Minor NPCs at the star vessel
Pi Kyrinov cargo hold loader
-Last survivor who witnessed daemonic possession of ship’s layhealer.
–Location: Main Cargo Hold
Furion Fernandz Lone hunter at the underdeck
Location: Underdecks: Bilge
“I am sworn to the God-Emperor to decimate the true evil, my heart will know no fear. My blade avenges the slain, my might upholds the Creed. Blood shall pave my march and darkness He shall part. His wrath undoes the wicked and guilty will find no mercy!“
-Preacher of end times.
-Has “Scriptures of Donatus of Carantia IV”, who was martyred at Calixis Sector 962.M39, attached with anti-gravity field to free his hands while speaking and to amaze lower-deckers.
Location: Crew Quarters
“The Four-Eyed Enemy has long awaited this coming moment, the hour of darkness in which its destiny is at last unveiled. They will lead an crusade of madness and rage, against which no sane being would willingly stand. Perhaps we are not sane, as we will fight for one more time. Not for victory, but for survival, for the hope that a spark can endure. It is a slender hope, and the laughter of the Dark Gods rings loud in my ears… These are the End Times…“
Monsters at the star vessel
WS 37 BS 26 S 33 (6) T 37 (6) Ag 35 Int 25 Per 43 WP 44 Fel 25
Movement: 3/6/9/12 Hit points: 12 Armour: 2/2/2/2
- Fist-tentacle Melee Dam; 1d5+6 I Pen: 0 Primitive, Flexible
Skills: Survival (Per) +10
Traits: Unnatural Strength (1), Unnatural Toughness (1)
Gear: Natural leather armour, chaos trinkets
Fleshbent: These lowly mutants exhibit a wide array of strange and terrible alterations from the blessed form of humanity, and the GM should apply appropriate traits and entries from Table 8–16: Mutations on page 292 to create unique mutants to face the PCs.
This grotesque, mewling mass of flesh was once a mortal form, but now its sad existence serves only the Dark Powers.
Its mind and soul have been consumed by the Warp, all that is left is suffering and mutation.
Lesser Chaos Spawn
WS 32 BS — S 42 T 51(10) Ag 12 Int 02 Per 03 WP 09 Fel ––
Move: 2/4/6/12 Wounds: 19
Traits: Daemonic (TB 10), From Beyond, Improved Natural Weapon, Natural Weapon (Tentacle), Warp Instability.
Weapons: Tentacle (1d10+4 R) Pen: 0