Aura System

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Auras are unnatural fields that saturate areas with a specific Realm of influence. Each aura has a numeric strength (0–10+) and affects unnatural powers, especially Psychic Projection and warpcraft.


Realms of Power

RealmDescription
DivineHoly presence of the Emperor and His saints. Resists corruption, empowers faith-based miracles.
RuinousChaotic Warp energy aligned to one of the Four Gods or Undivided. Boosts ruinous and psychic powers, mutates reality.
PsychicRaw, unaligned Warp potential. Powers psykers, warp entities, and psychic phenomena.
NullAnti-warp field. Suppresses all unnatural effects — deadens the Warp and damps soul-presence.

Aura Strength Levels

LevelDescription
0No unnatural influence
1–2Faint trace
3–5Stable zone of influence
6–9Strongly aligned site
10+Legendary, dangerous saturation

Effects on Psychic Projection

RealmEffect on Psychic Projection
Divine–Aura ÷ 2 penalty to psykers; +Aura to faith-based miracles
Ruinous+Aura ÷ 2 bonus to psykers using Chaos-aligned powers
Psychic+Aura bonus to unaligned psychic powers
Null–Aura to Psychic and Ruinous Projection, –Aura ÷ 2 to Divine Projection

Ruinous Conflict Rule

  • Psykers bearing the Mark of a Chaos God suffer a –Aura ÷ 2 penalty in Ruinous auras aligned to an opposing god.
    • Example: A Nurgle-aligned psyker suffers in a Tzeentch-dominant aura.

Null Aura – Special Notes

  • Null Auras are produced by:
    • Blanks (Pariahs)
    • Blackstone architecture
    • Anti-psyker relics and technology
    • Natural phenomena where the Warp is severed
  • They are emotionally disturbing, cause discomfort to Warp-touched beings, and are terrifying to daemons.
  • Ruinous, Psychic, and Divine influences are all suppressed — though Divine powers suffer less.

Aura Interaction Summary Table

Aura TypeAffects PsychicAffects DivineAffects Ruinous
Divine–Aura ÷ 2+Aura (faith only)–Aura ÷ 2 (indirectly)
Ruinous+Aura ÷ 2+Aura ÷ 2 or –Aura ÷ 2 if opposed mark
Psychic+Aura+Aura (if unmarked)
Null–Aura–Aura ÷ 2–Aura

Aura Modifiers

Increase / Sustain Aura

ModifierRealm(s) Affected
Continuous use of aligned powersAll (empowers the matching aura)
Construction of sacred/tainted site or psychic conduitDivine (temples), Ruinous (desecrated sites), Psychic (psychically attuned construction)
Summoning/manifestation of warp beingAll (daemons, warp entities)
Faith rituals or sacrificesAll (depending on context)

Suppress / Weaken Aura

ModifierRealm(s) Affected
Foreign power use (e.g., psyker in Divine zone)Weakens dominant aura over time
Desecration, consecration or aligningInverse effect on aura type
Interference from opposing RealmDivine vs Ruinous will clash
STC psychic dampenersPsychic and Ruinous aura suppression

Aura Boundary Rules

  • Auras fade gradually across thresholds (unless artificially imposed, like by Gellar Fields).
  • Use Narrative Triggers or Random Fluctuation Tables to simulate Warp surges or blessings.

Example Scenarios

  • Cathedral-Ship Sanctuary (Divine 6):
    Psykers struggle (–3), but Sisters of Battle invoking Acts of Faith gain +6.
  • Daemon World Grove (Ruinous 8 – Nurgle):
    Marked psyker of Nurgle gains +4 to Psychic Projection.
    Marked Tzeentchian receives –4 penalty due to alignment conflict.
  • Black Ship Cell Block (Null 5):
    All psykers are suppressed.

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