Aging and rejuvenation of Imperial citizens

Average lifespan

In the society of Imperium a citizen’s position of authority, lineage and wealth greatly affects one’s predicted life-span.

For lower classes of Imperium life is physically draining and unhealthy. Monotonous diet, poor living conditions and crushing workload make their life’s gradually more painful and taxing.  Amputations and euthanizing are most common medical procedure they have available.

For middle class life is mentally demanding, stressful and mental medication is most common medical procedure they face.

For higher class life is full of lavish luxury and upkeep of impeccable reputation. They are regularly screened for health issues and have access to different level of rejuvenation procedures during their lifetime

Gaining corruption makes your body resistant to ravages of time adding 1 year to potential lifespan for each point of corruption character has. Note: Minor NPCs have corruption maximum of 10  points.

With Imperial standard rejuvenation techniques aging can be slowed or temporarily halted but never reversed.

Resurrection, soul transfer and re-animation are considered heretical by imperial authorities.

Each level of Machine Trait gives you +50 years as failing organs are replaced with mechanical ones. If machine trait over 5 is achieved there is no flesh left for aging to ravage and individual becomes immune to aging.

Lower class

Natural lifespan 40 + TB x 5 + corruption = Maximum age

Average lifespan: 55

Middle class

Natural lifespan 50 + TB x 3 + corruption = Maximum age

Average lifespan: 59

Higher class

Natural lifespan 70 + TB x 2 + corruption = maximum age

Average lifespan of higher class minor NPC: 76 + 1 to 9 years depending on corruption

Reserved for wealthy, nobility, navigators, inquisition, high echelons of imperial ordos.

Standard medicae operations and rejuvenation processes are able to quintuple the average lifespan of an individual.

Important class

Natural lifespan 70 + TB x 2 + corruption = Years

Rare medicae operations and archaotech rejuvenation processes can prolong lifespan ad infinitum. Individuals usually perish through corruption, insanity or “accident”. In example, space marines have gone through so severe genetic enhancement and cybernetic augmentation that they do no age.

 

-Rejuvenation techniques-

Imperial Standard

Complex programs of chymical rejuvenation treatments: slows down body metabolism.
Side-effects: shriveled skin, chymical odours
Getting treatment requires  Rejuvenation Chamber (archeotech) component.

Steroidal elixirs: Compensates characteristic loss caused by old age.
Side-effects: bulging muscles, loss of hair, lactation,
Getting treatment requires Pharmasia component

Anti-thanators: Makes aging cells more robust.
Side-effects: Liver spots, translucid skin,
Getting treatment requires ? component

Blood transfusion: Filtering and replacing blood to reduce accumulation of toxins.
Side-effects: Healthy glow,
Getting treatment requires Medicae Deck component

Organ transplants: replacement of failing organ with new one.
Side-effect: May require medication to prevent a body for rejecting the organ.
Getting treatment requires Medicae Deck component

Cybernetic organs: replacing failing organ with mechanical one. Extended use may grant trait: Mechanical.
Side-effects: may require charging/batteries.
Getting treatment requires Medicae Deck component

Archeotech

Autosanguine Dark Heresy 2 page
This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always
considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1.
Activation requires visit to Advanced Medicae Deck or Tech-shrine

Prosanguine, Rogue trader page 104
Prerequisites: Autosanguine
Through the Explorer’s iron will or via appeals to the Omnissiah, he is able to speed the function of his Autosanguinators. By spending 10 minutes in meditation and ritual incantation, the character may make a Tech-Use Test, and if successful, remove 1d5 points of Damage. If he rolls a 96–100, he overstrains his implants, losing the ability to use them for one week. During that week, the Explorer may use neither the Autosanguine nor Prosanguine Talents.
Activation requires visit to Tech-shrine

Form reconstructors, reconstructing nanotechnology
Loss of limbs or major organs can be regrown in a matter of time. Micro-servants download correct form when activated inside recipient. If micro-servants are subdued by scrapcode recipient changes to Chaos Spawn.

Vitaesanguine, Rejuvenating nanotechnology.
Mystery studied by aging followers of Micro-Omnissiah.

Gene-seed, Genetic mystery of the immortality for Imperial Space Marines.

 

Heretical

Enneagram recorder-projector: Is able to record minds and create storage crystals for them. Recorded personality can be imprinted to a clone or mind-scrubbed person. Archeotech origin but listed as heretical as its use is in contradiction with Emperor’s declaration “One soul in one body”.

Radium serum: Those daring to inject it are granted with an extra years from gaining a corruption points. This heretic medication exploits extra life time bonus of corruption points and does not count as true rejuvenation. Minor NPC may gain up to 9 years more life time and major NPCs may gain up to 99 years extra but price is paid with developing mutations.

Resurrection: Usually through Chaos sorcery which works only if the dead has a made pledge for the ruinous powers while still alive.

Re-animation:  Can be approached through chaos sorcery, rarely grants true immortality but sustains life only as long as re-animator wills so, or heretek solutions.

Reversed aging: Requires power drawn from chaos

Immortality

Chaos Ritual

Pact with a daemon

Feeding on life force of living beings (psychic vampirism). Common rejuvenation among more cunning rogue psykers.

 

Xenos

Halo device