55/1 Ptolemy Vosk aka Left Hemisphere
The faithful servant of the machine God searching for the truth and the salvation from the bowels of the temple of knowledge.
Mechanical form
- Cranial Circuitry is a series of linked processors, implants, and cortical circuits that enhances mental capacities. Most sit within a housing bolted onto the skull, whilst others nestle within the brain itself. Separates the communication of brain hemispheres to increase rational and logical thinking. Isolates the Right Brain Hemisphere from the mental processes of a tech-priest.
- Cyber-mantle is a framework of metal, wires, and impulse transmitters bolted onto the spine and lower ribcage. As the initiate gains further cybernetics such as mechadendrites, the mantle acts as a sub-dermal anchorage point. Many in the Mechanicum often refer to it as “the true flesh.”tether. Location of the Liver and The Adrenaline Gland.
- Electro-graft, this small device is grafted into the nervous system, allowing the adept to better commune with the many holy mechanisms that are now part of his life. It comes in many forms, such as skull shunts, finger probes, or spine jacks, depending on the forge world.
- Electoo Inductors are palm-sized metal skin grafts that appear much like tattoos to the uninitiated. They are wired into the nervous system, where they derive power from the bioelectrical emanations of the flesh and the sacred mysteries of the Potentia Coil. With training and luminen capacitor upgrade, they can be used to emit or siphon power in many ways.
- Potentia Coil, cradled within the cyber-mantle is a power unit known as the Potentia Coil. This mass can store energy and produce various types of fields. Coils come in many types, from small crystal stack affairs to bulky electrical galvinators, and a trained user can manipulate the stored energy into a variety of attacks and unique effects.
- Respirator Unit, this implant involves tubes, wires, vox-grills, or other augmetic parts replacing the lower face and neck. It purifies your air supply, granting a +20% bonus to resist airborne toxins and gas weapons. The respirator unit also contains a vox-synthesiser capable of transmitting your voice in a variety of ways. Respirators can appear as simple grill units or intricate mask-like carvings.
- Mechadendrites are mechanical attachments of brass and steel that act as additional arms. They are normally mounted on the shoulders or back, though some within the Mechanicum also project these cybernetics from their waists or chests. Each is usually 2 metres in length when fully extended, and has a specialised function based around the mechanisms affixed at their end. The number of mechadendrites coiled or folded around a Tech-Priest’s crimson robed figure is often an excellent indicator of his rank within the Priesthood of Mars.
- Optical Mechadendrite??
- Techsorcist mechadendrite
- Standard mechadendrites ?? amount.
Hypno-doctrination
- Cult Mechanicus: High
- Imperial Creed: Low
- Acolyte of the Inquisition: High
- Levelist conspiracy: Low
- Infested by Srapcode: Medium
Left Hemisphere “55/1 Ptolemy Vosk”
- Decisions
- WS checks
- BS checks
- STR checks
- Int checks
- Fel checks
Auspex servoskull Albiruni Bolzman Mikko Player only
- Perception checks
- Shared Presence up to 55/1 Ptolemy Vosk’s Perception bonus x 5 meters. Beyond that servo-skull cannot transmit data directly.
- Has personal stash of glucose: 3/3, additional glucose may be provided by the liver through secreting tube.
- Glucose kick 1: The liver may provide additional glucose to boost +10 to next Per check of 55/1 Ptolemy Vosk.
- Glucose kick 2: The liver may provide additional glucose to boost Shared Presence up to 55/1 Ptolemy Vosk’s PerceptionBbonus x 15 meters.
- Glucose kick 3: Servo-skull may gain +10 boost to any of it’s characteristics for the next action.
Cybernetic Liver Antti Player only
- Toughness checks
- Stores the glucose to boost up other cyber-organisms integrated to 55/1 Ptolemy Vosk
- Available glucose: 5/5,
- If reserves of glucose are depleted then the fat (Fatigue points, 1 to 1 glucose), the muscle fibers (temporary STR points, 1d5 to 1 glucose) or brain tissue (temporary INT points, 1d3 to 1 glucose) may be burned to gain additional glucose.
- Spending of the glucose: 55/1 Ptolemy Vosk’s cyber-organ provided with glucose gets +10 bonus to next skill check related to a particular characteristic.
Enhanced Adrenaline gland Ville Player only
- Agility checks
- Glucose kick 1: +10 to Agility checks of 55/1 Ptolemy Vosk
- Glucose kick 2: +10 to Perception checks of 55/1 Ptolemy Vosk
- Glucose kick 3: Requires a Toughness test vs Fatigue, gain Unnatural Agility (1) for AgBx3 turns.
Isolated Right Brain Hemisphere Piipari Player only
- Willpower checks
- Glucose kick: The liver may provide additional glucose to boost +10 to next WP check.
- Glucose kick 2: If left hemisphere is overwhelmed (stunned, unconsiuous, coma) Left Hemisphere may act instead for 5 rounds/glucose.
Shadow Vosk !GM only!
- Source of his erratic behavior, weird shut downs and autonomous re-programming of the core system.
- Shadow Vosk executed Genetor Engel 822.M41 at Vault Beta
- Software upgrade loading … 45% …