“They think me mad… but I shall show them!
Their very eyes will burn with the power of my genius!”
–Tech-Priest Nohant Wyller, after ejection from the Diogenes Sect
The Quest for Knowledge has always been the guiding light that all in service to the Omnissiah throughout the Sector follow in one way or another, but this is most frequently displayed in the form of gathering lost knowledge, not expanding upon existing knowledge. The sheer quantity of data that is known to be lost from ages long ago would keep most Tech-Priests of the Lathes content with such tasks. Combined with glacial approval processes, as well as factional rivalries that tend to stifle what little progress is ever made, the final dictates governing the proper manners for the expansion of technology is enough to frustrate even the most serene of Calixian researchers.
Not all Tech-Priests are willing to follow such dictates, and there are some in the region who break this obstructed method of thinking, not just out of necessity, but because they believe they have a duty to do so—a divine duty in some cases. These radicals often choose to take a more intuitive or practical approach to the gathering and expansion of knowledge, even when that approach goes against the cold logic of typical Mechanicus
doctrine. These individuals take risks with existing technologies, and spend long years studying devices deemed worthless, unsafe, or too powerful.
Many develop eccentricities beyond even the norm within the Cult Mechanicus. In most cases, these traits cause them to be shunned by their colleagues, and often they have been cast out from their forge worlds.
Nevertheless these Tech-Priests within the Sector are not considered Hereteks, but are instead are branded with the epithet Malatek. Their actions are not considered criminal
or heretical, but at the same time they cannot be allowed to continue either—at least within view of anyone who might consider them heretical. Tech-Priests branded in this manner tend to flee into exile away from the Lathes, but most consider their expulsion to be a minor setback. They usually take their research to a new location, far from the blessed trio of worlds, to begin from scratch, all the while hoping that they can one day
return to their forge world in triumph, proving their detractors wrong with a string of undeniable technological successes and scientific marvels.
Some within the Inquisition of the Sector see useful tools amongst these outsiders. The Ordo Xenos takes a particular interest in many such Tech-Priests, as so many of them are attempting to use or study xenos technology in ways that others within the Mechanicum would not dare. Those Inquisitors and their Acolytes whom their peers have deemed Radical often have Calixian Malateks at their side when conducting investigations into these and other areas. Already operating outside of the usual dogma of the Inquisition, these Inquisitors gain the power of science run rampant when taking on Malateks as Acolytes and Throne Agents. Better yet, they can often justify the use of these wild and unpredictable individuals to their fellow Inquisitors by ensuring that they are guarding against tech-heresy, even if they might be exploiting it.
BECOMING A CALIXIAN MALATEK
There is no set process for a Tech-Priest of the Lathes System or from the Lathe Worlds to becoming a Malatek, and in most cases the title is bestowed by others, rather than voluntarily selected. What is common, though, is that the Tech-Priest reaches a point in his life where his own goals and beliefs start to exist at odds with the predominant line
of thinking within the Mechanicus, enough so that the Tech-Priest’s peers form the opinion that he is uncontrollable and potentially destabilising to the sanctity
of the forge world. Nevertheless, some Tech-Priests may see the adoption of the title
Malatek as a liberating experience, something that frees them from the bonds of
their superiors, and allows them to achieve their true potential in the eyes of the
Still, whatever the reasoning or circumstances that led to the Tech-Priest’s branding as
outsider, there is often no way back, and even those who consider themselves successful in their extreme fail to regain their former Lathes.
a Malatek, the Outside Tech-Priest 6 or higher Requirements: At least Skill.
Advance Cost Type Prerequisites
Deceive 100 Skill —
Forbidden Lore (Pick One) † 100 Skill —
Inquiry 100 Skill —
Scholastic Lore (Pick One) † 100 Skill —
Scrutiny 100 Skill —
Armour of Contempt 100 Talent Willpower 40
Exotic Weapon Training (Pick One) † 100 Talent —
Paranoia 100 Talent —
Peer (Academics) 100 Talent Fellowship 10
Peer (Astropaths) 100 Talent Fellowship 20
Peer (Inquisition) 100 Talent Fellowship 20
Peer (Underworld) 100 Talent Fellowship 10
Forbidden Lore +10 200 Skill The same Forbidden Lore Skill
Forbidden Lore +20 200 Skill The same Forbidden Lore +10 Skill
Search 200 Skill —
The Power Within †† 200 Talent
Armour of Contempt, Forbidden Lore (Psykers) and/or Forbidden Lore (Warp)
The Power Without †† 200 Talent
Armour of Contempt, Forbidden Lore (Archeotech) and/or Forbidden Lore (Xenos)
The Power Beyond †† 200 Talent
Armour of Contempt, Forbidden Lore (Daemonology) and/or Scholastic Lore (Occult)
Scholastic Lore +10 300 Skill The same Scholastic Lore Skill
Scholastic Lore +20 300 Skill The same Scholastic Lore +10 Skill
†May be taken up to 3 times at this Rank.
††Can only select one of these.
TRAIT: OUTSIDE LOOKING IN
Despite the fact that Calixian Malateks are not hunted outlaws or hated hereteks to be executed on the spot (at least, not yet), they do stand apart from their Mechanicum brethren in the Sector. They may continue to hold whatever titles they once had, and
in rare cases may even be allowed to stay on their forge world, but they will never shake the stigma of being one who stands on the outside of Mechanicum society, looking in at what they once were. Malateks treat the Disposition of any member of the Adeptus
Mechanicus as being two steps lower than whatever it would normally be. This effect is cumulative with other Malateks that happen to be part of the same cell of Acolytes, as larger concentrations of these outsiders are likely to make the Mechanicum trust
them even less than they already do.
TALENT: THE POWER WITHIN
The Malatek’s dangerous experiments with captured psykers lead him to believe that either true progress can be made by looking inwards to the emerging psychic race that is humanity, or that there is a technological means to stop the psychic downfall of Mankind. The Acolyte is treated as having the Resistance (Psychic Powers) Talent, takes all Fear Tests caused by psychic powers at one level lower (Fear (2) becomes Fear (1),
Fear (1) is ignored, etc), and once per session may automatically pass a Forbidden Lore (Psykers) or Forbidden Lore (Warp) Test with the Degrees of Success equal to his Intelligence Bonus.
TALENT: THE POWER WITHOUT
The Malatek’s iconoclastic work with Cold Trade prizes lead him to believe that the lack of true divinity is what makes xenos technology so inferior, or that only by harnessing the power of xenos technology can the alien’s foul presence be vanquished from the Omnissiah’s domain. The Acolyte can use all xenos weapons and wargear with only a –10 penalty to their operation, takes all Fear Tests caused by xenos at one level lower (Fear (2) becomes Fear (1), Fear (1) is ignored, etc), and once per session may automatically pass a Forbidden Lore (Archeotech) or Forbidden Lore (Xenos) Test with the Degrees of Success equal to his Intelligence Bonus.
TALENT: THE POWER BEYOND
The Malatek’s unsanctioned tests on captured heretek devices lead him to believe that the power of Chaos is something to be pitied, as it will never know the purity of the machine, or that harnessing the weapons of the Warp in conjunction with the blessings of the Omnissiah is the true path to defeating Chaos. The Acolyte can use all daemonic weapons and wargear, as well as any equipment deemed “corrupted” by the power of the Warp, with only a –10 penalty to their operation, takes all Fear Tests caused by Daemons at one level lower (Fear (2) becomes Fear (1), Fear (1) is ignored, etc.), and once per session may automatically pass a Forbidden Lore (Daemonology) or Forbidden Lore (Occult) Test with the Degrees of Success equal to his Intelligence Bonus.