GM Enforcer Theodore

Common knowledge

WS 44 BS 34 S 33 T 48 Ag 31 Int 30 Per 38 WP 33 Fel 28

Move 3/6/9/18

Shotgun Basic – Solid Projectile Range 30m; S/3/-; 1d10+4 I; Pen 0; Clip 18; Reload 1 Full; Two handed; Scatter

Shock Maul One-Handed Melee Dam: 1d10 I; Pen 0; Shocking

Stun Grenades Thrown – Grenade 0d0 S; Pen 0; Blast (3)

Skills: Athletics (S), Awareness (Per) +10, Common Lore
(Underworld) (Int) +20, Dodge (Ag), Inquiry (Fel) +10,
Interrogation (WP) +10, Intimidate (S) +10
Talents: Combat Master, Resistance (Fear), True Grit
Gear: Enforcer light carapace armour, helmet with integral photovisor
and micro-bead, manacles, respirator
Pursuit of Justice: The Arbitrator counts his Agility bonus as 2
higher (giving Movement values of 5/10/15/30) for the purpose
of determining movement distance when he is chasing or moving
towards a character whom he views as a criminal.