Know Matter
Guidelines for Know targeting Matter, the physical and material nature of substances—solids, liquids, and objects.
These guidelines focus on learning about tangible materials, their natural and warpcraft properties, and their composition.
General Considerations
- Substance-Specific Logic: Projections on liquids don’t usually require requisites for different liquids. Know Matter projection levels are consistent regardless of material of the target.
- Composition and Identity: Projections can reveal ingredients, warpcraft traits, or even allow communication with natural materials (e.g., rocks or bodies of water).
Guideline Table – Know Matter
| Level | Effect |
|---|---|
| 1 | Make a sense unaffected by water. |
| 2 | Get an image of water. Learn a visible property of an object. |
| 3 | Get an image of water and surroundings. Learn natural properties of a liquid. Learn mundane properties of ash. |
| 4 | Learn natural properties of a liquid mixture. Learn mundane property of an object. See an object and surroundings. |
| 5 | Learn warpcraft properties of a liquid. Learn components of a mixture or alloy. Detect fire traces within the last lunar month. |
| 10 | Learn warpcraft properties of a liquid mixture. Learn all natural properties of an object. |
| 15 | Sense all mundane properties of a composite object. Speak with a natural rock. Speak with a natural body of water. |
| 20 | Learn warpcraft properties of an object. See through earth or stone. Speak with artificial rock. Speak with artificial liquid (e.g., fountain). |
Examples of Use
- Know Matter 4: Assess a barrel of mixed wine for quality and contamination.
- Know Matter 10: Understand all traits of a sword’s steel, weight, and sharpness.
- Know Matter 3: Study the ash from a destroyed lab to learn what burned there.