Starting skills
Charm, Command, Common Lore (Adeptus Ministorum), Inquiry or Scrutiny, Linguistics (High Gothic)
Starting talents
Weapon Training (Flame) or Weapon Training (Low-Tech, Solid Projectile)
Starting equipment
Hand flamer (or warhammer and stub revolver), Imperial robes or flak vest, backpack, glow-globe, monotask servo-skull (laud hailer)
Background bonus
Faith is All: When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.
Background aptitude
Leadership or Social