least distraction.

Rynn Malykos, The Spared Rebel

  • Gender: Female
  • Appearance: A tall, athletic woman in rough civilian attire. Her right arm bears the faded tattoo of a rebellion long since crushed, though her other scars remain hidden.
  • Position: Former leader of a hive militia, now a freelance hauler for interstellar traders.
  • Backstory: During a hive uprising, Rynn and her militia held a strategic tower that was marked for orbital bombardment. The strike obliterated nearby spires but left hers untouched due to a targeting malfunction. After the rebellion was suppressed, Rynn managed to escape Imperial reprisals. Years later, a merchant gave her a ticket to the games as payment for transport—a ticket that bore the coordinates of the very spire she once defended.
  • Weird Coincidence: The arena’s layout bears a striking resemblance to the tower she held during the uprising, down to minor architectural details.
  • Reason for Attending the Games: She seeks to understand whether the arena’s connection to her past is coincidence or design, even as she fears the answer.

Astropath Phyros Kendal, The Blind Seer

  • Gender: Male
  • Appearance: A thin man in tattered robes, his milky-white eyes betraying his blindness. He leans on a staff adorned with faintly glowing sigils, moving with an air of eerie confidence.
  • Position: Former astropath assigned to a remote agri-world, responsible for sector-wide communications.
  • Backstory: Phyros survived a psychic surge that killed every psyker within a 10-kilometer radius. His blindness was a side effect of the event, but he retains limited visions of people and places bathed in psychic resonance. One of these visions included a vivid depiction of the arena, where he felt drawn as though by fate. When a passing voidship offered him transport to that exact destination, he took it as a sign to follow his visions.
  • Weird Coincidence: The psychic surge occurred simultaneously with an astropathic message referencing the arena, though no record of the message exists.
  • Reason for Attending the Games: Believing the arena holds the key to understanding his survival and visions, Phyros attends in search of revelation.

Cyra Reth, The Curious Magos

  • Gender: Female
  • Appearance: A lean, wiry figure in Mechanicus robes, with several augmetics designed for precision and analysis. Her movements are deliberate, and her gaze is always calculating.
  • Position: Junior Magos Biologis responsible for studying adaptive pathogens and their effects on planetary ecosystems.
  • Backstory: While analyzing a rapidly mutating disease on a quarantined agri-world, Cyra discovered that a seemingly random genetic sequence in the pathogen mirrored the sigil of a distant arena. The connection made no biological sense, yet it repeated across multiple strains. As the plague inexplicably vanished overnight, Cyra received a vox transmission inviting her to attend the games, further deepening the mystery.
  • Weird Coincidence: The disease’s genetic “signature” matched the sigil etched into the arena’s gates.
  • Reason for Attending the Games: She hopes to uncover the origin of the sigil and its connection to the pathogen, believing it to be a clue to a larger mystery.

Tavian Grex, The Scheming Trader

Gender: Male

Appearance: A stout man dressed in fine void-silk robes adorned with subtle patterns of wealth and status. His rings are ostentatious, and his eyes gleam with a calculating sharpness.

Position: Former cargo overseer in a small merchant fleet, now an independent trade magnate.

Backstory: Tavian suddenly acquired the rights to several lucrative mining contracts after the mysterious disappearance of his former employer and rivals in the sector. Rumors of bribery and foul play abound, but nothing has been proven. With his newfound wealth, Tavian attends the games to forge alliances with rogue traders, planetary governors, and other power brokers to secure monopoly over void routes and expand his fleet.

Sinister Goal: Tavian plans to consolidate control of several planets’ raw material exports, enslaving labor forces under the guise of efficiency and control.

Reason for Attending the Games: To identify influential figures who can protect his growing empire or neutralize his remaining competitors.


Clyra Vex, The Phantom Heiress

Gender: Female

Appearance: A mysterious woman dressed in a shimmering gown of black and gold. Her face is partially veiled, adding an air of mystique, and she carries herself with an almost regal confidence.

Position: Self-proclaimed heir to a deceased noble house from a distant hive world.

Backstory: Clyra appeared suddenly in the wake of her supposed family’s downfall, claiming sole rights to their wealth and holdings. Though many question the legitimacy of her lineage, she has silenced critics with well-placed bribes and tactical alliances. She attends the games to solidify her new identity and recruit influential figures to her cause.

Sinister Goal: To cement her control over the hive world by assassinating remaining political opponents and using mercenaries to enforce her rule.

Reason for Attending the Games: The arena offers an ideal place to meet killers for hire and forge alliances with rogue elements who can act without drawing attention.


Jerik Morn, The Ambitious Forger

Gender: Male

Appearance: A lean, wiry man in a tailored uniform that resembles an Imperial officer’s dress attire. His demeanor is confident but tinged with the nervous energy of someone constantly on edge.

Position: Former clerk in a Departmento Munitorum supply depot, now masquerading as a high-ranking logistics officer.

Backstory: Jerik orchestrated a massive embezzlement scheme, falsifying supply orders and rerouting military shipments to sell on the black market. With the profits, he fashioned himself into an influential figure in logistics and attends the games to cultivate contacts with planetary governors and rogue traders.

Sinister Goal: To create a private network of smuggling and resource diversion, undermining Imperial supply chains for personal profit.

Reason for Attending the Games: To find people willing to overlook his dubious credentials in exchange for a cut of his profits.


Varna Holt, The Ruthless Industrialist

Gender: Female

Appearance: A statuesque woman clad in austere but finely made garments. Her hair is tightly pulled back, and her piercing eyes exude a no-nonsense demeanor.

Position: Recently appointed CEO of a failing manufactorum that now thrives against all odds.

Backstory: Varna revitalized her failing manufactorum overnight after securing funding from an anonymous benefactor. The source of her wealth remains unclear, but whispers suggest that rivals met untimely accidents or vanished before deals could be finalized. She attends the games to meet influential figures who can help her expand her operations across the sector.

Sinister Goal: To monopolize manufactorum production by sabotaging competitors and exploiting laborers with brutal efficiency.

Reason for Attending the Games: To secure contracts with planetary rulers and rogue traders who can provide her with raw materials and cheap labor.


Felkar Dren, The Underground King

Gender: Male

Appearance: A rugged man in a blend of casual and opulent attire, often flaunting a gold-chained necklace and cybernetic enhancements. He exudes charisma and danger in equal measure.

Position: Leader of a rising criminal syndicate specializing in smuggling, illegal arms trading, and extortion.

Backstory: Felkar emerged as a dominant underworld figure after his predecessor was found dead in suspicious circumstances. Using his newfound wealth, he expanded his syndicate’s reach and now attends the games to identify corrupt officials and mercenaries willing to protect or expand his operations.

Sinister Goal: To destabilize local planetary governments and insert his agents into key positions, ensuring his syndicate’s control over the sector.

Reason for Attending the Games: The games allow him to build connections with Imperial officials who can be bribed or coerced into aiding his criminal empire.


Silva Rhoren, The Military Opportunist

Gender: Female

Appearance: A confident woman in a repurposed officer’s uniform adorned with unnecessary medals and embellishments. She moves with the swagger of someone used to command.

Position: Self-appointed “General” of a private militia funded by her sudden windfall.

Backstory: Silva was once a low-ranking officer in a planetary defense force who fled after embezzling funds from the regiment’s treasury. She reappeared with her own army of mercenaries, which she now markets as a “defense contractor” to planetary governors. She attends the games to connect with wealthy patrons who might hire her militia for their conflicts.

Sinister Goal: To expand her militia into a private army capable of controlling entire planets, using her clients’ wars to gain power.

Reason for Attending the Games: The games attract power brokers in need of military muscle, making it the perfect venue for her recruitment efforts.


Hadrian Valtor, The Grinning Banker

  • Appearance: A slim man dressed in tailored robes adorned with understated gold trim, Hadrian Valtor is the picture of wealth and refinement. His finely wrought cane is more an accessory of power than necessity, and his ever-present smirk hints at a mind always scheming. His piercing eyes seem to size up everyone he meets, calculating their worth in a glance.
  • Personality: Hadrian is charming and polished, with a knack for putting others at ease while subtly steering conversations to his advantage. Beneath his genial exterior lies a ruthless businessman who sees people as assets to be leveraged. His sharp wit and persuasive tongue make him both captivating and dangerous.
  • High Stakes: Though Hadrian’s wealth insulates him from many risks, his methods of planetary lending and ruthless debt collection have made him powerful enemies. The Games offer both opportunity and danger, as he seeks new clients while avoiding those who might seek vengeance for past dealings.
  • Dark Secret: Hadrian’s consortium is more than a financial empire—it’s a mechanism for quietly seizing control of planetary economies. His ultimate goal is to build a network of indebted worlds loyal to him, giving him influence rivaling that of the Segmentum authorities.

Demeanor

Hadrian is affable and engaging, with an air of effortless confidence. He knows exactly how to tailor his words to his audience, offering just enough to pique their interest without revealing too much of his intentions. While he seems to radiate generosity, a closer look reveals his carefully hidden predatory instincts.


The Hidden Truth

Behind Hadrian’s smile is a carefully crafted web of manipulation. Every offer of assistance is a trap, designed to pull planetary rulers into his consortium’s orbit. His attendance at the Games is a calculated move to identify potential clients, leveraging their desperation to further his control.


Why He Stands Out

In a setting where wealth and power abound, Hadrian’s ability to blend charm with ruthless calculation makes him a unique player. His veneer of generosity and respectability masks a cunning mind that sees opportunity in every struggle, setting him apart as both an ally and a threat to those who cross his path.

Ah, esteemed guests, allow me to introduce myself—Hadrian Valtor, proprietor of the Valtor Consortium, purveyors of opportunity and prosperity to those with the vision to grasp it. You may have heard whispers of my recent dealings on Calidor Prime? A fascinating case—a governor in dire need of resources to stabilize his manufactorums. Naturally, I extended my assistance.
Through careful negotiation, I secured terms that benefited all parties—though, I must admit, the Consortium emerged with the larger share. Business, after all, is about seizing the moment and ensuring lasting partnerships that stand the test of time. Calidor Prime now thrives under my guidance, and its debts? Let us just say they ensure loyalty for years to come.
But enough about past triumphs. I am here, as always, to explore new opportunities. Who among you might require assistance? A venture on the brink of greatness, perhaps, or a small push to tip the scales of fortune? If your ambition matches my expertise, I daresay we could achieve something… extraordinary. Do seek me out—I am always eager to discuss matters of mutual benefit.

____________________

Dr. Sennia Vostek, The Sociopolitical Reformer

  • Appearance: A poised and confident woman, Dr. Sennia Vostek is clad in practical, high-collared attire marked with insignia from her former role as a policy advisor. Her piercing gaze and confident posture exude authority and intellect, allowing her to command attention effortlessly. Her polished demeanor conceals her true allegiance.
  • Personality: Sennia is articulate, strategic, and deeply persuasive. She is adept at presenting her vision of reform as beneficial to the Imperium, employing logic and charisma to sway even the most skeptical listeners. Beneath her composed exterior, she is a calculating operative who remains laser-focused on her true mission.
  • High Stakes: Sennia’s attendance at the Games is part of a carefully crafted plan to infiltrate the ranks of the Imperium’s elite and gain influence for the Tau Empire. The Games provide an opportunity to connect with rogue traders, governors, and other figures who can unwittingly aid her agenda.
  • Dark Secret: Sennia is an apostate Imperial citizen working covertly for the Tau Empire’s Water Caste. Her mission is to destabilize the rigid tithing systems of the Imperium and foster conditions where Tau governance and ideals might take root. Discovery would mean immediate execution as a traitor.

Demeanor

Sennia’s demeanor is one of calm authority, every word and gesture designed to inspire trust and admiration. She excels at engaging others in discussions of policy and reform, weaving subtle pro-Tau ideologies into her arguments without raising suspicion. Her ability to adapt her tone and message to fit her audience makes her an effective infiltrator.


The Hidden Truth

While Sennia’s proposals appear to align with Imperial interests, they are carefully crafted to create cracks in the Imperium’s rigid structures. Her true allegiance to the Tau Empire drives every move she makes, as she seeks to pave the way for future Tau influence. The danger of discovery is ever-present, and each new connection she makes could either further her mission or bring her plans crashing down.


Why She Stands Out

Sennia’s vision for equitable reform appeals to the idealistic and pragmatic alike, masking her true motives. Her intelligence and charisma make her a powerful advocate for change, while her covert allegiance to the Tau Empire positions her as a dangerous and subversive force within the Imperium. Her presence at the Games is as much a threat as it is an opportunity, making her a figure of intrigue and peril.

Honored guests, I am Dr. Sennia Vostek, a former policy advisor and a steadfast advocate for the Imperium’s resilience. In my years of service, I have seen the cracks that form when resources are mismanaged and priorities misplaced. These cracks grow, and if left unaddressed, they threaten to weaken the very foundation of our great Imperium.
I believe in the strength of structure, but I also believe in adaptability. The redistribution of planetary tithes—allocating resources to struggling agri-worlds and manufactorums while tempering excess in the hive cities—can secure a future where every world, and every citizen, plays their part in service to the Emperor.
I wonder, though, if my vision aligns with those gathered here. Perhaps you, too, have ideas on how to fortify our Imperium against stagnation and inefficiency? Might we share common ground in our desire to see it thrive, not through brute force alone, but through thoughtful reform?
If such ideas resonate with you, I would welcome the chance to speak further. Conversations like these are how change begins—through shared understanding and collaboration. Should our interests align, I believe we could achieve something truly remarkable together.”


Enginseer Axor Beln, The Visionary Innovator

  • Appearance: A wiry tech-priest clad in crimson robes etched with glowing energy glyphs, his attire adorned with finely crafted mechadendrites equipped with diagnostic tools and emitters. Axor’s pale visage is partially obscured by a rebreather unit, and his intense gaze hints at a mind constantly calculating. His movements are deliberate, his presence understated yet commanding when discussing his work.
  • Personality: Axor is reserved but driven, speaking with quiet intensity about his innovations. He respects the traditions of the Mechanicus but is unafraid to question their limitations, believing progress to be the ultimate expression of the Omnissiah’s will. His passion for efficiency and functionality often puts him at odds with more dogmatic tech-priests.
  • High Stakes: Axor’s groundbreaking work on wireless energy transmission—designed to power servitors, vehicles, and even manufactorums remotely—has been deemed heretical by his forge due to its deviation from sacred ritual. Attending the Games is his chance to find allies willing to support his vision despite the risks.
  • Dark Secret: The core principles of Axor’s wireless energy transmission are derived from heavily fragmented and poorly understood STC data. If discovered, this could lead to charges of heresy and swift execution by the Adeptus Mechanicus.

Demeanor

Axor is meticulous and precise, choosing his words carefully to avoid outright defiance of Mechanicus doctrine while still advocating for his revolutionary ideas. His quiet intensity and clear passion for his work captivate those who speak with him, but his reluctance to reveal the full scope of his research makes him a figure of intrigue and suspicion.


The Hidden Truth

Axor’s technology, while potentially transformative, threatens the rigid hierarchy of the Adeptus Mechanicus. His wireless energy transmission system could revolutionize manufacturing and logistics, but it challenges the deeply ingrained belief in tethered energy rituals. Every conversation at the Games is a calculated risk as he seeks backers willing to embrace innovation over orthodoxy.


Why He Stands Out

In a galaxy where tradition often stifles progress, Axor’s vision represents a bold leap forward. His work on wireless energy transmission could solve critical energy inefficiencies across the Imperium, making him an invaluable, if polarizing, figure. His presence at the Games is a beacon for those seeking change, but it also marks him as a potential target for those who fear the disruption he could bring.

“Omnissiah’s blessings upon this gathering. I am Enginseer Axor Beln, initiator of Project Radiant Flux, an endeavor in the sacred exploration of wireless energy transmission. Preliminary theoretical models confirm efficiency potentials of 87.64% within manufactorum-scale implementation.
Preliminary analysis of this assembly indicates understanding of wireless energy mechanics to be… negligible. Confidence interval: 96.42%. Inquiry: Is there interest in contributing to a research node dedicated to such innovation?”

Axor pauses, mechadendrites twitching slightly as the expected negative response arrives.
“Acknowledged. Interest level: null. Resource investment potential: void. Conversation terminated. Return to your inefficiencies.”
He turns sharply, mechadendrites retracting, as he moves away without another word.


Ivelia Tharne, The Artistic Revolutionary

  • Appearance: A vibrant figure in flowing, asymmetrical robes adorned with bold, abstract patterns. Her short hair is dyed in striking hues of cerulean and gold, and her hands are perpetually stained with pigments from her latest creations. Despite her humble origins, she carries herself with a confidence that demands attention.
  • Personality: Ivelia is passionate, eloquent, and uncompromising in her artistic vision. She is quick to inspire those around her but equally quick to clash with anyone dismissive of creativity’s power to change lives. Her dedication to her cause makes her both a charismatic leader and a polarizing presence.
  • High Stakes: Though she does not wager material wealth, Ivelia risks everything in her quest for patrons. The Games are her last hope to find individuals who share her belief in art’s transformative power and are willing to support her movement.
  • Dark Secret: Ivelia harbors a deep fear that her vision may never reach the heights she dreams of. The destruction of her work by the Arbites left scars she rarely shows, and she worries that her pursuit may ultimately be futile.

Demeanor

Ivelia’s presence at the Games is both an enigma and a spark of color amid the grim and brutal atmosphere. Alone, she is undeterred, her every gesture and word a declaration of her belief in art’s power to bring hope and identity to the downtrodden. Her enthusiasm is infectious, but her solitary state makes her vulnerable in a setting dominated by wealth and power.


The Hidden Truth

Though Ivelia outwardly seeks patrons and allies, her journey is as much about proving to herself that her dream is worth pursuing. Her confidence belies the deep insecurities that come from years of rejection and persecution. Every word she speaks, every connection she makes at the Games is a gamble not just for her vision but for her sense of purpose.


Why She Stands Out

In a gathering dominated by power, opulence, and brutality, Ivelia’s presence is a defiant act of individuality. Her refusal to align herself with the more material stakes of the Games sets her apart, making her a unique voice in a setting often bereft of hope or creativity.

“I am Ivelia Tharne, a bold artist with an ambitious dream—to rekindle the spirit of individuality within the Imperium’s endless gray. My work is not mere decoration; it is a voice for the voiceless, a light in the shadowed corners of our great hive cities.
My murals once adorned the depths of a spire, bold and defiant, telling stories of hope, struggle, and identity. They brought life where there was none. But, alas, the Arbites saw them as subversive rather than transformative. Their heavy hands destroyed what I created, yet they could not extinguish the vision that drives me still.
The Games bring together figures of means and influence, individuals capable of turning a single artist’s vision into a cultural movement. My greatest works remain unmade, waiting for a patron who shares my belief that art can uplift the human spirit, even in the harshest corners of the Emperor’s domain.
I ask you, what is strength without beauty? What is power without purpose? Together, we could inspire the Imperium itself to see beyond survival—to truly live.”


Theo Kael, The Social Architect

  • Appearance: A charismatic figure clad in understated yet refined clothing, Theo Kael’s presence is marked by an air of quiet authority. His sharp eyes and deliberate movements reflect his analytical mind, while his polished yet passionate demeanor draws attention in any crowd.
  • Personality: Theo is persuasive and articulate, with a vision that combines pragmatism and idealism. He speaks with conviction about his belief in a better future for hive cities, balancing his reformist ideas with a deep understanding of the Imperium’s rigid structures. His calm, measured tone hides an unyielding determination to see his vision realized.
  • High Stakes: Theo has no material wealth to wager but risks his reputation and personal safety by promoting his controversial ideas in a space where traditional power dominates. Every conversation is an opportunity to gain an ally—or make a dangerous enemy.
  • Dark Secret: Theo privately questions whether his vision can truly succeed without causing upheaval. While he outwardly preaches order and stability, he fears that implementing his ideas might lead to rebellion rather than reform.

Demeanor

Theo carries himself with poise and confidence, standing apart in the blood-soaked chaos of the Games. He is a man of ideas rather than violence, using every interaction as a platform to share his vision. His calm voice and logical arguments stand in stark contrast to the bombastic displays of power surrounding him, making him an intriguing figure in the arena’s social circles.


The Hidden Truth

Theo’s polished exterior masks the immense pressure he places on himself to succeed. Every rejection feels like a step closer to failure, and he is haunted by the possibility that his detractors might be right. Despite this, he presses on, driven by the belief that his ideas could improve millions of lives if only he could find the right backer.


Why He Stands Out

In a setting dominated by spectacle and brutality, Theo’s focus on governance and social reform is both a novelty and a challenge to the established order. His ability to captivate listeners with his logical arguments and unwavering vision makes him a rare voice of reason and ambition amid the chaos.

“Greetings. I am Theo Kael, a former guild administrator and, I suppose, a man of vision—or so I’ve been called by both my supporters and my detractors. My journey here is not for the spectacle of the Games, but for the opportunity they present: to find those who, like myself, wish to shape something greater than themselves.
The hive cities of our Imperium, grand as they may seem, are fracturing under inefficiency, corruption, and neglect. I have seen it firsthand. But I have also seen potential. With the right governance—meritocratic, fair, and rewarding excellence while ensuring stability—we can transform these cities into places where both order and ambition thrive.
I am seeking allies, those who understand the value of bold ideas and who have the resources to see them tested. Imagine, a city rebuilt not on fear, but on loyalty and purpose, an example for the Imperium to follow. If you share my belief that progress is possible, that the Emperor’s vision for humanity still has room for ingenuity, then I ask you to join me. Together, we could create something extraordinary.”


Lyra Solvane, The Agricultural Alchemist

  • Appearance: A weathered yet determined figure, Lyra Solvane wears practical clothing adorned with dried herbs and vials of alchemical concoctions. Her calloused hands speak of years of hard labor, while her keen eyes sparkle with an indomitable sense of purpose. Despite her modest attire, she carries herself with the confidence of someone who has solved problems others deemed impossible.
  • Personality: Lyra is passionate, resourceful, and unafraid to challenge traditional norms when it comes to agricultural practices. Her practicality is tempered by a deep sense of empathy for those struggling to survive on depleted worlds. While she is cautious around authority figures, she is unwavering when advocating for her vision.
  • High Stakes: Lyra risks her reputation and safety by promoting her unconventional methods in a setting where adherence to Imperial orthodoxy is paramount. She knows that rejection here could mean the end of her dreams and potentially exile to the margins of society.
  • Dark Secret: Some of Lyra’s experimental techniques are derived from studying xenos flora—a dangerous and forbidden pursuit. While her intentions are pure, the origins of her breakthroughs could bring ruin if discovered.

Demeanor

Lyra’s presence is unassuming yet magnetic. While others flaunt wealth or power, she speaks with quiet conviction about her work, drawing attention through the sheer practicality of her vision. Her conversations often shift to the challenges of food scarcity and environmental degradation, topics that resonate deeply with those struggling to maintain agri-worlds.


The Hidden Truth

Lyra’s work represents a double-edged sword: while her innovations could revolutionize food production, her reliance on forbidden knowledge places her in constant danger. She attends the Games hoping to find an ally willing to overlook the origins of her methods and embrace the transformative potential of her ideas.


Why She Stands Out

In a setting dominated by spectacle and violence, Lyra’s practical yet revolutionary vision offers a rare glimpse of hope and progress. Her focus on sustainability and survival contrasts sharply with the excesses of the Games, making her a compelling figure for those seeking meaningful change in the Imperium.

“Imagine an Imperium without hunger. A galaxy where no child starves, and no family toils endlessly only to watch their crops wither in poisoned soil. This is not a dream; it is within our grasp, if we are willing to embrace innovation.
I am Lyra Solvane, an alchemist and former agri-world farmer. Through years of labor and experimentation, I have developed crop strains that can thrive in toxic or depleted soils—strains that could transform barren worlds into thriving breadbaskets.
But I cannot prove this vision alone. What I need is a chance—an agri-world where these techniques can be demonstrated. Imagine the possibilities: a self-sustaining, productive world providing for millions, perhaps billions, even in the harshest conditions.
If you are someone with the means and the courage to invest in progress, I ask you to consider what we could achieve together. With your support, we can ensure the Emperor’s people are never again left to starve in the shadow of despair.”


Cassian Dreylis, The Literary Iconoclast

  • Appearance: A tall, slender man draped in a high-collared coat of muted tones, Cassian Dreylis exudes an air of quiet sophistication. His pale complexion contrasts with the dark ink stains on his hands—a mark of his craft. His sharp features and intense gaze are complemented by a voice that carries the cadence of a poet, effortlessly drawing others into his orbit.
  • Personality: Cassian is eloquent, persuasive, and unyielding in his intellectual pursuits. While his demeanor is composed, his words carry a subtle defiance that challenges conventional thinking. He is deeply passionate about fostering independent thought, though he carefully navigates the fine line between enlightenment and heresy.
  • High Stakes: Cassian risks everything to spread his work, operating in defiance of Ecclesiastical censure. Attendance at the Games is a bold move, as discovery could lead to his ruin, but it also offers the chance to secure a patron capable of shielding him and his ideas.
  • Dark Secret: While Cassian’s works remain technically within the bounds of Imperial orthodoxy, some are subtly influenced by xenos philosophies he encountered in forbidden texts. This hidden foundation could unravel his efforts if exposed.

Demeanor

Cassian is magnetic in conversation, his poetic rhythm and sharp intellect capturing the attention of those who speak with him. While he maintains an air of humility, his words challenge the complacency of the powerful, hinting at a grander vision for humanity’s intellectual growth. His quiet defiance is both unsettling and intriguing to those who listen.


The Hidden Truth

Cassian’s dedication to his vision is unwavering, but the source of his ideas places him on dangerous ground. His works, while celebrated in secret, are scrutinized by those who see them as a threat to Imperial stability. Every ally he gains is a gamble, as betrayal could mean the end of his cause—and his life.


Why He Stands Out

In a world where conformity is survival, Cassian’s fearless pursuit of intellectual freedom sets him apart. His willingness to question the status quo while maintaining a veneer of loyalty to the Imperium makes him both an asset and a threat to those in power, ensuring his presence at the Games does not go unnoticed.

“With my writings, I have torn down petty tyrants from their thrones and revealed the festering stench of sycophants who surround them. My works, Echoes of the Hollow Crown and The Fallacy of Obedience, have inspired whispers of change in places where silence once reigned supreme.
The words of Chains of Thought, though banned, continue to live on the lips of those who dare to think for themselves. It is my belief that humanity’s greatest strength lies not in blind faith but in its capacity for reflection and growth.
I come here not merely to witness the spectacle but to seek those who understand the power of ideas. For in a galaxy of endless wars and grinding stagnation, the pen can be as mighty as the blade.”

Pause
“I am Cassian Dreylis.”

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