GM “Solemn Whisper” eldar scout vessel

NIGHTSHADE CLASS DESTROYER
The Nightshade is a dedicated torpedo boat that can swiftly deploy its cargo and use its speed to escape retribution.
Speed: 14 Maneuver: +45 Detection: +24 Hull Integrity: 20 Armor: 14 Turret Rating: 1 Space: 26 SP: 43 Weapon Capacity: 1 Prow, 1 Keel (Torpedo Tubes)

ELDAR SOLAR SAILS
There are many patterns of solar sail out there, similar to the many patterns of Imperial plasma drive. Essentially, to make an Eldar Solar Sail, take a desired Plasma Drive and make the following
changes.
External: Space becomes 0. SP: +1
Supreme Maneuverability: The ship can interrupt its maneuver at any time to fire. Once firing has
completed, it may resume the Maneuver. In addition, the ship may turn 90˚.

Warp-Plotter,

Eldar Command Bridge,

Eldar Life Sustainer,

Eldar Crew Quarters,

Sensor Array

HOLOFIELDS
The Eldar do not use Void Shields, rather a series of baffles and countermeasures that make hitting near impossible.
Holographic Cloaking: All ships firing at a ship with a functioning Holofield suffer a –20 to their
Ballistic Skill Tests for Macrobatteries, and -40 to all other Ballistic Skill Tests or Ram attacks. Any lock on or detection tests against the vessel suffer a –30.
Shield: This takes the Void Shield slot of a ship.
Power: 8 Space: 4 SP: 4

PULSAR LANCE
The Pulsar is capable of sustained fire that can ultimately burn through the hardest armor.
Pulse Fire: After resolving a hit with this weapon, roll again to hit with the same modifiers. Up to two
additional hits may be scored.
Lance Power: 10 Space: 5 SP: 3 Str: 1 Dam: 1d10+3 Crit: 3 Range: 30

Torpedo Specialist: The Keel slot is occupied by a Torpedo Tube component, and may not be removed. Str: 2 Dam: 2d10+14 Crit: 10+ Pow: 1 Range: 20 Terminal Pen: 3 Cap: 10+2