WS 60 BS 50 Str 60 (12) T 50(10) Ag 50 Per 55 Int 45 WP 55 Fel 40
Lightning Claw One-Handed Melee – Power 1d10+6 E; Pen 8; Power Field, Proven (4)
Skills: Awareness, Ciphers (Archeotech Vault Runes), Climb, Common Lore (TAS-2, War), Concealment, Dodge, Drive (Jetbike), Intimidate, Literacy, Navigation (Surface), Parry, Scholastic Lore (Codex TAS-2), Search, Silent Move, Speak Language (Lingua Technis), Survival, Tech-Use, Tactics (Assault), Tracking.
Talents: Ambidextrous, TAS-2 Weapons Training, Bulging Biceps, Crushing Blow, Hatred (Abominable Intelligence, Automata) Heightened Senses (Hearing, Sight) (The character gains a +10 bonus toany Tests specifically involving this sense), Killing Strike, Lightning Reflexes, Nerves of Steel (He may re-roll failed Willpower Tests to avoid or recover from Pinning), Quick Draw, Resistance (Fear, Psychic Powers, Radiation), Swift Attack, True Grit (Whenever he suffers Critical Damage, halve the result (rounding up)), Unarmed Master (His unarmed combat attacks do 1d10+SB (I) Damage and his attacks no longer have the Primitive quality).
Traits: Unnatural Strength (x2), Unnatural Toughness(x2).
•Secondary Heart: This organ has no in-game effect besides contributing to the Tactical Assault Squad’s member Unnatural Strength and Toughness Traits.
•Ossmodula: This implant, surgically placed alongside the Neophyte’s pituitary gland at the base of the brain, thus becoming a part of the TAS-2’s endocrine system, secretes a specially engineered form of human growth hormone. When the effects of this hormone are combined with a diet laced with microscopic ceramic-based minerals, they act to catalyse the rapid growth of an Astartes’ skeletomuscular system which results in an Astartes’ superhuman strength and massive size compared to a baseline human male.This implant, in conjunction with several others, grants the Tactical Assault Squad’s member the Unnatural Toughness (x2) Trait.
•Biscopea: The Biscopea is implanted into the chest cavity. It is small, approximately spherical in shape and, like the Ossmodula, its primary action upon the body is hormonal. The presence of the Biscopea greatly stimulates muscle growth throughout the body, increasing a Space Marine’s physical strength beyond the Human norm.This implant, in conjunction with several others, grants the Tactical Assault Squad’s member the Unnatural Strength (x2) Trait.
•Haemastamen: Once implanted into a main blood vessel like the aorta, femoral artery or the vena cava, the Haemastamen alters an Astartes’ blood’s biochemical composition to carry oxygen and nutrients more e fficiently.This organ has no in-game effect besides contributing to the Tactical Assault Squad’s member’s Unnatural Strength and Toughness Traits.
•Larraman’s Organ: These biosynthetic cells serve the same physiological purpose for an Astartes as the normal human body’s platelets, serving to clot the blood lost from wounds, but they act faster, more efficiently and more effectively. Space Marines do not normally suffer from Blood Loss (seepage260). In addition, the Tactical Assault Squad’s member gains the True Grit Talent. However, attacks with the Warp Weapon Quality (seepage136) may still inflict Blood Loss as normal.
•Catalepsean Node: This allows the Astartes to consciously “switch off” sections of the brain sequentially, while remaining awake and alert. This ability comes at a price, as prolonged use of this ability can be hazardous, possibly inducing hallucinations or even psychosis. A Tactical Assault Squad’s member suffers no penalties to Perception-based Tests (such as Awareness) when awake for long periods of time.
•Occulobe: These procedures, in turn, allow the Chapter‘s Apothecaries to make adjustments to the growth patterns of the eyes and their light-receptive retinal cells. The result is that Space Marines have visual acuity that is far superior to that of baseline humans and they can see in low-light conditions and near-darkness almost as well as in bright daylight. This implants grants the Tactical Assault Squad’s member the Heightened Senses (Sight) Talent.
•Lyman’s Ear: Not only does this implant’s improved inner ear structure make a Space Marine immune to dizziness or motion sickness but it also allows Space Marines to consciously filter out and greatly enhance certain sounds over the capabilities of normal human hearing. This implant grants the Tactical Assault Squad’s member the Heightened Senses (Hearing) Talent.
•Melanchromic Organ: This implant controls the amount of melanin in a Marine’s skin. Exposure to high levels of sunlight will result in the Marine’s skin darkening to compensate. It also protects the Marine from other forms of radiation. This organ has no in-game effect besides contributing to the Tactical Assault Squad’s member’s Unnatural Toughness (x2) Trait. The Tactical Assault Squad’s member may ignore or be resistant to exposure to radiation, depending on the severity.
•Oolitic Kidney: This implant gives the Tactical Assault Squad’s member the ability to re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
•Mucranoid: The Tactical Assault Squad’s member may re-roll any failed Toughness Tests caused by temperature extremes, such as desert heat or the cold of outer space.
•Black Carapace: This implant gives the Tactical Assault Squad’s member exceptional control over his power armour. Although a Space Marine in power armour has the Size (Hulking) Trait, his enemies gain no bonus to hit him thanks to the Black Carapace.