- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Void station claimed by Imperium
Emplastrum Aegis is a foreboding void habitat that looms amidst the darkness of the void. Seemingly emerging from the darkness of the space, it stands as a bastion of medical prowess and production, dedicated to fulfilling the insatiable demand for life-saving supplies of the Ordo Arbitrates.
Once, the origins of Emplastrum Aegis were whispered in hushed tones and veiled in secrecy, but such mysteries have been lost to the annals of time. The enigmatic nature of the habitat has sparked rumors of dark experiments and forbidden knowledge, leading to its fateful encounter with Judge Mordechai, an imposing figure who bears the weight of Imperial authority upon his shoulders.
Judge Mordechai, a zealous servant of the Imperium, deemed the secrets of Emplastrum Aegis too perilous for the fragile equilibrium of the galaxy. With an iron fist and unyielding will, he purged the habitat at 820.M41 of any perceived heresy or deviation from the Emperor’s divine light. Its inhabitants, once shrouded in the mysteries of their own making, were brought under the unrelenting scrutiny of Imperial law.
The halls of Emplastrum Aegis echo with the sounds of industrious machines and the fervent prayers of those devoted to the Emperor. The habitat itself is a sprawling complex of narrow corridors and towering medical components, reminiscent of an ancient habitat suspended in the void. Its architecture is confusing and the walls recently adorned with intricate carvings depicting the triumphs of Imperial forces and the horrors they face.
Within its formidable walls, the heart of Emplastrum Aegis pulsates with ceaseless activity. Laboratories and manufactorums buzz with the clatter of machinery and the hum of archeotech devices. Dedicated tech-adepts and medicae personel, clad in the austere white robes of the Officio Medicae, toil tirelessly to produce life-saving medical supplies.
Head-Chirurgeon Kaltanis, a young and ambitious disciple of the inoculation theory, stands as a guiding light amid the shadows of Emplastrum Aegis. With a keen intellect and unshakeable faith in the power of science, Kaltanis is determined to unravel the secrets of the human body and eradicate the ravages of disease. Through his innovative techniques and radical experiments, he seeks to usher in an era of medical enlightenment, providing salvation to those who suffer within the Imperium’s vast expanse.
Machine spirit:
Calculus savant: Machine spirit is inclined towards scientific research. Gain +10 to logic and any Scolastic lore or Forbidden lore test. -10 to Tech-use to repair components or reconfigurate the core.
Past histories:
Unspeakable experiments: +10 to experimental medicae checks, scholastic lore: occult checks, -10 to void station morale.
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Void station claimed by Imperium
Emplastrum Aegis is a foreboding void habitat that looms amidst the darkness of the void. Seemingly emerging from the darkness of the space, it stands as a bastion of medical prowess and production, dedicated to fulfilling the insatiable demand for life-saving supplies of the Ordo Arbitrates.
Once, the origins of Emplastrum Aegis were whispered in hushed tones and veiled in secrecy, but such mysteries have been lost to the annals of time. The enigmatic nature of the habitat has sparked rumors of dark experiments and forbidden knowledge, leading to its fateful encounter with Judge Mordechai, an imposing figure who bears the weight of Imperial authority upon his shoulders.
Judge Mordechai, a zealous servant of the Imperium, deemed the secrets of Emplastrum Aegis too perilous for the fragile equilibrium of the galaxy. With an iron fist and unyielding will, he purged the habitat at 820.M41 of any perceived heresy or deviation from the Emperor’s divine light. Its inhabitants, once shrouded in the mysteries of their own making, were brought under the unrelenting scrutiny of Imperial law.
The halls of Emplastrum Aegis echo with the sounds of industrious machines and the fervent prayers of those devoted to the Emperor. The habitat itself is a sprawling complex of narrow corridors and towering medical components, reminiscent of an ancient habitat suspended in the void. Its architecture is confusing and the walls recently adorned with intricate carvings depicting the triumphs of Imperial forces and the horrors they face.
Within its formidable walls, the heart of Emplastrum Aegis pulsates with ceaseless activity. Laboratories and manufactorums buzz with the clatter of machinery and the hum of archeotech devices. Dedicated tech-adepts and medicae personel, clad in the austere white robes of the Officio Medicae, toil tirelessly to produce life-saving medical supplies.
Head-Chirurgeon Kaltanis, a young and ambitious disciple of the inoculation theory, stands as a guiding light amid the shadows of Emplastrum Aegis. With a keen intellect and unshakeable faith in the power of science, Kaltanis is determined to unravel the secrets of the human body and eradicate the ravages of disease. Through his innovative techniques and radical experiments, he seeks to usher in an era of medical enlightenment, providing salvation to those who suffer within the Imperium’s vast expanse.
Machine spirit:
Calculus savant: Machine spirit is inclined towards scientific research. Gain +10 to logic and any Scolastic lore or Forbidden lore test. -10 to Tech-use to repair components or reconfigurate the core.
Past histories:
Unspeakable experiments: +10 to experimental medicae checks, scholastic lore: occult checks, -10 to void station morale.
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Void station claimed by Imperium
Emplastrum Aegis is a foreboding void habitat that looms amidst the darkness of the void. Seemingly emerging from the darkness of the space, it stands as a bastion of medical prowess and production, dedicated to fulfilling the insatiable demand for life-saving supplies of the Ordo Arbitrates.
Once, the origins of Emplastrum Aegis were whispered in hushed tones and veiled in secrecy, but such mysteries have been lost to the annals of time. The enigmatic nature of the habitat has sparked rumors of dark experiments and forbidden knowledge, leading to its fateful encounter with Judge Mordechai, an imposing figure who bears the weight of Imperial authority upon his shoulders.
Judge Mordechai, a zealous servant of the Imperium, deemed the secrets of Emplastrum Aegis too perilous for the fragile equilibrium of the galaxy. With an iron fist and unyielding will, he purged the habitat at 820.M41 of any perceived heresy or deviation from the Emperor’s divine light. Its inhabitants, once shrouded in the mysteries of their own making, were brought under the unrelenting scrutiny of Imperial law.
The halls of Emplastrum Aegis echo with the sounds of industrious machines and the fervent prayers of those devoted to the Emperor. The habitat itself is a sprawling complex of narrow corridors and towering medical components, reminiscent of an ancient habitat suspended in the void. Its architecture is confusing and the walls recently adorned with intricate carvings depicting the triumphs of Imperial forces and the horrors they face.
Within its formidable walls, the heart of Emplastrum Aegis pulsates with ceaseless activity. Laboratories and manufactorums buzz with the clatter of machinery and the hum of archeotech devices. Dedicated tech-adepts and medicae personel, clad in the austere white robes of the Officio Medicae, toil tirelessly to produce life-saving medical supplies.
Head-Chirurgeon Kaltanis, a young and ambitious disciple of the inoculation theory, stands as a guiding light amid the shadows of Emplastrum Aegis. With a keen intellect and unshakeable faith in the power of science, Kaltanis is determined to unravel the secrets of the human body and eradicate the ravages of disease. Through his innovative techniques and radical experiments, he seeks to usher in an era of medical enlightenment, providing salvation to those who suffer within the Imperium’s vast expanse.
Machine spirit:
Calculus savant: Machine spirit is inclined towards scientific research. Gain +10 to logic and any Scolastic lore or Forbidden lore test. -10 to Tech-use to repair components or reconfigurate the core.
Past histories:
Unspeakable experiments: +10 to experimental medicae checks, scholastic lore: occult checks, -10 to void station morale.
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Void station claimed by Imperium
Emplastrum Aegis is a foreboding void habitat that looms amidst the darkness of the void. Seemingly emerging from the darkness of the space, it stands as a bastion of medical prowess and production, dedicated to fulfilling the insatiable demand for life-saving supplies of the Ordo Arbitrates.
Once, the origins of Emplastrum Aegis were whispered in hushed tones and veiled in secrecy, but such mysteries have been lost to the annals of time. The enigmatic nature of the habitat has sparked rumors of dark experiments and forbidden knowledge, leading to its fateful encounter with Judge Mordechai, an imposing figure who bears the weight of Imperial authority upon his shoulders.
Judge Mordechai, a zealous servant of the Imperium, deemed the secrets of Emplastrum Aegis too perilous for the fragile equilibrium of the galaxy. With an iron fist and unyielding will, he purged the habitat at 820.M41 of any perceived heresy or deviation from the Emperor’s divine light. Its inhabitants, once shrouded in the mysteries of their own making, were brought under the unrelenting scrutiny of Imperial law.
The halls of Emplastrum Aegis echo with the sounds of industrious machines and the fervent prayers of those devoted to the Emperor. The habitat itself is a sprawling complex of narrow corridors and towering medical components, reminiscent of an ancient habitat suspended in the void. Its architecture is confusing and the walls recently adorned with intricate carvings depicting the triumphs of Imperial forces and the horrors they face.
Within its formidable walls, the heart of Emplastrum Aegis pulsates with ceaseless activity. Laboratories and manufactorums buzz with the clatter of machinery and the hum of archeotech devices. Dedicated tech-adepts and medicae personel, clad in the austere white robes of the Officio Medicae, toil tirelessly to produce life-saving medical supplies.
Head-Chirurgeon Kaltanis, a young and ambitious disciple of the inoculation theory, stands as a guiding light amid the shadows of Emplastrum Aegis. With a keen intellect and unshakeable faith in the power of science, Kaltanis is determined to unravel the secrets of the human body and eradicate the ravages of disease. Through his innovative techniques and radical experiments, he seeks to usher in an era of medical enlightenment, providing salvation to those who suffer within the Imperium’s vast expanse.
Machine spirit:
Calculus savant: Machine spirit is inclined towards scientific research. Gain +10 to logic and any Scolastic lore or Forbidden lore test. -10 to Tech-use to repair components or reconfigurate the core.
Past histories:
Unspeakable experiments: +10 to experimental medicae checks, scholastic lore: occult checks, -10 to void station morale.
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Void station claimed by Imperium
Emplastrum Aegis is a foreboding void habitat that looms amidst the darkness of the void. Seemingly emerging from the darkness of the space, it stands as a bastion of medical prowess and production, dedicated to fulfilling the insatiable demand for life-saving supplies of the Ordo Arbitrates.
Once, the origins of Emplastrum Aegis were whispered in hushed tones and veiled in secrecy, but such mysteries have been lost to the annals of time. The enigmatic nature of the habitat has sparked rumors of dark experiments and forbidden knowledge, leading to its fateful encounter with Judge Mordechai, an imposing figure who bears the weight of Imperial authority upon his shoulders.
Judge Mordechai, a zealous servant of the Imperium, deemed the secrets of Emplastrum Aegis too perilous for the fragile equilibrium of the galaxy. With an iron fist and unyielding will, he purged the habitat at 820.M41 of any perceived heresy or deviation from the Emperor’s divine light. Its inhabitants, once shrouded in the mysteries of their own making, were brought under the unrelenting scrutiny of Imperial law.
The halls of Emplastrum Aegis echo with the sounds of industrious machines and the fervent prayers of those devoted to the Emperor. The habitat itself is a sprawling complex of narrow corridors and towering medical components, reminiscent of an ancient habitat suspended in the void. Its architecture is confusing and the walls recently adorned with intricate carvings depicting the triumphs of Imperial forces and the horrors they face.
Within its formidable walls, the heart of Emplastrum Aegis pulsates with ceaseless activity. Laboratories and manufactorums buzz with the clatter of machinery and the hum of archeotech devices. Dedicated tech-adepts and medicae personel, clad in the austere white robes of the Officio Medicae, toil tirelessly to produce life-saving medical supplies.
Head-Chirurgeon Kaltanis, a young and ambitious disciple of the inoculation theory, stands as a guiding light amid the shadows of Emplastrum Aegis. With a keen intellect and unshakeable faith in the power of science, Kaltanis is determined to unravel the secrets of the human body and eradicate the ravages of disease. Through his innovative techniques and radical experiments, he seeks to usher in an era of medical enlightenment, providing salvation to those who suffer within the Imperium’s vast expanse.
Machine spirit:
Calculus savant: Machine spirit is inclined towards scientific research. Gain +10 to logic and any Scolastic lore or Forbidden lore test. -10 to Tech-use to repair components or reconfigurate the core.
Past histories:
Unspeakable experiments: +10 to experimental medicae checks, scholastic lore: occult checks, -10 to void station morale.
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor
Speed: NA
Manoeuvrability: -20
Detection: -30, no augur array installed
Hull Integrity: 40
Armour: 2
Turret Rating: 1
Space: No restriction
SP: 0
Weapon Capacity: Dorsal 1 (no lance)
Power: Fusion core +45
Crew rate: 20 Population: 100/100 Morale: 90/100 Creed: Average
Power output: +45 Consumption: -22 Reserve: +23
Essential components
- Fusion Core Industrial configuration Pow: +45 Space: 6 Reconfigured by Specialist Gödel
- Prison HQ Pow: 2 Space: 2, +10 scrutiny checks, +20 to command checks vs mutiny/rebellion.
- Prison Quarters Pow: 1 Space: 1, combination of quarters and barracks. Is able to house 10% of population as active troops up to 10.000 guards.
- Shadowfield Pow: 8 Space: 4, Eldar xenotech, Creed -5, See below
Supplemental components
- Evacuation Bay Pow: 2 Space: 4, Extra Stuff whilst doing Trade Objectives (x1.5); Free Action to Eject all Cargo and Cleanse the Slave Holds.
- Medicae Deck Pow: 1 Space: 2, +20% Medicae; IBx3 patients treatable
- Cloning Facility Xenotech Pow: 0 Space: 0, best quality (Pow: -1 Space: -1), requires Medicae Deck. Onboard facility can duplicate humanoids.
- Slave Holds Pow: 1 Space: 2, Decrease Morale Permanently by 5, empty
- Apothecarium Pow: 1 Space: 1, Reduce crew loss by 1
- Pharmasia Pow: 1 Space: 2, Synthesise’s Drugs, adequate dosage for the entire crew each day; Extra Stuff whilst doing Trade/Criminal Objectives
- Laboratory Annexes Pow: 5 Space: 2, Ongoing research: on cloning, on psyker genetics and human trials with “Blue Crystal” drug
Upgrades
- Enneagrammic Imprinter
Weapons:
- None
Timeline
Slave Holds were filled with compilation of thousands of genetic monsters, which were executed and spaced out by the order of Judge Mordechai 819.M41.
Additional Info:
Shadowfield
A defence found upon some Eldar vessels, the Shadowfield protects a vessel by concealing it within a cloud-like fog of darkness and false shapes. Even if a vessel is able to identify the presence of such a shielded starship, little information about its Components or its precise location can be identified. Installing this Component in an Imperial vessel is a clear sign of heresy.
Of course, the consequences of heresy may be much less severe for some explorers than the threat of being identified.
Darkened Craft: This Component grants a +20 bonus to the Silent Running Manoeuvre. Any Active Augury or Focused Augury Extended Action attempted against the vessel suffers a –20 penalty.
Rolling Fog: All ships firing at a ship with a functioning Shadowfield suffer a –20 to their Ballistic Skill Tests. Any Pilot Tests to perform Hit and Run attacks suffer a –30.
Energetic Interference: A ship with a Shadowfield must choose whether it is using its Void Shields or Shadowfield at the beginning of combat.
Laboratorium Annexes Pow: 5 Space: 2 Extremely rare ITS page 88
These extensive laboratories allow vessel to conduct extensive research into up to 3 topics simultaneously. +20% on Tests to identify, analyze and repair artefacts of Ancient/Xenos origin.
Apothecarium Pow: 1 Space: 1 SP: 2
All vessels have some level of medical facilities, but a ship with a full Apothecarium is equipped with major surgical facilities, resucatrix chambers, and clinics to tend to the crew. Experienced tech-priests and medicians work to heal the sick, install augmetics, and treat the wounded in battle.
Triage: Reduce all losses to Crew Population by 1.
Chiurgeon Chamber: This component provides a +10 bonus to all shipboard Medicae tests.
!GM notes!
- Head-chirurgeon Kaltanis
- Adeptus Mechanicus Genetor