Background Adeptus Ministorum

Starting skills
Charm, Command, Common Lore (Adeptus Ministorum), Inquiry or Scrutiny, Linguistics (High Gothic)

Starting talents
Weapon Training (Flame) or Weapon Training (Low-Tech, Solid Projectile)

Starting equipment
Hand flamer (or warhammer and stub revolver), Imperial robes or flak vest, backpack, glow-globe, monotask servo-skull (laud hailer)

Background bonus
Faith is All: When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.

Background aptitude
Leadership or Social