Auras are unnatural fields that saturate areas with a specific Realm of influence. Each aura has a numeric strength (0–10+) and affects unnatural powers, especially Psychic Projection and warpcraft.
Realms of Power
Realm
Description
Divine
Holy presence of the Emperor and His saints. Resists corruption, empowers faith-based miracles.
Ruinous
Chaotic Warp energy aligned to one of the Four Gods or Undivided. Boosts ruinous and psychic powers, mutates reality.
Auras fade gradually across thresholds (unless artificially imposed, like by Gellar Fields).
Use Narrative Triggers or Random Fluctuation Tables to simulate Warp surges or blessings.
Example Scenarios
Cathedral-Ship Sanctuary (Divine 6): Psykers struggle (–3), but Sisters of Battle invoking Acts of Faith gain +6.
Daemon World Grove (Ruinous 8 – Nurgle): Marked psyker of Nurgle gains +4 to Psychic Projection. Marked Tzeentchian receives –4 penalty due to alignment conflict.
Black Ship Cell Block (Null 5): All psykers are suppressed.