GM Judge Mordechai 822

WS 44 BS 52 S 32 T 53 Ag 32 Int 52 Per 41 WP 51 Fel 50

Skills: Awareness +10, Barter, Carouse, Charm +10, Climb, Command +10, Commerce, Common Lore (Creed, Imperium, War, Underworld +10), Conceal, Contortionist, Deceive +10, Disguise +10, Dodge +20, Evaluate +10, Forbidden lore (Xenos +10, Heresy, Warp, Daemonology +10, Archeotech +10), Gamble, Inquiry +10, Interrogation +10, Intimidate, Literacy +10, Logic, Parry +10, Performance (Story Telling +10), Scholastic Lore (Judgement +10), Scrutiny +10, Search +10, Security +10, Shadowing +10, Silent Move +10, Sleight of Hand +20, Speak language (Low Gothic, High Gothic +10, Traders Cant +10, Eldar +10), Swim, Tech-use +10, Tracking +10

Talents: Blade Master, Blind Fighting, Combat Master, Counter Attack, Dual Weapon Wielder, Hard Target, Hip Shooting, Iron Jaw, Jaded, Leap Up, Universal Weapon Training (Universal), Pistol Weapon Training (Universal), Rapid Reload, Resistance (Psychic +20, Interrogation +10 Poisons +10), Melee Weapon Training (Universal), Strong Minded, Unremarkable, Armorer, Infused with Knowledge, Marksman

Mauler Pistol – Bolt Range 30m; S/3/-; 1d10+5 X; Pen 4; Clip 100; Reload 1 Full; Reliable, targeter, Tearing, Belt Feed

Chainsword One-Handed Melee – Chain 1d10+4 R; Pen 4; Balanced, Tearing, Censer Attachment, Duellist Grip, Storm Field,

Sanctified Carapace Carapace 5 all, Special Warp protection, +10 to resist psychic attacks, daemons within 20 meters take a -10 on WP tests, fist melee attacks are Holy.

Gear: Vox-thief, Good Displacer Field, Stims, Icon of the Just

Clone field
Clone fields project a series of perfect holographic duplicates in order to confuse and distract opponents. Each duplicate moves in perfect synchrony, shifting and moving as enemy blades and bullets pass harmlessly through.
The wearer of an active clone field doubles his degrees of success on successful Dodge tests. Once per round, a character wearing an active clone field may re-roll a failed Dodge test. Finally, a character wearing an active clone field gains one extra reaction each round that he can only use to perform the Evasion reaction.

icOn OF the Just
A proud, glowing symbol of Inquisitorial
might, each Icon of the Just projects a
personal force field strong enough to block
both mortal weaponry and the devastating
attacks of daemonic entities. Often stylised
as small hammers or symbols of the
Inquisition, few except the Ordo Malleus’
most trusted and devoted Daemonhunters
receive these blessed devices.
Each Icon of the Just also contains holy
wards that repel Warpspawn. Opponents
with the Daemonic trait suffer a –10 penalty
to attack tests and Focus Power tests against
the wearer.