Guidelines Matter

Know Matter

Guidelines for Know targeting Matter, the physical and material nature of substances—solids, liquids, and objects.

These guidelines focus on learning about tangible materials, their natural and warpcraft properties, and their composition.


General Considerations

  • Substance-Specific Logic: Projections on liquids don’t usually require requisites for different liquids. Know Matter projection levels are consistent regardless of material of the target.
  • Composition and Identity: Projections can reveal ingredients, warpcraft traits, or even allow communication with natural materials (e.g., rocks or bodies of water).

Guideline Table – Know Matter

LevelEffect
1Make a sense unaffected by water.
2Get an image of water.
Learn a visible property of an object.
3Get an image of water and surroundings.
Learn natural properties of a liquid.
Learn mundane properties of ash.
4Learn natural properties of a liquid mixture.
Learn mundane property of an object.
See an object and surroundings.
5Learn warpcraft properties of a liquid.
Learn components of a mixture or alloy.
Detect fire traces within the last lunar month.
10Learn warpcraft properties of a liquid mixture. Learn all natural properties of an object.
15Sense all mundane properties of a composite object.
Speak with a natural rock.
Speak with a natural body of water.
20Learn warpcraft properties of an object.
See through earth or stone.
Speak with artificial rock.
Speak with artificial liquid (e.g., fountain).

Examples of Use

  • Know Matter 4: Assess a barrel of mixed wine for quality and contamination.
  • Know Matter 10: Understand all traits of a sword’s steel, weight, and sharpness.
  • Know Matter 3: Study the ash from a destroyed lab to learn what burned there.