Void station claimed by Imperium
-Created by surgeon twins Yves and Xavier to hide their personal heretical cloning research and drug experiments for Chorda dynasty.
-Liberated and annexed to Imperial use as hospital station by Judge Mordechai 820.M41.
Calculus savant: Machine spirit is inclined towards scientific research. Gain +10 to logic and any Scolastic lore or Forbidden lore test. -10 to Tech-use to repair components or reconfigurate the core.
Unspeakable experiments: +10 to experimental medicae checks, scholastic lore: occult checks, -10 to void station morale.
Detection: -30, no augur array installed
Hull Integrity: 40
Turret Rating: 1
Space: No restriction
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: Morale: Creed:
Power output: +45 Consumption: -22 Reserve: +23
Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
Shadowfield Pow: 8 Space: 4, eldar xenotech, Creed -5, See below
Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
Cloning Facility, Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, Compilation of thousands of genetic monsters.
Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Archeotech enneagram projector
Slave Holds is filled with compilation of thousands of genetic monsters.
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its
Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
-Cruiser, fortress and habitat only.
–These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.