Guidelines Life

The Life concept governs magic that interacts with the physical forms of living beings—humans, animals, and plants. It includes creation, transformation, healing, and destruction of organic bodies.


Corpus – The Human Body

  • Corpus spells affect human or human-like bodies, including most xenos with sufficiently human form.
  • A base Individual is a single adult human, typically up to Size +1.
  • Projections includes healing wounds, enhancing physical traits (like Weapon Skill, Strength, Toughness, Perception or Agility), and altering the form of the body.
  • The mind of a human (or intelligent creature) is governed by Mentem, not Life.

Animal – Beasts and Organic Animal Matter

  • Animal spells affect all natural living beings that are not humans or plants.
  • A base Individual is an animal about the size of a pony (Size +1 or less).
  • Animal magic can heal, alter, or affect the physical form of animals.
  • Mind-related effects: Creatures require Mind for mental effects.

Herbam – Plants and Plant Matter

  • Herbam spells affect living plants.
  • A base Individual is a single plant roughly one pace in each direction.
  • These projections are useful for:
    • Creating or reshaping living natural plant matter.
    • Conjuring or healing living plants.
  • Plant minds, such as they are, fall under Mind.

Create Life – Guidelines

Create Life warpcraft involves the conjuration, restoration, or augmentation of living organic beings: humans, animals, and plants. This includes healing injuries, creating full living organisms, or enhancing physical traits. This type of projections interacts only with bodies and physical vitalityminds are governed separately under the Mind sphere.


Humanoid Creation and Healing

  • Healing requires Rituals (Momentary Duration) to be permanent. Otherwise, healing is suspended and reverts when the spell ends.
  • Spells can restore physical traits such as Strength, Toughness, Agility, Perception, and Weapon Skill.
  • Fatigue Levels and diseases cannot be healed with these spells.
  • A spell that heals a greater wound (e.g., Heavy) can also heal lesser wounds (e.g., Light), but not vice versa.

Animal Creation

  • Most Animal projections cannot use Personal range — they must be cast at range, increasing the projection power level accordingly.
  • To create dead or worked animal matter (e.g., bones, fabric, food), use Matter instead.
  • When creating unnatural beasts:
    • Their Might must not exceed the projection level.
    • A Warp essence is required for averting Instability.
  • To make the animal obey commands:
    • Add a Rego Life or Rego Mind projection after creation.
    • Without it, animals act on natural instinct.

Plant Creation

  • Spells create or heal living plants and their organic derivatives.
  • To create dead or worked plant matter (e.g., timber, fabric, food), use Matter instead.
  • A single spell typically conjures one type of plant.
  • Food created from plants is only nutritious if created via Ritual.

General Notes

  • Created living beings (human, animal, or plant) must be complete and viable. Incomplete conjurations are unstable or fail entirely.
  • All created life is mindless unless otherwise specified. Use Mind sphere to grant intelligence or emotional capacity.
  • Permanent Lifeforms require Warp Essence.

Creo Life Guidlines

  • Level 1
    • Ensure that a plant grows well for the duration of the projection. This guideline can affect a plant up to ten paces in each direction; a large tree. (That is, this guideline includes a +3 Size enhancement.)
    • Create a plant product (like a fruit or leaf).
    • Create a plant.
    • Prevent a plant from becoming sick.
    • Give a character a +1 bonus to Recovery rolls.
  • Level 2
    • Give a character a +3 bonus to Recovery rolls.
    • Preserve a corpse from decay.
  • Level 3
    • Create wood in an unnatural shape, such as a living wall or bridge.
    • Give a character a +6 bonus to Recovery rolls.
    • Prevent all of a target’s wounds from getting any worse.
  • Level 4
    • Give a character a +9 bonus to Recovery rolls.
  • Level 5
    • Give a character a +12 bonus to Recovery rolls.
    • Create an entire corpse of own race.
    • Create an insect or similar bug.
  • Level 10
    • Give a character a +15 bonus to Recovery rolls.
    • Level 10 Create the corpse of an animal.
    • Create a bird, reptile, fish, or amphibian.
    • Create an entire corpse of xenos race.
  • Level 15
    • Bring a plant to maturity in a single day or night. The accelerated growth only happens during the duration of the spell, so full maturity requires a Sun duration projection manifested soon after sunrise or sunset.
    • Heal a Light Wound.
    • Give a character a +18 bonus to Recovery rolls.
    • Resolve a minor aging crisis.
    • Create a mammal.
    • Cause an animal to reach full maturity over the course of a single day or night. This accelerated maturation only applies during the spell’s Duration, and thus full effect requires a Sun Duration spell cast early in the day or night.
    • Bring a plant to maturity in a single day or night. The accelerated growth only happens during the duration of the spell, so full maturity requires a Sun duration spell cast soon after sunrise or sunset.
  • Level 20
    • Bring a plant to maturity in about two hours.
    • Heal a Medium Wound.
    • Heal the debilitating after-effects of a disease, poison, or injury.
    • Resolve a serious aging crisis.
  • Level 25
    • Heal a Heavy Wound.
    • Restore a lost limb.
    • Resolve a major aging crisis.
    • Restore a point of fatigue
    • Bring a plant to maturity in about ten Diameters (twenty minutes).
  • Level 30
    • Heal an Incapacitating Wound.
    • Increase one of a person’s physical Characteristics by one point, to no more than 0.
    • Cause a person to reach full physical maturity over the course of a single day or night. This accelerated maturation only applies during the spell’s Duration, and thus full effect requires a Sun Duration spell cast early in the day or night. People do not learn under the influence of this spell, and for these purposes full maturity is reached around the age of twenty.
    • Resolve a critical aging crisis.
    • Cause an animal to reach full maturity over the course of ten Diameters (twenty minutes).
    • Bring a plant to maturity in a single Diameter.
  • Level 35
    • Heal all wounds.
    • Resolve a terminal aging crisis.
    • Increase one of a person’s physical Characteristics by one point, to no more than +1.
  • Level 40
    • Increase one of a person’s physical Characteristics by one point, to no more than +2.
    • Bring a plant to maturity in a moment.
  • Level 45
    • Increase one of a person’s physical Characteristics by one point, to no more than +3.
  • Level 50
    • Increase one of a person’s physical Characteristics by one point, to no more than +4.
    • Create a warp beast. Such projections always have a Warp Essence requisite, for the beast’s might, and normally have other requisites, for its powers.
  • Level 55
    • Increase one of a person’s physical Characteristics by one point, to no more than +5. Further increases are not natural to human beings, and thus cannot be effected by Creo magic.
  • Level 70
    • Raise the dead, to a point. (See The Shadow of Life Renewed.)

Know Life

The Art of Know reveals the hidden truths of the world. When combined with the Form of Life, it allows magi to understand the physical nature and history of living beings and organic matter.

These guidelines exclude emotional or cognitive states, which are covered under Know Mind. Instead, Know Life focuses on the physical essence of life—from sensing the presence of a person to understanding the structure and properties of a plant or animal product.


Level 1





Level 2

Level 3


Get a mental image of an animal.

Gain an intuitive knowledge of a plant (for example, know whether a given action would harm a plant).



Locate a plant or animal.

Locate a person.
Get general information about beasts body.
Learn general information, or a single specific fact about a plant or an item made from plant products.
Level 4Sense very general information about a body.
Learn a specific fact about beasts body.
Learn all mundane properties of a plant or an item made from plant products.
Level 5Sense a specific piece of information about a body.
Speak with a dead body.
Learn the origin, age, and history of something made of animal products.
Level 10


Level 15
Sense all useful information about a body.

Speak with a plant.